4.20 star(s) 143 Votes

Avatarbr1

Newbie
Jan 26, 2024
54
59
Well, reading this thread is really strange. I played until the end and got exactly zero sex scenes. Still enjoyed the story.

And here we are, people talking about all the lewd scenes in the game. Looks like playing as a normal person don't pay off.

I know than games like that is for you to be as bad/perv as you desire, but still looks like a bad game designer choice in my opnion.

PS: I could not enable the foot massage option in the beggining. Even Sancho's Mod can't show what is the requirement for that.
 

Xrisoner

Member
May 23, 2021
431
510
Well, reading this thread is really strange. I played until the end and got exactly zero sex scenes. Still enjoyed the story.

And here we are, people talking about all the lewd scenes in the game. Looks like playing as a normal person don't pay off.

I know than games like that is for you to be as bad/perv as you desire, but still looks like a bad game designer choice in my opnion.

PS: I could not enable the foot massage option in the beggining. Even Sancho's Mod can't show what is the requirement for that.

Dude never interacts with anyone, stays home, stays alone and then complains why he's a virgin.... :WeSmart: It's a ffking porn game, you act too nice, you don't get the psy.. Just like irl.. And When i mean nice, i mean nice like how you would behave with your mom or family member.. basically showing 0 interest or working for it...idk...
 

Yngling

Well-Known Member
Nov 15, 2020
1,511
3,231
Dude never interacts with anyone, stays home, stays alone and then complains why he's a virgin.... :WeSmart: It's a ffking porn game, you act too nice, you don't get the psy.. Just like irl.. And When i mean nice, i mean nice like how you would behave with your mom or family member.. basically showing 0 interest or working for it...idk...
Don't forget lot's of peeking in the shower. And installing hidden camera's everywhere. :HideThePain:
 
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Maviarab

Devoted Member
Jul 12, 2020
8,410
18,743
Well, reading this thread is really strange. I played until the end and got exactly zero sex scenes. Still enjoyed the story.

And here we are, people talking about all the lewd scenes in the game. Looks like playing as a normal person don't pay off.

I know than games like that is for you to be as bad/perv as you desire, but still looks like a bad game designer choice in my opnion.

PS: I could not enable the foot massage option in the beggining. Even Sancho's Mod can't show what is the requirement for that.
Given you have to actually work very, very, very hard to avoid Cassie, and given there are three LI's...

I'm actually amazed (and impressed) you avoided all of them by chance (which, I actually fail to comprehand or believe as, as I said, one of them you really do have to actively avoid).

Good job ;)
 
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SonsOfLiberty

Board Buff
Compressor
Sep 3, 2022
19,138
157,527
Given you have to actually work very, very, very hard to avoid Cassie, and given there are three LI's...

I'm actually amazed (and impressed) you avoided all of them by chance (which, I actually fail to comprehand or believe as, as I said, one of them you really do have to actively avoid).

Good job ;)
Not really, if you do/play basically the moronic hero, aka "the good guy" you will get zero sex scenes, because before the lighthouse and I used a mod (Sancho) I did the good guy route and got none.
 

bobbo69

Engaged Member
Donor
Jun 18, 2017
3,871
7,107
Dev Update #232
An hour ago


ep6_sc1_dw_01-ezgif.com-webp-to-jpg-converter.jpg



I'm still working on the second segment of scene 27. I've reached shot #76, and with it a more challenging set of images to create. I had to rework an environment for that purpose and it was a bit more challenging than I expected. I'm still not sure I can 100% concretise what I have in mind with that particular set, and I won't know for sure until I've rendered it. Fingers crossed that's not a waste of time.

I feel like I need to clarify how I number my images. Because shot #76 isn't actually the 76th shot in the scene but rather the 95th. Here is why: When I cut the scene for the first time, I planned 238 images. Among these images, there are "pseudo animations", like eyes blinking, characters walking in circles, or fingers sliding on on smartphone screen.

These are actually several images I will combine into one. and Do not count them in the image total. On top of that, as I pose the scene, I reread it and often add unplanned images when I feel like the script needs it. Shot #238 still marks the end of the posing, but there are more than 238 images.



And now on to some more serious talk.

I've been asked why I am so slow. I think We need to talk about this.
I am slow. That's a fact and there are several reasons for that.

The usual excuses first.

Attention to detail, and complexity of the story tree, all this is true, but there is obviously something else. I encountered a lot of problems with that update, more than on any other. That too is true. but there again, there is something else.

To the real issues now.

Firstly: I had to find another job. With the inflation and especially the rising prices of energy, the game by itself doesn't provide me enough to live anymore. To be able to pay my bills, I've been taking some consulting jobs on the side for about a year now and that's time I don't spend working on the game. I just don't have a choice.

Secondly: When I was working on day 5, I was working something like 12 to 16 hours a day, 6 or even 7 days by week. I survived, but it made me miserable. And Covid didn't help. I won't say I burned out because I'm not, or at least not yet (And that's something we want to avoid, right?). But there is an undeniable fatigue. And I haven't rested since then. Actually, I haven't really rested since I started working on Summer Scent, back in 2019. And that's taking its toll. To the point that I actually think about taking some real vacation this year and completely disconnecting for a week. No worries. I'm not going to stop working on the game, I'm more motivated to finish it than ever. I'm just tired and I need to take a short breather. I'll do that once done with that update. and hopefully, I'll come back more efficient.



The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed and rendered.
  • Day 6, Scene 26 has been written, posed and rendered. Scene 27 is written and cut for posing.
  • 9549 words of reworked content, and 12 430 words of new content so far.
  • 2007 lines of code so far.
  • 704 shots are planned, 542 are posed, and 526 are rendered.
  • I'm working on posing scene 27.
You can follow my progress on .

Thank you for your support!

The Naughty Captain
 

CHAI2

New Member
May 14, 2021
2
0
So, pals,

I DID PROMISE A WALKTHROUGH... and now... here you are!! Summer Scent 0.55 walkthrough guide.

50 pages, 15 full paths... it took me a whole week. So enjoy and please don't complain if you run into a few typos.

I just want to add this:

the more paths you play, the more you enjoy the story.

-------------

EDIT: since the Author reworked some scenes in the early days, my walkthrough is OUTDATED and some routes ARE WRONG. I'm working on it, guys. Just wait for a few days.

------------

I just did it! UPDATED TO 0.63 now!!!

enjoy!
Where link?
 

sharpys

Active Member
May 21, 2017
691
1,751
Dev Update #232
An hour ago





I'm still working on the second segment of scene 27. I've reached shot #76, and with it a more challenging set of images to create. I had to rework an environment for that purpose and it was a bit more challenging than I expected. I'm still not sure I can 100% concretise what I have in mind with that particular set, and I won't know for sure until I've rendered it. Fingers crossed that's not a waste of time.

I feel like I need to clarify how I number my images. Because shot #76 isn't actually the 76th shot in the scene but rather the 95th. Here is why: When I cut the scene for the first time, I planned 238 images. Among these images, there are "pseudo animations", like eyes blinking, characters walking in circles, or fingers sliding on on smartphone screen.

These are actually several images I will combine into one. and Do not count them in the image total. On top of that, as I pose the scene, I reread it and often add unplanned images when I feel like the script needs it. Shot #238 still marks the end of the posing, but there are more than 238 images.



And now on to some more serious talk.

I've been asked why I am so slow. I think We need to talk about this.
I am slow. That's a fact and there are several reasons for that.

The usual excuses first.

Attention to detail, and complexity of the story tree, all this is true, but there is obviously something else. I encountered a lot of problems with that update, more than on any other. That too is true. but there again, there is something else.

To the real issues now.

Firstly: I had to find another job. With the inflation and especially the rising prices of energy, the game by itself doesn't provide me enough to live anymore. To be able to pay my bills, I've been taking some consulting jobs on the side for about a year now and that's time I don't spend working on the game. I just don't have a choice.

Secondly: When I was working on day 5, I was working something like 12 to 16 hours a day, 6 or even 7 days by week. I survived, but it made me miserable. And Covid didn't help. I won't say I burned out because I'm not, or at least not yet (And that's something we want to avoid, right?). But there is an undeniable fatigue. And I haven't rested since then. Actually, I haven't really rested since I started working on Summer Scent, back in 2019. And that's taking its toll. To the point that I actually think about taking some real vacation this year and completely disconnecting for a week. No worries. I'm not going to stop working on the game, I'm more motivated to finish it than ever. I'm just tired and I need to take a short breather. I'll do that once done with that update. and hopefully, I'll come back more efficient.



The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed and rendered.
  • Day 6, Scene 26 has been written, posed and rendered. Scene 27 is written and cut for posing.
  • 9549 words of reworked content, and 12 430 words of new content so far.
  • 2007 lines of code so far.
  • 704 shots are planned, 542 are posed, and 526 are rendered.
  • I'm working on posing scene 27.
You can follow my progress on .

Thank you for your support!

The Naughty Captain
He needs to cut down the branching story at this point if he’s burning out quickly from porn dev and inflation.
 

Krytax123

Well-Known Member
Dec 29, 2022
1,131
2,470
He needs to cut down the branching story at this point if he’s burning out quickly from porn dev and inflation.
I mean .. considering how slow he is, he should just take a vacation and get some rest, its not like it makes a huge difference at this point if hes able to produce 400 renders in 12 or 14 months, both is like super super slow.

So maybe he should just take the rest, get his energy back and maybe he's faster afterwards, its not a big suprise that he isnt able to live without a second job while producing such a small amount of renders.

With more energy/motivation/rested he may gets back on track or can think about how he intends to earn money in the future
 

fortuna95

Lezz kiss for peace!
Donor
Feb 7, 2018
3,690
18,207
its not like it makes a huge difference at this point if hes able to produce 400 renders in 12 or 14 months, both is like super super slow.
What would be normal in this period if you render after real work (~20h/week)?
 

Krytax123

Well-Known Member
Dec 29, 2022
1,131
2,470
What would be normal in this period if you render after real work (~20h/week)?
I mean it kinda depends on the devs support and therefore rig(s) hes able to use but imo as a general estimate i would say 3500-6000 renders/year or 300-500 renders/month + animations are reasonable to good, thats probably hard to achieve with 20h weeks tho.

400 renders + 0 animations a year sound like the dev burned out on the project or it was the worst year ever with complications over complications
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
779
2,306
Dont get me wrong, i dont mind a dev intending to earn money, im just confused about putting it in the changelog like if anybody would be happy about that or is it for transparencys sake?
Transparency. I want my supporters to know where my time is going.



Maybe work on the game more regularly/longer? I mean he has literally rendered ONE SINGLE RENDER IN THE PAST MONTH. I'm not even kidding, look at his post on December 9 and the one yesterday.
Because a game is just about rendering, right ?

You don't get to talk for all Patreons, either. You're just one of his 1600 patrons.
1600 ! Lol.
Where did you get that number?

At the moment I have about 220 supporters.

Holly crap, I remember playing this like a year ago and it was day six in game time, it's still on day six :LOL:
Yes. With 40 000 more words of content.

If MC stacks up, fucks, and triple creampies Eve, Cassie, and Kelly on the diner counter, then yes absolutely worth the effort to create the scene environment!
I'm increasingly considering it.

To the question if it is worth the time consumed? It depends, is it a one-time use scenario? how many characters will be there? will there be background characters? and more importantly, does all the construction give more sense to the story?
I'd say yes.
But it's supposed to be a one shot set.


I know, I was much more active here before, and I was a patreon too. And at least before the captain read everything, I don't know how it is now.
I still do. However, the overall toxicity pushes me to reconsider it regularly.

I mean it kinda depends on the devs support and therefore rig(s) hes able to use but imo as a general estimate i would say 3500-6000 renders/year or 300-500 renders/month + animations are reasonable to good, thats probably hard to achieve with 20h weeks tho.

400 renders + 0 animations a year sound like the dev burned out on the project or it was the worst year ever with complications over complications
I'm sorry. i'll just have to laugh at these numbers.
I really wish it was this easy. But it isn't. Even if I was still full time on the game I wouldn't be able to do more than 200 renders a month. I think you have no idea how much time it takes to properly build a set, pose a figure and craft an expression. Some other devs are way faster than me however, that is true. Maybe we're not working the same way.
 

Krytax123

Well-Known Member
Dec 29, 2022
1,131
2,470
I'm sorry. i'll just have to laugh at these numbers.
I really wish it was this easy. But it isn't. Even if I was still full time on the game I wouldn't be able to do more than 200 renders a month. I think you have no idea how much time it takes to properly build a set, pose a figure and craft an expression. Some other devs are way faster than me however, that is true. Maybe we're not working the same way.
I dont really want to argue with you, i dont get why you think these numbers are laughable but you're indeed right, i have no in detail idea of the procces and am baseing my numbers on other devs (who are still accused of being too slow/milking/whatever by many lmao).

My take is that fast(er) devs are rendering and setting up scenes/writing at the same time which sounds more like a matter of organisation and availabe workstation(s) but whatever its your game and you should do it at the pace you see fit and with the goals your setting. I only posted the numbers because i was asked and made it dependent on the support a dev receives.
 

SonsOfLiberty

Board Buff
Compressor
Sep 3, 2022
19,138
157,527
Dev Update #233


I finished posing scene 27 - segment 2 and I'm now working on the third segment.

Posing the first few shots of that segment took quite some time. There are a lot of characters in that scene and the initial pose is always the most time-consuming. But it's done and the following shots should be easier to pose.

I encountered a more serious issue than simple posing, however. Six characters will appear in that scene, and with a complex environment (the diner set). And that's a lot of geometry and texture. Simply put, I don't have enough vram to properly render some of the shots I have planned.

I had to make a choice and remove the city exterior I had set up around the Moonriver Diner. I'm considering my options. Maybe I can replace that with an hdri, if I find something fitting. If not, I'll simply have no exterior at all and the night will be very dark (and full of terrors). It's a bit jarring to have these large black windows filled with nothingness, but I'd rather render the characters properly than have an exterior that will be barely visible anyway. I'll search for some adequate hdri during the weekend and decide on Monday morning before posing any more shots.

The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed and rendered.
  • Day 6, Scene 26 has been written, posed and rendered. Scene 27 is written and cut for posing.
  • 9549 words of reworked content, and 12 430 words of new content so far.
  • 2007 lines of code so far.
  • 704 shots are planned, 575 are posed, and 526 are rendered.
  • I'm working on posing scene 27.
You can follow my progress on .

Thank you for your support!

The Naughty Captain



 

SonsOfLiberty

Board Buff
Compressor
Sep 3, 2022
19,138
157,527
I dont really want to argue with you, i dont get why you think these numbers are laughable but you're indeed right, i have no in detail idea of the procces and am baseing my numbers on other devs (who are still accused of being too slow/milking/whatever by many lmao).

My take is that fast(er) devs are rendering and setting up scenes/writing at the same time which sounds more like a matter of organisation and availabe workstation(s) but whatever its your game and you should do it at the pace you see fit and with the goals your setting. I only posted the numbers because i was asked and made it dependent on the support a dev receives.
Most of those are not solo dev's either, the single dev's are pushing out shit that's 5 minutes long and 20 renders :ROFLMAO:

There are very few solo dev's that do good monthly content, and only 2 I can think of are Moonbox and Zorlun.
 
4.20 star(s) 143 Votes