- Sep 9, 2018
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Eve lovesub route hangs on a cliffhanger (a dramatic one), let's see how thing will turn out to be.
Thank you !Just got into this series and have enjoyed the hell out of it, especially the Cassie related stories. Good job and wish u success.
I think is not impossible to go for a dual love path but honestly I think the game intended for the player to choose one girl and go all in on her (while still being nice with the others of course)...So... tried Dual love path using mod, somehow it ended badly on day 5 >_> .... Poor girl
After using " In-depth Walkthrough " it become possible. And honestly dual love feels like more canonical then solo onesI think is not impossible to go for a dual love path but honestly I think the game intended for the player to choose one girl and go all in on her (while still being nice with the others of course)...
Yep based on the quasi-symbiotic relationship between Cassie and Eve many agree that the dual love path feels like the canon oneAfter using " In-depth Walkthrough " it become possible. And honestly dual love feels like more canonical then solo ones
I think is not impossible to go for a dual love path but honestly I think the game intended for the player to choose one girl and go all in on her (while still being nice with the others of course)...
After using " In-depth Walkthrough " it become possible. And honestly dual love feels like more canonical then solo ones
I try to avoid defining a canon and treat each path with the same attention. However, as the Dual Love path is the more advanced of the dual paths, it is the one with the more "exclusive content". Maybe that's why it can feel like it's the canon, or "the way to go."Yep based on the quasi-symbiotic relationship between Cassie and Eve many agree that the dual love path feels like the canon one
You did great by creating intimacy between main trio.. flow goes very well. It feels like those three were create for each other.. Great Job dev..I try to avoid defining a canon and treat each path with the same attention. However, as the Dual Love path is the more advanced of the dual paths, it is the one with the more "exclusive content". Maybe that's why it can feel like it's the canon, or "the way to go."
I do plan to release on Steam at some point. I have many things to improve and rework before that, though.One question. Do you plan to releases game on Steam ?
Will buy on day one. Just one request. please make official paid walkthrough. in this game its must haveI do plan to release on Steam at some point. I have many things to improve and rework before that, though.
I'm thinking about adding some ingame hints and notifications. I'm not sure what form this will take.Will buy on day one. Just one request. please make official paid walkthrough. in this game its must have
For the amount of routes you have open, an internal hints system would be viable? or you could sell as an extra a mod, or as the user says, a written wt, are ways to get some extra money without hindering the development or without changing much the game between versions.I'm thinking about adding some ingame hints and notifications. I'm not sure what form this will take.
There is always a way. The question would rather be: How much time and effort would it take to code such a feature?For the amount of routes you have open, an internal hints system would be viable? or you could sell as an extra a mod, or as the user says, a written wt, are ways to get some extra money without hindering the development or without changing much the game between versions.
Don't think too hard: a written WT is the most sensible option (and indeed needed).There is always a way. The question would rather be: How much time and effort would it take to code such a feature?
A written walkthrough would probably be easier to put together, but an in-game system would probably easier to use for the player. I'll have to think about it.
I don't know if it's easier for the player, in the case of hints, because I can imagine how to put the hints in, for example, giving Cassie a foot massage... you would need several lines just to put the titles of what that can open!There is always a way. The question would rather be: How much time and effort would it take to code such a feature?
A written walkthrough would probably be easier to put together, but an in-game system would probably easier to use for the player. I'll have to think about it.