Depends on what you call focus.Is the Day 6 part 2 going to focus on Eve or multiple characters ?
But yeah, probably.
Depends on what you call focus.Is the Day 6 part 2 going to focus on Eve or multiple characters ?
Umm, I'd think that where the story is you're more likely to see a fair amount of interaction with all 3 main LIs. Personally I'm trying what I believe to be the "good" route, i.e. romance with and support Kelly and support both Cassie & Eve. Guess we'll see...Is the Day 6 part 2 going to focus on Eve or multiple characters ?
Yes.If I want the throuple path with Eve and Cassie, can I still meet Kelly on Day 4?
What if it was less of a text walkthrough and more of a diagram of sorts? I think SpaceCorps has something like that. I think with games that have this many branching paths (tbh it's kind of intimidating to attempt to see it all because the branches aren't obvious enough for me), a visual roadmap is easier for the player to follow and the dev to make. I'm not saying there has to be accompanying pictures or crap like that but maybe just a tree diagram that outlines the parts where the branches occur (in text bubbles or something). That to me would be much easier to go back through than a linear walkthrough and it'd probably be easier to not have to mess with the code by adding a mod. Plus if anyone is going to know where the key choices are made that change the path you're on, it will be the dev. Just my two cents.Don't think too hard: a written WT is the most sensible option (and indeed needed).
You should spend your time working on the story rather than on an in-game feature that wouldn't be essential. That's just how I see it.
This made me think of School Days walkthrough. Funny enough that game also has some fucked up endings if you make the wrong choices.What if it was less of a text walkthrough and more of a diagram of sorts? I think SpaceCorps has something like that. I think with games that have this many branching paths (tbh it's kind of intimidating to attempt to see it all because the branches aren't obvious enough for me), a visual roadmap is easier for the player to follow and the dev to make. I'm not saying there has to be accompanying pictures or crap like that but maybe just a tree diagram that outlines the parts where the branches occur (in text bubbles or something). That to me would be much easier to go back through than a linear walkthrough and it'd probably be easier to not have to mess with the code by adding a mod. Plus if anyone is going to know where the key choices are made that change the path you're on, it will be the dev. Just my two cents.
What if it was less of a text walkthrough and more of a diagram of sorts? I think SpaceCorps has something like that. I think with games that have this many branching paths (tbh it's kind of intimidating to attempt to see it all because the branches aren't obvious enough for me), a visual roadmap is easier for the player to follow and the dev to make. I'm not saying there has to be accompanying pictures or crap like that but maybe just a tree diagram that outlines the parts where the branches occur (in text bubbles or something). That to me would be much easier to go back through than a linear walkthrough and it'd probably be easier to not have to mess with the code by adding a mod. Plus if anyone is going to know where the key choices are made that change the path you're on, it will be the dev. Just my two cents.
I'm already kind of doing that with the trigger list I offer to my $15 supporters. But it's just a path by path listing of the key choices and requirements.This made me think of School Days walkthrough. Funny enough that game also has some fucked up endings if you make the wrong choices.
Was hoping this read:You must be registered to see the links
Dev Update #140
About one hundred and fifty of these shots are going to be painful to work on as they contain a lot of characters, and clothes in need of simulation to fit properly. The other two hundred shots will be easier to deal with as they won't contain as many characters.
Actually, if you want all the pieces of the puzzle, you have to play all the routes... each one has a little piece that makes you better understand the whole.Finished my first run with DualLove+SisSubLove+Kelly being my first route. I had a hell of a great time. The characters feel real and the scenes with MC by himself gathering his thoughts in his room are also pretty well timed.
Going for the same route except SisLove now. You really have to romance both of them and play both SisLove and SisSub routes in that to get the full story.
With SisSubLove, I remember finding it super weird that Eve was on the pill while Cassie wasn't and now playing through the DualLove route with SisLove, I find out it's because their mom basically had her be on the pill because they completely believed the rumours that she was fucking random dudes on the daily.
Just. Man.
I wonder if we'll ever find the tipping moment when MC decided to not believe her back in the past. What actually happened that he decided to not believe the sister he was so overprotective about until then.
Ye, I'm already thinking of a solo Eve route next to possibly uncover more details of the past.Actually, if you want all the pieces of the puzzle, you have to play all the routes... each one has a little piece that makes you better understand the whole.
Yeah, That's one of the lessons of that update. Dresses look good, simulating isn't fun. And takes too long. Let's hope they get naked soon. It'll be easier to pose.Was hoping this read:
About one hundred and fifty of these shots are going to be painful to work on as they contain a lot of characters, and clothes in need of simulation to fit properly. The other two hundred shots will be easier to deal with as they won't containas many charactersclothes.
Parts of this are already explained... on the asshole paths. But I'll probably include it elsewhere too.I wonder if we'll ever find the tipping moment when MC decided to not believe her back in the past. What actually happened that he decided to not believe the sister he was so overprotective about until then.
Oh boy. I did wonder if that'll be the one. It's gonna be difficult to play through that.Parts of this are already explained... on the asshole paths. But I'll probably include it elsewhere too.
We'll see. It's something difficult for Jack to confess. And I can't just wing it. I have a few ideas. Not sure they're good enough though.Oh boy. I did wonder if that'll be the one. It's gonna be difficult to play through that.
Ye, I'd say it makes sense in the EveLove route. Or maybe it makes more sense in the DualLove route with support from Cassie? I guess it depends on your take on their personalities.
Yeah I can see how. I'm playing through the asshole routes. Translating these emotions to the Love routes can be delicate.We'll see. It's something difficult for Jack to confess. And I can't just wing it. I have a few ideas. Not sure they're good enough though.