Ren'Py Abandoned The Sixth Awakening [v0.7c] [The Sixth Historian]

3.60 star(s) 7 Votes

Dyhart

Well-Known Member
Jul 30, 2017
1,896
1,382
You know, I marvel at how I missed 2C - 5C.

Phenomenal so far. I picked a bi-sexual female (elf) for options but the females are so likeable, I'm not sure what I'm doing yet. Kovari is just lovely and Lysbette Is my human Crush :p

No problem with the others but those two are my favorites. But I choose Kovari over Lysbette :p
 

Dripping

Well-Known Member
Feb 16, 2019
1,312
3,273
Weird, a fantasy game where you can play as a lesbian female, and Avaron1974 didn't comment yet.
Maybe she's waiting for a little bit more content though.

Overall, I think the story telling did manage to give a Dragon Age: Origins vibe. Undecided about the renders for now, they seem to have been put through some filter in photoshop (could be some rendersetting tricks in DS though), but, if you're going to do postwork anyway, I wonder why not go a little bit further, and try to add some cellshading or outlining as well? Not too comic-like, but just enough to make it look like 18th century drawn book illustrations, instead of 19th century photographs.
Oh, and on the male nobleman path, you may occasionally be referred to as "she" :D
 

Baelic

Newbie
Jun 11, 2017
80
129
interesting game. i look forward to seeing how it grows and what else we might see of the story. Really hope we get more customization options too, including options to give detrimental attributes. I love it when i can craft an mc whose a lil disappointing to his lovers in one manner or another, be it an issue of size, or staying power. eh I like to fuck my protagonists over
 
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J1215

Well-Known Member
Dec 15, 2019
1,414
2,754
I wonder if the sequence of completing these three tasks will affect the remaining tasks and further events in the game.
 
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PeanutGallery

Member
Nov 24, 2017
104
193
Promising start. I encountered a couple bugs (most of which were not showstoppers and looked like they were due to typos or missing backstory references), which I'll document later.

My only significant issue so far is that the railroading is, well... a bit ham-handed. I completely understand the need to railroad the player experience through what really amounts to a glorified opening cutscene, but at times it doesn't play out very well. The problem is the same one faced by tabletop gaming parties that go for a realistic level of interaction with the world: A rational, sensible, survival-oriented individual would likely stay home most of the time when adventure calls, because adventure has a high chance of killing the adventurer.

Typically, this situation is avoided in one of three ways:
1. Compel story advancement by removing player agency directly. Typically done by preventing them from taking an option that doesn't advance the story. This is ugly, and ruins immersion.
2. Compel story advancement by removing player agency indirectly. This has the same effect as #1, but it's not the player that caused it. This is what you're doing for the most part - for example, if you hedge your bets and say you're not sure about the whole Hero thing, and then are appropriately circumspect, your party members will broach the topic for you in order to drive the story forward. It still removes agency, but it does so in a way that makes you want to slap other characters instead of whoever wrote the game.
3. Removing player agency by making them want to pursue the option that advances the story. Maybe the player is cursed and needs to ask someone for help to live. Maybe the player can only prevent a morally unacceptable outcome by revealing their nature. Regardless of the actual circumstance, the point is that you place the player into a situation where they want to reveal themselves as a cost for or natural consequence of accomplishing a goal.

Scenario #1: You have three dialogue options, "yes," "sure," and "definitely."
Scenario #2: You have three dialogue options, "yes," "no," and "maybe," but if you pick "no" or "maybe" your NPC friend volunteers you regardless.
Scenario #3: You have three dialogue options, "yes," "no," and "maybe," but you know that if you pick "no" or "maybe" something terrible happens and you're given the choice again, with nastier consequences.

They're all railroading, but the last one sucks least in my book, because you really want to pick "yes."

Anyway, a nice start, hopefully you don't get too bogged down by branching choices and conditionals. Look forward to seeing more soon.
 
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ShamanLab

[Industry News] Weird behavior (c)
Game Developer
Dec 16, 2019
1,883
1,897
Wow, i just start playing this gem. :)
This really isn't another 'Enter your name'+random_1000000000_times_left_button_click_Ren'Py_product. :)

This game has something to play! And very promising.

upd. Not too much porn here but overall production value is great! And the game easily outbeat many-many dating sims. :) Unintentionally it's playing like complex fantasy dating sim. :) Dating sim without boring routines and grind.

But what i'm confused is why in position like this:

a1.png

They talking about something like this:

a2.png
 
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icefield

Member
Oct 5, 2017
158
138
0.7c


Changelog:
- Added new main story content (Julian's and Henrietta's tasks) counting over 11800 words
- Fixed some typos
- Fixed one of the quests being incorrectly named

Direct link:
 

Flash001

AKA Curious Pervert
Game Compressor
Donor
Jun 26, 2017
562
6,173
The Sixth Awakening [v0.7c] compressed*

- Original Size (Win/Linux): 1.8 GB
+Unofficial Mac Port

Compressed version for Win/Linux (226 MB): - - - -
Compressed version for Mac (208 MB): - - - -

*This compression is unofficial. Compressing process reduces image/audio/video quality and can break the game, be aware of that.
You don't have permission to view the spoiler content. Log in or register now.
 

Alley_Cat

Devoted Member
Jul 20, 2019
8,669
16,874
I have one question: Can I make my character shoot bows and arrows?
Considering in character creation the description of the "Weaponry" skill mentions the use of bows, I would certainly presume so. But as far as I'm aware, the character hasn't had the opportunity to obtain a bow with arrows yet. But I haven't played all paths, so it might be possible.
 

05841035411

Member
Jan 10, 2018
445
619
I like what there is so far, but I do have to say that the game's progression as a Wild Elf feels a bit... Weird?

We start off sharing a moment with our girlfriend, before having to move out because a dragon is nearby, but now a human toddler shows up and our girlfriend runs off, who then dies, and we... Kind of don't talk about her after that. Oh, and human dad shows up, only to... Not really matter? At which point we run off to lead the dragon away.

I'll pause here to mention three points from this that seem kind of off to me - first, I don't really see what the humans add to that. Maybe it's because of my choices, but they were just kind of there, and didn't really add anything. Second, the origin didn't appear to tie in to anything; unlike other origin systems I've seen, it just explains why you're on the road, without actually tying in to the game's main plot. The main character doesn't really have any reason to stay with the other characters. Third, the main character seems to get over seeing her girlfriend killed in front of her pretty quickly - she barely brings it up afterwards, and can start hitting on her companion what feels like the next day. I'd suggest making it clear that they hadn't been together long if her death isn't to be a major plot point.

Okay, so after that, you randomly get blessed with magic, stop at an inn, score a free night, and immediately join up with two random humans and a halfling; you randomly get told that somehow your pretty vague condition is linked to the Awakenings, then rescue a hapless bounty hunter, find a murdered princess, and break into a city under lockdown.

I'll pause here again to mention a few points where the progression seems weird to me with this origin; joining up with the humans as casual travel companions seems fine to me, but why am I staying with these people when things get rocky? Rescuing a distressed bounty hunter who's about to die in front of me, fine, but I'm not exactly keen to hide the death of royalty. And we honestly have no real reason to be so eager to get into this particular city; we could just find an expert somewhere else, and we don't have much reason to believe we're really a hero to begin with. Sure, the others have a reason to desperately want to get in, but none of us are really friends to begin with. And we really have no reason to trust the walking disaster who almost killed herself multiple times, has shady friends, and could have made up the whole bounty hunter story to begin with. And all of this is exacerbated by the fact that the main character comes from a society that is strongly distrustful of outsiders.

But regardless of whether each individual piece works... Isn't this all a bit too much, too soon? I mean, we go from dead girlfriend to exile to magic possession to legendary hero to bandit rescue to murdered royalty to breaking in to cities without almost no downtime between any of these things; it all feels a bit too busy.

I do enjoy the game itself, though, and appreciate the wide variety of choices available to the player. It just feels like the pacing could use some work, and that the main character should be given a stronger motive to follow the plot.
 

J1215

Well-Known Member
Dec 15, 2019
1,414
2,754
I'm wondering who Erica really is.
I'm wondering if Erica can be trusted.
 
3.60 star(s) 7 Votes