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Intro
Hey guys! My living hell of a college quarter is coming to an end and I'm getting back into the full swing of things now. Again, apologies for the delay. I got screwed this quarter because I was forced to take classes which are only offered winter quarter in conjunction with high-level courses for my major. The end result was a combination from hell ...
There is one good thing that has come out of this hiatus though - it gave me some time to figure out and plan some new features.
The exhibitionism/clothing system issues
You guys gave me some really good feedback related to the way clothing states and exhibitionism worked. Or rather, how it was confusing, inconsistent, and didn't communicate to you what the requirements were for certain actions such as removing articles of clothing.
Exhibitionism 2.0 - Potential Solutions
I have thought long and hard about the best ways to fix these issues, and I've narrowed them down to four basic solutions:
1. Tie all exhibitionist actions to the Lust stat. While this isn't a terrible idea, I don't like it because it potentially removes the progression. I.e, you play the game for a while doing non-exhibitionist related things that build up your lust, and now all of a sudden Astrid is fine with walking around completely nude. To me it feels like there is a disconnect there, and that it wastes some of the morals corruption potential.
2. Tie all exhibitionism requirements to the Exhibitionist stat, which counts how many exhibitionist actions you have done. This again, while not a terrible idea, runs into some progression issues. For example, let's say Astrid flashes her tits to an old man a few dozen times. All of a sudden her stat is high enough to walk around nude. To me this doesn't make much sense and waters down the corruption progression.
3. Use some sort of hybrid between the two. This would be really complicated and hard to balance correctly.
4. Introduce a new stat which behaves differently, and build the game play around that so it is not affected by the above issues.
Solution 4
It's probably pretty obvious but I've decided to go with option 4. What this means is that I will be making sweeping changes to the clothing and exhibitionism systems, pretty much starting over from scratch. Here is my plan: Introduce a Shame stat that functions similar to the way it worked in my older game Valentina's Story but with improvements and new features.
The system will work as follows:
- Every map has an Environment type, such as outdoors, indoors public, indoors private, etc.
- Each outfit has minimum Shame requirements for each environment type. For example, For Astrid to be naked in her room, she needs say, 90% Shame. But for her to willingly walk outside nude, the requirement will be much lower, say 20%
- The Shame stat itself will have caps on how far it can lower based off the type of action Astrid takes. For example, flashing her breasts will only lower shame to a minimum of say 90%, for example. This will force players to progressively lower their Shame by initiating more and more depraved actions.
- Almost everything will be automated, making it easy for me to tag maps with certain environment types, and outfits with certain Shame requirements. This means it will be much easier for me to add additional free-roam outfits, meaning you won't necessarily be locked to just Astrid's main outfit in the general world.
- If Astrid refuses to wear a certain outfit or enter a certain map, a message will pop up telling you the Shame requirement.
The new outfit system
An unfortunate side-effect of this solution means that I will have to remove most of the individual customization of Astrid's main outfit. Meaning, you won't be able to equip/unequip individual parts. Instead, I will offer a couple different variants, such as "Main outfit without panties". Now before you get mad, realize that the flip side of this change is that like I said, I will allow you to walk around outside in outfits other than the main outfit (specifically which ones I haven't yet determined). In addition, it will make my scene creation process significantly less complicated, and allow me to create some new scenes that would have been really hard otherwise.
A positive side effect of this change is that it makes the world feel more grounded. Since Astrid will have to select an outfit at her wardrobe in the Inn, she will be stuck wearing it out in the world until she returns to change. The older system was going to allow you to change your clothing state at any time, regardless of where Astrid currently was in the world. The new system will allow me to easily create some interesting game-play situations. Say, for example, Astrid gets her underwear or clothes stolen. She will be forced to travel to a wardrobe somewhere in the game world to put her clothes back on.
Visual novel style character images
I'm excited to announce that due to the clothing system changes, I will be writing a new plugin that automatically displays character pop-up images of Astrid in her current outfit, and sometimes NPC's during conversations. You can see a mockup image of what I have planned in the picture above. Each face icon will have it's own rendered character insert for each of Astrid's primary outfits (At the moment so far I have her main, "Valiant Warrior" outfit, underwear, and naked image sets rendered). The system will be automated, and function based off the currently displayed face icon. This means that, other than some individual scene tailoring (I may not want the character images displayed in certain situations), all conversations will include these pop-up character images. The result is that conversations should be a lot more interesting, especially when Astrid is scantily clad
Anyway that's what I have planned. I'm excited because it should allow me to do some sexy things with the new game play mechanics. After all, what's the point of making a game in RPG Maker if you don't try to incorporate any game play? At that point you might as well make a visual novel. Once I get the clothing system working I'll post a teaser showcasing how the wardrobe menu will work. As always, thank you for your support and patience.