This update has been suprisingly buggy.
You aren't kidding. I didn't hit anything that blocked my playthrough, but there were tons of minor glitches:
- Dialogs attributed to MC instead of Rachel
- Jessica calling the player as MC instead of Rachel
- While crafting the 1st antidote the crafting system showed the player had no unboiled water in inventory, but the player actually had 6 unboiled water and crafting the item still worked.
- Unable to rest for 1 hour when energy is low.
- Other interactions with objects and places didn't work normally, but I didn't characterize them all.
- In the inventory, the wooden box found by the old ruins is called "Red Flowers" (looks like a cut-and-paste error).
- During the flashback scene at the dock, something I assume was an idol appeared in the middle of the two girls on the beach and it could be picked up.
- After Jessica gived Rachel the blue flowers, when talking with Jessica, she says she hasn't found the blue flowers, yet.
The code is really messy and I have a feeling that it will be increasingly difficult for the dev to maintain it.
That's unfortunately an all-too-common problem with sandbox games.