No. You basically have to start every update with the attached save file. If you keep using your own expect things to break eventually. Saves made on 0.80 may not work on a future release.everything up to echantment 66 which is the last save provided with this release should work flawlessly no?
Not sure that was for me? I'm not that night hacker personImagine being completely wrong and then using facepal and an eyeroll while calling yourself a nighthacker. LOL. And after all that having a hissy fit like a little chiild.
First I'll say that new bugs are not automatically limited to the newest timeline content in an episodic release game. A dev can edit anything. Sometimes it is accidentally changing a section of old code that was not intended to be edited, but more often it is revamping a section of code that is reused throughout the game. Just as an example, let's say that the dev decides that the walking animation could look better. He then makes changes to improve the walking animation. Said animation is used throughout the game. Whether you are in new content or old content, if a bug was added to that walking animation you can run into it anywhere.Whats this release have to do with things not working from enchantment 50 and onward... everything up to echantment 66 which is the last save provided with this release should work flawlessly no? I don't even want to guess what might be broken if I start the game from scratch... I'm just assuming most people can get to around enchantment 50ish with no problems. There's probably a few major bugs a few releases back and JS doesn't have enough testing to find them.
Part of my frustration is I literally skipped a few updates to avoid bugs... and then played this release expecting to catch that now old content... and play up until this release started... knowing that this release has bugs... and being fine with that... but i was experiencing bugs before even getting to this releases start of content.... makes sense?
I tried it on the latest release, and perhaps you're right about problems (though why would you release something new if the old stuff is still broken?). BUT, I also played this on v.78 where I started the game and where it should work without problems and it is the same thing, endless repeating days. So yeah, after two hours of repeating the same shit over and over again, yeah, I will have a "hissy fit". And what is the point of playing a game if I have to skip over huge parts of it and start the next release at SOMEONE ELSE'S SAVE?! That's ridiculous!Imagine being completely wrong and then using facepal and an eyeroll while calling yourself a nighthacker. LOL. And after all that having a hissy fit like a little chiild.
It's really not a big deal to do so but you do youstart the next release at SOMEONE ELSE'S SAVE?! That's ridiculous!
It's like you want a porn movie to have an amazing story. This is about sex.Someone will tell me where this game is going. Stacy has become a turbo whore and what next? Well, unless the game is about Stacy's increasingly sophisticated sexual adventures and the things Stacy wants to try boils down to increasingly weird sex.Sex with alien robots.
So I understand it comes down to inducing as many kinky sex scenes as possible?It's like you want a porn movie to have an amazing story. This is about sex.
I had the same problem even with version 0.8; Can't get out of the park once Stacy is nude. I had saved it just before the park and then once I was trapped. But, when I tried to reload those saves I get an error. I was at enchantment 37 when it happened and had to restart the game and choose an earlier save, losing a lot of progress.anyone knows what to do with dixon in the park ?
I'm using the saves provided in the pre-pre release. That being said I have no idea if JSdeacon actually updated these saves/made new saves or just got them from earlier versions and pasted them in expecting them to work. I don't use old saves. I know not to and I don't tend to keep things on my computer very long except the operating system itself.First I'll say that new bugs are not automatically limited to the newest timeline content in an episodic release game. A dev can edit anything. Sometimes it is accidentally changing a section of old code that was not intended to be edited, but more often it is revamping a section of code that is reused throughout the game. Just as an example, let's say that the dev decides that the walking animation could look better. He then makes changes to improve the walking animation. Said animation is used throughout the game. Whether you are in new content or old content, if a bug was added to that walking animation you can run into it anywhere.
Second I'll mention that many episodic game releases are not backwards compatible. From the phrasing of your post it sounds as though you are likely loading a save that was made from a release that is a number of versions out of date. Often when backwards compatibility is known to break then there is a post about it. That said, the post is often only shown for that single release. If the next release does not also break backwards compatibility, the warning is generally deleted. The point here being that if you load a save from 5 releases ago, you likely have no idea if that save is compatible or not with the current release even if it was posted at the time that backwards compatibility was broken 3 releases ago.
I have no idea if you are running into a persistent bug or not. And if you are, how obscure said bug is. Also, it certainly would be nice if devs would maintain backwards compatibility when they choose to follow the incremental-updates style of game release. (And truthfully, this particular development project does seem to frequently suffer from game breaking bugs if a player does even one step outside of the expected progression order. Hopefully the developer is getting better as he continues on the project.)
In truth, the game is presented as a sandbox, but seems to be perfectly linear in content. It would probably be better if the dev actually just released each "episode" as a completely self-contained game and not string the full game together in a single package. That isn't really a technique I prefer in a game, but that seems to match how the game operates and how success in playing is best achieved.
so i guess two people cant read and somehow assumed i'm using my own saves. good stuff. I wrote that I used the provided saves... how can you interpret that as "my own save?" where is the facepalm emote...No. You basically have to start every update with the attached save file. If you keep using your own expect things to break eventually. Saves made on 0.80 may not work on a future release.
Not sure that was for me? I'm not that night hacker person
Sadly I expect even if you wait 100% until game completion the game will be full of bugs for a long while because of how things operate. I'm not hearing that JS even has beta testers and he probably doesn't have the time to replay the whole game from beginning to end even once. He does bug fixes by report from the community. The game is so convoluted and the hint system so vague that it would be hard to recognize a bug let alone know what specifically is bugged or caused the bug. That's if anyone even reports it. You will instead get the narrative that it must be some "obscure" bug even though it's a bug that halts progress... and get blamed for the developers bad quality control basically. I think there are a lot of positive about the game, but JS needs to realize every bug is his responsibility and there are ways to improve the game to limit the impact of bugs...I tried it on the latest release, and perhaps you're right about problems (though why would you release something new if the old stuff is still broken?). BUT, I also played this on v.78 where I started the game and where it should work without problems and it is the same thing, endless repeating days. So yeah, after two hours of repeating the same shit over and over again, yeah, I will have a "hissy fit". And what is the point of playing a game if I have to skip over huge parts of it and start the next release at SOMEONE ELSE'S SAVE?! That's ridiculous!
Anyhow, technically EVERY release is a beta release according to the intro screen, so I guess I should wait until this game is 100% finished? Actually, I may just do that. Less hassle for me, PLENTY of other games to play and support that are done right.
As for my "hacking" ability, I am a programmer, and I usually fix the bugs I run into in other visual novels so I can continue as they are usually minor, but they are also normally RenPY games where I can easily get at the source code and recompile it. Even when the files are stored in RPA files, I know how to easily extract them from it and then reprogram them, and recompile it again so I can continue. I just did this the other day with another visual novel that had a simple error, a typo where they used "Dissolve" after a "scene" command rather than "dissolve" and both "Dissolve" and "dissolve" are actually valid commands, BUT separate in how they are used. Anyhow, I simply had to rename it, resave etc... and it ran fine. Can't do that with this OR I WOULD! It's actually trivial to examine the source code and figure out what needs to be done next, I have done it before and even created my own cheats for games (in RenPY) which highlight which choices one should make.
I am also starting my own Visual Novel, as I enjoy programming more than I do playing them. I spent decades programming games and fixed a lot of bugs as they came up and had my games downloaded millions of times worldwide, I know how to manage them and I know enough not to release a new version before the bugs in the old one are actually fixed and i certainly never expect a person to abandon their own progress and load up a premade saved game!
Yes. I tried twice when Stacy said she should speak to Nate. His name is there so something should happen, but no reaction.I can‘t speak with nate before going to lunch. has anyone else the same problem?
You commented that the last save in the current release has the player start at level 66 and that errors were down around 50, implying you were using a save that was not for jumping to the new content. That's where the apparent misunderstanding is coming from.I'm using the saves provided in the pre-pre release. That being said I have no idea if JSdeacon actually updated these saves/made new saves or just got them from earlier versions and pasted them in expecting them to work. I don't use old saves. I know not to and I don't tend to keep things on my computer very long except the operating system itself.
Considering I repeated the day 20 times and couldn't find a way out... trying multiple things with a checklist until they were all off. I'd surmise that this is a progression bug and it happened 3 times. Meaning the game is full of bugs. It's likely I found a bug since I've found one in the past and JS fixed it. So I know what a bug looks like.. and lastly... even if the fault is entirely my own and I am stupid, this implies the game needs a way better hint system... so people aren't repeating days 10 times trying to find a way to progress the story.
so i guess two people cant read and somehow assumed i'm using my own saves. good stuff. I wrote that I used the provided saves... how can you interpret that as "my own save?" where is the facepalm emote...
Only the Creator knows where it is going.Someone will tell me where this game is going. Stacy has become a turbo whore and what next? Well, unless the game is about Stacy's increasingly sophisticated sexual adventures and the things Stacy wants to try boils down to increasingly weird sex.Sex with alien robots.
Agreed. I think there is a lot of positive things about the game. Heck, I wouldn't have played it as long as I did, to ench 59, day 80 eventually if I hated it. Even repeating a few days didn't bother me TOO much so long as I made some sort of progress, but I ended up playing it from day 68 to day... 80, maybe 82? I forget now, but I was literally over two hours without any progress because I tried every possible combination of actions. I had tried my old save game on the new version .80 so I went back and retried my saved game on v.78 where I originally saved it and again, spent hours trying again (I noticed the husband acts differently in .78 than he does in .80), but again, no dice. It's too bad as I DO like the gave over all, just not this repetitive grind when it lasts literally hours.Sadly I expect even if you wait 100% until game completion the game will be full of bugs for a long while because of how things operate. I'm not hearing that JS even has beta testers and he probably doesn't have the time to replay the whole game from beginning to end even once. He does bug fixes by report from the community. The game is so convoluted and the hint system so vague that it would be hard to recognize a bug let alone know what specifically is bugged or caused the bug. That's if anyone even reports it. You will instead get the narrative that it must be some "obscure" bug even though it's a bug that halts progress... and get blamed for the developers bad quality control basically. I think there are a lot of positive about the game, but JS needs to realize every bug is his responsibility and there are ways to improve the game to limit the impact of bugs...
Maybe because you didn't mention that on the post I replied to, you asked a question and I told you you were wrong about what you said. You're the one assuming people will read all your posts to know wtf you're doing wrongso i guess two people cant read and somehow assumed i'm using my own saves. good stuff. I wrote that I used the provided saves... how can you interpret that as "my own save?" where is the facepalm emote...