And most importantly, don't lecture her when she messes up her spell.
Ahh - that was almost certainly it. I did everything else on the list, but I couldn't resist turning that scene into a bit of a teachable moment.
And yeah, if the
Dagna threesome wasn't supposed to happen if Sabrina was locked out, then there might be a flag issue somewhere because I definitely got it. But it's probably not a huge problem. It
does kind of come out of nowhere (since you've never been with her before and suddenly she's up for it), and doesn't seem to lead to anything (at least with Sabrina), but the dialogue of the scene doesn't completely conflict (ie, Sabrina doesn't really mention any previous sex scenes or an established relationship). So it can kind of come across like she's just being really spontaneous.
It was just kind of funny to me because I thought it was the start of her scenes (and an abrupt start at that), only to find out that it was the only one I'd gotten and I'd apparently missed something somewhere else.
It's referring to the Mei route, bringing Mei and Li together without secrets is kind of a good thing for both of their companies in the long run. Note that the choice between Li and dealing with Mr. Meadows doesn't have an effect on Li as is. It's essentially a choice do you want GILF orgy or not.
Well, I
obviously went for
GILF orgy first time through.
During that scene I also suggested to the ladies that I'd prefer for them to share contacts with Mei rather than just becoming clients, because that seemed like the more beneficial choice. But if the actual important choice/scene was hidden behind Mei's route it explains why I missed it.
I know of Vampire (mostly Masquerade not the new one), Mage, Wraith, Werewolf, and Hunter... I think there was something else there but I forgot
Changeling: The Dreaming and Demon: The Fallen. Also there was side stuff like Kindred of the East (Asian vampires and Changing Kin) and Mummy: The Resurrection. And then there was various spin-off titles like Orpheus (which was sort of a stealth reworking of Wraith) and the different historical lines (Vampire: The Dark Ages, Victorian Age Vampire, Werewolf: Wild West, Mage: Sorcerers Crusade, etc).
Then there was tons of stuff for the "New World of Darkness" line (also known as the Chronicles of Darkness), but it's all mostly just more generic versions of the original lines, and I never really got into it myself, so I'm not going to list them.
(And then there was Ars Magica, which was White Wolf's original game line and sort of the prelude to the World of Darkness, that eventually got spun off into its own separate setting run by a different company. Which was the main reason why the Order of Hermes was a thing in Mage and Clan Tremere was a thing in Vampire. Or Exalted, which started out as the implied ancient past of the World of Darkness before White Wolf sort of separated the two into different settings.)
It's part of why it's always so tempting to assume any urban fantasy story/setting is at least partly inspired by the World of Darkness (either directly or by proxy) - because the World of Darkness covered
so many bases. If you can think of almost
anything from real world fantasy, mythology, or religion, it probably shows up somewhere in the World of Darkness. But since other people can just as easily draw from the same reference sources White Wolf did, it's always possible to come up with mage groups, vampire clans, werewolf tribes, or whatever else entirely separate from the WoD.