VN Ren'Py The BloodRiver Saga: Retransmitter [v.0.05 P2] [ND Ferret Studio]

3.20 star(s) 11 Votes

wren2012

Newbie
Aug 9, 2018
55
19
this actually looks pretty good. the level of detail in the hscene animations looks nice and there seems to be actually gameplay from what i could see on the patreon images.
 
  • Red Heart
Reactions: ND Ferret Studio
Sep 10, 2022
227
264
Question for the Devs, will your game follow the anime events or will just loosely mention it? And aren't you guys concerned of getting into trouble (legal wise)?
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
Question for the Devs, will your game follow the anime events or will just loosely mention it? And aren't you guys concerned of getting into trouble (legal wise)?
We're sticking to the original story, but in some ways it may be shortened, changed or expanded. But in general, all the main arcs will be in the game.

As for the rights to the universe, it's just a parody from the fans, that is not for sale. Of course, we are supported by our patrons, but this is support for us as creators. In general, copyright holders in Japan are quite lenient towards dojinshi,
 
Sep 10, 2022
227
264
We're sticking to the original story, but in some ways it may be shortened, changed or expanded. But in general, all the main arcs will be in the game.

As for the rights to the universe, it's just a parody from the fans, that is not for sale. Of course, we are supported by our patrons, but this is support for us as creators. In general, copyright holders in Japan are quite lenient towards dojinshi,
I'm glad to hear it you seem to share the same passion as mine, I asked because of this:

https://f95zone.to/threads/has-anyone-ever-got-sued-over-parodys.170036/#post-11409934

(some relevant information that I decide to put together), I want one day to follow the path same as you guys but I'm concerned about the legal side of everything, since the whole it's free excuse is not 100% defensible. Still I desire to you all a wonderful future.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
I'm glad to hear it you seem to share the same passion as mine, I asked because of this:

https://f95zone.to/threads/has-anyone-ever-got-sued-over-parodys.170036/#post-11409934

(some relevant information that I decide to put together), I want one day to follow the path same as you guys but I'm concerned about the legal side of everything, since the whole it's free excuse is not 100% defensible. Still I desire to you all a wonderful future.
Our game, however, has its own plot, which is woven into the original one. If the copyright holders want to block your game, it won't make a difference how it is built, it still remains their IP. You just have to be careful with universes where companies are jealous of their intellectual property. Like Nintendo.

But as an example, there are games that have been around for a long time and are popular:

 
Sep 10, 2022
227
264
Our game, however, has its own plot, which is woven into the original one. If the copyright holders want to block your game, it won't make a difference how it is built, it still remains their IP. You just have to be careful with universes where companies are jealous of their intellectual property. Like Nintendo.

But as an example, there are games that have been around for a long time and are popular:

I agree 100% I think majority of people enjoy the game cuz it's a different spin from the original so I look forward to see on how the next arcs will be handled :) Good Luck!
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
I agree 100% I think majority of people enjoy the game cuz it's a different spin from the original so I look forward to see on how the next arcs will be handled :) Good Luck!
Thank you for your kind words. And good luck in your endeavours.

I will say this, even if you get banned, it was still an experience for you, you will just start a project next time that will be even better than the last one.
 

blaaahunter

Newbie
Jul 8, 2018
70
73
I simply cannot win the fight against the monster. After the two guys I always end up with 631 HP and then I lose. After 10 times it is no fun anymore because it just seems random.

Does anyone have a working Save for the latest version or a tutorial about how to win the fight?
 
Sep 10, 2022
227
264
I simply cannot win the fight against the monster. After the two guys I always end up with 631 HP and then I lose. After 10 times it is no fun anymore because it just seems random.

Does anyone have a working Save for the latest version or a tutorial about how to win the fight?
Focus on using the strongest physical attack (don't bother with the two weakest) and recharging it and you will beat the three of them right away. In this fight there is no need to any strategy just focus on those twos.
 
  • Like
Reactions: blaaahunter

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
Post from Patreon:

Current state of development / Progress Tracker

Good health, dear Cossacks!!! Phew, you can finally congratulate us on the finished move. It seemed not so difficult, but it was an incredibly stressful and boring process. But that's behind us now, so let's talk about updates. We're going to stick to the old traditions and divide the update into 2 large parts (maybe even 3, purely from a story perspective). As for the art, most of the work has already been completed (backgrounds), but of course there is still some work to be done. This week we'll have to find time to translate the update, but it's not a big deal, we have our hands full thanks to the Ukrainian localization :). After that, your programmer-developer will deal with the coding itself. Also, we decided that for the sake of clarity of the process, we will share with our patrons some of the features of the update in advance (if you don't want to know about it, we will leave you a spoiler note) :D. Right now, when we're done with the rest of the leftover work, the development is very active. So expect news and stay tuned!!! Budmo!!! Stand with Ukraine!!!

1691804211273.png
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
Post from Patreon:

Current state of development / Progress Tracker

Good health, dear Cossacks!!! Phew, you can finally congratulate us on the finished move. It seemed not so difficult, but it was an incredibly stressful and boring process. But that's behind us now, so let's talk about updates. We're going to stick to the old traditions and divide the update into 2 large parts (maybe even 3, purely from a story perspective). As for the art, most of the work has already been completed (backgrounds), but of course there is still some work to be done. This week we'll have to find time to translate the update, but it's not a big deal, we have our hands full thanks to the Ukrainian localization :). After that, your programmer-developer will deal with the coding itself. Also, we decided that for the sake of clarity of the process, we will share with our patrons some of the features of the update in advance (if you don't want to know about it, we will leave you a spoiler note) :D. Right now, when we're done with the rest of the leftover work, the development is very active. So expect news and stay tuned!!! Budmo!!! Stand with Ukraine!!!

View attachment 2845145
Since many people duplicated our posts from Patreon, we thought why not do it ourselves :BootyTime:. This way at least you will know that we are not dead :HideThePain:.
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
Good health, dear Cossacks!!! We managed to complete the translation quite quickly, and we are trying to work as hard as we can to please you with a new update as soon as possible. We kindly ask you to evaluate the level of English update 0.05 (exactly the new content) in the future. Whether it has worsened or improved. It is very important, depending on this we will decide what to do next. We try to keep the bar high!!! Budmo!!! Stand with Ukraine!!!

tracker_full.png
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
Good health, dear Cossacks!!! A small hotfix that fixes two critical bugs in the game. We have already collected a large number of minor bug fixes since the localization update, but we won't be fixing them for now. Now all our efforts are focused on the development of 0.05 Part 1. Budmo!!! Stand with Ukraine!!!

COMPATIBLE SAVES ONLY FROM VERSION 0.04 Part 2 UA LOCAL
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
8,873
4,866
TheBloodRiverSagaRetransmitter-0.04tP2UALocalHotfix
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Dole

Well-Known Karen
Apr 28, 2017
2,993
2,493
Bug 0.04t Part2localhotfix

Mission
???
Well hello, you`re my gift, aren´t you?
bug

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/code/plot/locations/missions_events.rpy", line 239, in <module>
NameError: name 'hab_n' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "code/plot/script.rpyc", line 43, in script call
File "code/plot/locations/map.rpyc", line 9, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 21, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/academy.rpyc", line 45, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/academy.rpyc", line 16, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/academy.rpyc", line 118, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/map.rpyc", line 9, in script call
File "code/mechanics/basic/events_manager.rpyc", line 286, in script call
File "code/mechanics/basic/events_manager.rpyc", line 300, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/academy.rpyc", line 115, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/academy.rpyc", line 45, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 84, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 40, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/academy.rpyc", line 118, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/house.rpyc", line 136, in script call
File "code/plot/locations/house.rpyc", line 149, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/house.rpyc", line 136, in script call
File "code/plot/locations/house.rpyc", line 149, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/house.rpyc", line 84, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/map.rpyc", line 56, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/academy.rpyc", line 118, in script call
File "code/plot/locations/academy/academy.rpyc", line 118, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/map.rpyc", line 56, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 21, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura_events.rpyc", line 577, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/map.rpyc", line 35, in script call
File "code/plot/locations/house.rpyc", line 84, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 52, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 52, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 52, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/map.rpyc", line 56, in script call
File "code/plot/locations/house.rpyc", line 84, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/map.rpyc", line 56, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 21, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 24, in script call
File "code/plot/locations/house.rpyc", line 40, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/map.rpyc", line 56, in script call
File "code/plot/locations/missions_events.rpyc", line 239, in script
File "D:\Downloads\TheBloodRiverSaga 0.04t Part 2fix\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Downloads\TheBloodRiverSaga 0.04t Part 2fix\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/code/plot/locations/missions_events.rpy", line 239, in <module>
NameError: name 'hab_n' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.1.1.23060707
TBR: Retransmitter v.0.04t Part 2 UA LOCAL Hotfix v.0.04t-part-2-ua-local-hotfix
Tue Oct 10 19:36:33 2023
 

ND Ferret Studio

Developers The BloodRiver Saga: Retransmitter
Game Developer
Apr 12, 2020
271
516
Bug 0.04t Part2localhotfix

Mission
???
Well hello, you`re my gift, aren´t you?
bug

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/code/plot/locations/missions_events.rpy", line 239, in <module>
NameError: name 'hab_n' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "code/plot/script.rpyc", line 43, in script call
File "code/plot/locations/map.rpyc", line 9, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 21, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/academy.rpyc", line 45, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/academy.rpyc", line 16, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/academy.rpyc", line 118, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/map.rpyc", line 9, in script call
File "code/mechanics/basic/events_manager.rpyc", line 286, in script call
File "code/mechanics/basic/events_manager.rpyc", line 300, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/academy.rpyc", line 115, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/academy.rpyc", line 45, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 84, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 40, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/academy.rpyc", line 118, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/house.rpyc", line 136, in script call
File "code/plot/locations/house.rpyc", line 149, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/house.rpyc", line 136, in script call
File "code/plot/locations/house.rpyc", line 149, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/house.rpyc", line 84, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/map.rpyc", line 56, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/academy.rpyc", line 118, in script call
File "code/plot/locations/academy/academy.rpyc", line 118, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/map.rpyc", line 56, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 21, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura.rpyc", line 8, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/characters/ura_events.rpyc", line 577, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 39, in script call
File "code/plot/locations/map.rpyc", line 35, in script call
File "code/plot/locations/house.rpyc", line 84, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 52, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 52, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 52, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/house.rpyc", line 13, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/map.rpyc", line 56, in script call
File "code/plot/locations/house.rpyc", line 84, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/map.rpyc", line 56, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 21, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 27, in script call
File "code/plot/locations/academy/class_1a.rpyc", line 24, in script call
File "code/plot/locations/house.rpyc", line 40, in script call
File "code/mechanics/basic/events_manager.rpyc", line 302, in script call
File "code/plot/locations/map.rpyc", line 70, in script call
File "code/mechanics/basic/events_manager.rpyc", line 285, in script call
File "code/plot/locations/map.rpyc", line 66, in script call
File "code/plot/locations/map.rpyc", line 56, in script call
File "code/plot/locations/missions_events.rpyc", line 239, in script
File "D:\Downloads\TheBloodRiverSaga 0.04t Part 2fix\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Downloads\TheBloodRiverSaga 0.04t Part 2fix\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/code/plot/locations/missions_events.rpy", line 239, in <module>
NameError: name 'hab_n' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.1.1.23060707
TBR: Retransmitter v.0.04t Part 2 UA LOCAL Hotfix v.0.04t-part-2-ua-local-hotfix
Tue Oct 10 19:36:33 2023
This error can be skipped. Click ignore. The issue will be fixed in the next update.
 
3.20 star(s) 11 Votes