DrakoGhoul

Engaged Member
Jul 13, 2018
3,060
10,487
While we wait for the dev to acknowledge your bug report I made a tiny patch to try and fix it, didn't test it though. If you're interested, just extract it into the game's main folder and overwrite the file.
I just tested it. Whatever you did had fixed it.
 
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DrakoGhoul

Engaged Member
Jul 13, 2018
3,060
10,487
Honestly, being impatient is weird. The Dev has consistently put out an update every month to 2 months worths of time. Only once did it take nearly 3 months and that's because of hardware problems he had. I think he's owed a bit of patience, right?

He's one of the few Devs on this site that's actually stayed this consistent for 12 to 14 releases of a game. Not to mention, the game first released in early 2021. It's only been around like 19 months since then. You know how insane that is for these types of original art games? With this amount of content?

I rather the Dev take their time, however much they need, to get it out when they're satisfied. You'll continue to get this amazing quality that way.
 

DipYourFingersOnMyAss

Active Member
Jan 13, 2019
608
1,291
Honestly, being impatient is weird. The Dev has consistently put out an update every month to 2 months worths of time. Only once did it take nearly 3 months and that's because of hardware problems he had. I think he's owed a bit of patience, right?

He's one of the few Devs on this site that's actually stayed this consistent for 12 to 14 releases of a game. Not to mention, the game first released in early 2021. It's only been around like 19 months since then. You know how insane that is for these types of original art games? With this amount of content?

I rather the Dev take their time, however much they need, to get it out when they're satisfied. You'll continue to get this amazing quality that way.
WeirdWorld
if we meet in real life i gladly become your tier 5 superhuman sex slave :oops:
WeirdWorld my beloved
Heart Locket (2).gif
 

Rutonat

Well-Known Member
Sep 28, 2020
1,769
3,593
I think he's owed a bit of patience, right?
Damn Drako, you sure you feel brave enough to have such hot takes on this website, where people freak out and scream scam if they don't get 1Go updates every week ? :KEK:

is there any new gender bender quests after the cheerleader arc ?
Hopefully we'll get a few more later on. It'd be a shame if WeirdWorld was to just give up on that part of the game.
 

Dysphorika

Well-Known Member
May 5, 2019
1,269
1,370
Damn Drako, you sure you feel brave enough to have such hot takes on this website, where people freak out and scream scam if they don't get 1Go updates every week ? :KEK:
Every week? you are being generous, they should update the game after we pleb finished the current version.
Complete the current version and when check the site be already updated.
 

Glass-Shadow

Newbie
Nov 15, 2018
27
25
Well I would love to have someone tell me why this is the only game that doesnt work here...



Wed Sep 14 18:14:53 2022
Windows-10-10.0.19041
Ren'Py 7.4.10.2178


Bootstrap to the start of init.init took 0.07s
Early init took 0.00s
Loader init took 0.04s
Loading error handling took 0.09s
Loading script took 1.83s
Loading save slot metadata. took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 10)
Running init code took 0.19s
Loading analysis data took 0.02s
Analyze and compile ATL took 0.03s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.14s
DPI scale factor: 1.250000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.24s
Cleaning stores took 0.00s
Init translation took 0.15s
Build styles took 0.00s
Load screen analysis took 0.01s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.05s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.24s

Initializing gl2 renderer:
primary display bounds: (0, 0, 2560, 1440)
swap interval: 1 frames
Windowed mode.
Vendor: 'NVIDIA Corporation'
Renderer: 'NVIDIA GeForce RTX 3070/PCIe/SSE2'
Version: '4.6.0 NVIDIA 516.94'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2379, 1338) drawable=(2379, 1338)
Maximum texture size: 4096x4096
 
4.80 star(s) 346 Votes