- Nov 18, 2020
- 122
- 179
There is no recollection room for nowAnyone know how to find recollection room?
There is no recollection room for nowAnyone know how to find recollection room?
I'm not planning to make one right nowthere is no need for it, there are so far 3 picture scenes only.
maybe later when its worth doing it, for me right now the progress of the game is more important.
ps: will you make a discord?
Do we really use so many commas? Curious, when I see people write in russian I usually find a lack of commas.he is clearly Russian, according to overwhelming use of commas
The city isn't that big lol it's easy to navigate especially since you spent "minutes" on looking around, the size is mostly because of the content currently in the game that comes up later and content that will be in the game in the future, besides what would you like to see to make this city full? bunch of random NPC's saying "Oh what a nice day we're having"?Just awful. Why the hell the city is so big and empty? What's the purpose of all this space? I literally had to run around for minutes just to find an exit from city.
Take a look at 'Queen in Deficit' - the same premise, but much better done.
Most native speakers don't care about grammar so of course you wouldn't see many commas. Those who speak about two languages though do care. Russian sentence structure can get out of hand fast, I often have to remind myself to use less commas in English.Do we really use so many commas? Curious, when I see people write in russian I usually find a lack of commas.
I would rather see smaller city than filled with empty space, thank you. There is absolute zero of content at the moment, beside huge ass roads that span multiple screen. Do they add something to the game? No, they do not, so fucking remove them. Do that shitload of 'village' objects on travel map add something? No, that's just clutter. Is there any purpose to make merchant building span two screens?The city isn't that big lol it's easy to navigate especially since you spent "minutes" on looking around, the size is mostly because of the content currently in the game that comes up later and content that will be in the game in the future, besides what would you like to see to make this city full? bunch of random NPC's saying "Oh what a nice day we're having"?
Please try to keep insults out of your criticism. Instead be constructive with your critique. After all the autor of this game, is making a game and contributing to the community, while you instead are throwing around insults and helping absolutly no one....Massive useless map.
No guide or whatsoever.
Lack of understanding that things should be made easy for the players.
Typical barely teen developer mistakes
The city can't be smaller because of the future plans, all the other things are just to make the world look fuller i think you are looking a little too deep in to that and the game has content quite alot of it i would say, sorry if you don't like the game but i'll be sure to fix some the problems you have mentioned in my gameI would rather see smaller city than filled with empty space, thank you. There is absolute zero of content at the moment, beside huge ass roads that span multiple screen. Do they add something to the game? No, they do not, so fucking remove them. Do that shitload of 'village' objects on travel map add something? No, that's just clutter. Is there any purpose to make merchant building span two screens?
What's the deal with rampant megalomania? Even bethesda, who actually have human resources and use 3d engine to set perspective, try to make things more compact. You aint bethesda, cd project or ubisoft, so fucking calm down with landscape, it isnt even pretty.
Most of the quests that can be hard to find (quests on the main map) actually have quest markers that you can turn on easily helping you find where do you need to go, and yeah some of the early areas like the shop you mentioned might be a little too big as i made them early into development and i didn't really had a clue how to make them, the maps later in the story are better in size but i will rework the early maps to the same standard but thank you for all the tipsThe premise of the game is good, but there are some glaring problems as well.
The quests need more descriptions what to do. Don't just let a quest say 'collect the taxes from the merchants'.
Either let the NPC say which merchants (and where to find them) or write it in the quest description.
The areas are needlessly big. Big maps are okay if there are filled with people, content, whatever. But your maps are largely empty. Your shops can be smaller. I can understand a palace being big and huge, as an expression of wealth, but the entrance area of a bath house?
Maybe make smaller maps of areas and replace/expand them when you get to filling them with more content.
Like I said at the beginning, this game has potential, and if you fix these mistakes, you can really turn this into a gem.
I, for one, will keep watching out for this game.
PS: @ Alea iacta est:
Please try to keep insults out of your criticism. Instead be constructive with your critique. After all the autor of this game, is making a game and contributing to the community, while you instead are throwing around insults and helping absolutly no one....
The premise of the game is good, but there are some glaring problems as well.
The quests need more descriptions what to do. Don't just let a quest say 'collect the taxes from the merchants'.
Either let the NPC say which merchants (and where to find them) or write it in the quest description.
The areas are needlessly big. Big maps are okay if there are filled with people, content, whatever. But your maps are largely empty. Your shops can be smaller. I can understand a palace being big and huge, as an expression of wealth, but the entrance area of a bath house?
Maybe make smaller maps of areas and replace/expand them when you get to filling them with more content.
Like I said at the beginning, this game has potential, and if you fix these mistakes, you can really turn this into a gem.
I, for one, will keep watching out for this game.
PS: @ Alea iacta est:
Please try to keep insults out of your criticism. Instead be constructive with your critique. After all the autor of this game, is making a game and contributing to the community, while you instead are throwing around insults and helping absolutly no one....