At times, I have to remind myself that I'm planning a fantasy game, not a historically "accurate" one. I can be more relaxed about clothing, they don't need to "match" the environment, little things like that. This render was mainly done to stress test my system. I could have added maybe five more characters before running into trouble. Yes, I've rendered with large groups before. But the difference between this and them is that this isn't optimized at all. Normally I'd had to reduce the textures to render this many people, but... not anymore.
To be fair here, portion of the improved visuals has to do with improved hardware and better assets as well.
The goblin might want to reconsider what he wants for breakfast... Need to add fog to the set between the backdrop and set... good to know.
Truth to be told, that last image more needs different skydome than a fog, but that's entirely different matter. Which not might help the issue I have with the image. But then again, I'm overly critical of my work at times.
how about a dragon t-rex : I can make them breath fire... It's just some repositioning of the fire breath asset
And a bit of continuation from Friday. This is what I mean by the fog. A lot of time, you can use it to hide things. The thing that bothered me in Friday's render? There was nothing behind the last line of trees, no mountains, more trees, or even clouds. Granted, that was mostly an issue with the sky dome but details. It isn't bad as it is from this camera angle, but it would be a different tale from other angles. But fog layers between the main environment and the backdrop, and one or two behind the backdrop, and you can obscure that there isn't anything there. Obviously, I could add mountains or hills, but that depends on what you want to tell with the render. The fog also adds a certain feeling. You never know where and when the other T-Rex will enter the hunt.
Mistress Lian and Ayaka. I've been returning to this environmental asset several times over these past few days. Not entirely sure why. Luckily, the doors open in the main building, and it has a decent interior area that can be used. So I have a few ideas.