4.20 star(s) 143 Votes

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
779
2,306
She is mesmerizing! I hope we can see her soon...
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Question: how many scenes are in the restaurant room?
I had so far:

- licking dom Sis without panties (punishment)
- conversation and kisses/groping on chair (Jaye catches kissing)
- lovely conversation and kisses, MC daydreeming
- conversation without sexual relationship
There's one more path with a special version of that scene.
 

Xrisoner

Member
May 23, 2021
431
510
She is mesmerizing! I hope we can see her soon...
You don't have permission to view the spoiler content. Log in or register now.
Question: how many scenes are in the restaurant room?
I had so far:

- licking dom Sis without panties (punishment)
- conversation and kisses/groping on chair (Jaye catches kissing)
- lovely conversation and kisses, MC daydreeming
- conversation without sexual relationship

she looks like the model from : https://f95zone.to/threads/chasing-sunsets-v0-6-stone-fox-studios.62625/
 

HNH1985

Member
Nov 28, 2021
277
87
Many of novel games which had VN tag left bad taste for me because the game stopped at some point and you can't continue play free and end without even reach real end. Is this game like those or not?
 

NeimadFR

Active Member
Donor
Jul 1, 2017
964
2,960
Many of novel games which had VN tag left bad taste for me because the game stopped at some point and you can't continue play free and end without even reach real end. Is this game like those or not?
The game isn't finished but it is narrative so it will have an end, or rather multiple ends since it's branching. If you want something like Skyrim where you can roam around after finishing all quests you should look for the Sandbox tag.
 

GTBALL_BALLY

Unknown User
Apr 5, 2020
181
1,645

Dev Update #165

Mitigated progress.
I'm still writing scene 19. I'm not really happy with it though. I started this week with trouble focusing on the task. I don't know why but the first part of the scene has been a real pain to write, and I'm not yet satisfied with it. I've lost a lot of time on the first 2000 words that I wrote and rewrote before even being done with the first draft of the scene. I moved forward and it's now easier but I'm pretty sure that I will have to rewrite or at least rephrase some parts of the introduction again.
I had too many ideas for that part and it was simply too much. I had to cut some content and postpone it for a later scene to finally come up with something more balanced.
I'm now done with the common bulk of scene 19 and I'm working on the seven different variants that will compose the second part of the scene.
The scene is about 6k words at the moment and its size is probably going to double. It might end up even bigger than what I initially planned.

To jump or not to jump.
I also spent some time trying the last beta version of Daz Studio, the software I use to produce the images. As some of you may know, I'm working with an outdated version of the software, mostly because updating to the most recent version would mean having to rework the light on every set and more generally, relearn how to light my scenes. Which should represent a few days of work. But I can't keep using an outdated version forever. And I'm increasingly considering making that jump.
It's a bit agonising but I'm not sure I have a choice.

The quick sum up :
  • Day 6 Part 2 will contain 8 scenes (Scenes 19 to 26).
  • I'm writing scene 19. 5957 words so far.

You can follow my progress on .

Thank you for your support!
The Naughty Captain
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
779
2,306
when is 0.6.2R available for general release
If you mean a free public release: Never.
I don't do public releases anymore. the last one available is v0.5.5. At some point, I will probably polish it a bit to make a proper demo, but that's all.
I will probably give it to the $1 tiers, but I don't know when. Maybe when I'll release 0.6.3.
 
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mav99

Member
Jun 8, 2020
238
576
Hey Cap- I'll buy in one one of the best games here and saw 62R but can't do monthly subscriptions-just open to rampant abuse in porn or regular game development(not accusing you personally) anyways if you have the time see if you can add a 50 buck early access option to subscribestar or patreon if possible-thanks and again great game man!
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
779
2,306
Hey Cap- I'll buy in one one of the best games here and saw 62R but can't do monthly subscriptions-just open to rampant abuse in porn or regular game development(not accusing you personally) anyways if you have the time see if you can add a 50 buck early access option to subscribestar or patreon if possible-thanks and again great game man!
Hey there.
I understand.
The game is also on Itch. I haven't released v0.6.2R there yet but it will be available by the end of the week.

Let me know if that solution fits your needs or if you want me to arrange something else!
 
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GTBALL_BALLY

Unknown User
Apr 5, 2020
181
1,645

Dev Update #166

I spend the whole week working on the script of scene 19. I progressed, a lot. But it doesn't mean it's a good thing. The scene is now about 11.5k and I only developed one and a half of the six different path variants I've planned. That's a problem because the scene heads into the "way too big" territory. 12 k words already mean about 400 renders if I stick to my ideal words per render ratio and I have no idea how big the scene will be once finished with all the variants included. Maybe 18 or 20 k words if I'm lucky. But that would mean I'll have to spend several months posing about 800 renders. I can't spend that much time on a single scene. I have to keep the whole update around 1000 renders if I want to finish it in less than 6 months. That means 30 k words at the maximum for the whole update. I won't make it if I start directly with a scene that big.
I don't have a choice. I have to trim it. Remove some content, postpone it for later, and rewrite what I keep to make it smaller. The 11.5k words I already wrote have to transform into something closer to 6 or maybe 7 thousand words.
Another issue however is that I'm quite happy with those one-and-a-half path variants I already wrote.
So it's going to be painful. I'm first going to work on the common segment of the scene, there are several parts of it I'm not happy with and that I would have ended rewriting anyway. But I already know that won't be enough.
It's quite ironic because I started that scene having a hard time coming up with the emotions I needed and now I'm writing so much that it has become a problem.
And of course, it's a very important scene. Failing it isn't an option.

The quick sum up :
  • Day 6 Part 2 will contain 8 scenes (Scenes 19 to 26).
  • I'm writing scene 19. 11 267 words so far.

You can follow my progress on .

Thank you for your support!
The Naughty Captain
 

BeingADikDik

Engaged Member
Apr 17, 2021
2,024
5,682

Dev Update #166

I spend the whole week working on the script of scene 19. I progressed, a lot. But it doesn't mean it's a good thing. The scene is now about 11.5k and I only developed one and a half of the six different path variants I've planned. That's a problem because the scene heads into the "way too big" territory. 12 k words already mean about 400 renders if I stick to my ideal words per render ratio and I have no idea how big the scene will be once finished with all the variants included. Maybe 18 or 20 k words if I'm lucky. But that would mean I'll have to spend several months posing about 800 renders. I can't spend that much time on a single scene. I have to keep the whole update around 1000 renders if I want to finish it in less than 6 months. That means 30 k words at the maximum for the whole update. I won't make it if I start directly with a scene that big.
I don't have a choice. I have to trim it. Remove some content, postpone it for later, and rewrite what I keep to make it smaller. The 11.5k words I already wrote have to transform into something closer to 6 or maybe 7 thousand words.
Another issue however is that I'm quite happy with those one-and-a-half path variants I already wrote.
So it's going to be painful. I'm first going to work on the common segment of the scene, there are several parts of it I'm not happy with and that I would have ended rewriting anyway. But I already know that won't be enough.
It's quite ironic because I started that scene having a hard time coming up with the emotions I needed and now I'm writing so much that it has become a problem.
And of course, it's a very important scene. Failing it isn't an option.

The quick sum up :
  • Day 6 Part 2 will contain 8 scenes (Scenes 19 to 26).
  • I'm writing scene 19. 11 267 words so far.

You can follow my progress on .

Thank you for your support!
The Naughty Captain
Sounds like the issue is that there are too many path variants to develop in parallel. This is only going to get worse without pruning or merging those paths.

An unsolicited suggestion: select three variants as the focus paths based on player preferences to develop, then return to add in remaining paths upon game completion? In this way your vision isn't compromised (path-dependent delays notwithstanding), completed work doesn't need to be discarded, and progression rate remains acceptable.

In any event, looking forward to more of our moronic hero's story.
 
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The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
779
2,306
Sounds like the issue is that there are too many path variants to develop in parallel. This is only going to get worse without pruning or merging those paths.

An unsolicited suggestion: select three variants as the focus paths based on player preferences to develop, then return to add in remaining paths upon game completion? In this way your vision isn't compromised (path-dependent delays notwithstanding), completed work doesn't need to be discarded, and progression rate remains acceptable.

In any event, looking forward to more of our moronic hero's story.
Too many paths, too little time, but also, simply too much content, or too many things to say. The dual love variant is already 5 thousand words, just by itself.

I don't see myself making releases path by path. Some players would be left behind half of the time. And don't see it matching the structure of the game very well anyway. But that's something I've learned for a future game : a simpler structure would allow for easier splits and releases. ( That works well with the too many paths thing too).
 
4.20 star(s) 143 Votes