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User_157006

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Can someone drop a save file from the very end of current version?
 

J103

Newbie
Sep 22, 2016
69
93
I just started this game and I'm not seeing any images. I get to a scene, things start to happen but I can't see anything, only the in game graphics, no images, just the dialogues. The screen does fade to black like it's going to load something for like a second but then goes back to normal. Any idea what's wrong? I'm playing the Linux version but it should be the same thing.

EDIT

Nevermind, there's a fixed version in his Patreon and it seems to have solved the problem. Someone should probably change the download links from the first post.
 
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Creeping Death

dies in loneliness
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Jan 28, 2018
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posted
One of the things I'm doing on the side for v0.4 is re-rendering the "book" masturbation scenes with better lighting. For the sake of comparison:

Old
New

 

Creeping Death

dies in loneliness
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Jan 28, 2018
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posted

Hey guys! So as I said in the last post, I'm making some more game play changes. Some of you are probably wondering why.

Blah blah, here's why I do what I do:
My philosophy since day one has been to try and create some interesting game play systems that tie in with the porn aspects of the game, and then build sex scenes off of that. Sure it would be much easier to just render a bunch of scenes and string them together, requiring no input from the player ... but I think that type of game is boring. I believe a large part of the allure of RPG porn games over other mediums is the ability to role play as a character, and feel like your actions make a difference. And by actions I mean where you choose to go, what you choose to wear, and who you choose to talk to. None of that really matters if the game is constructed in a linear, "go here for sex scene, then go here for next scene" fashion.
The outfit system is a core game play component, so it needs to be both interesting, and manageable (by me, the developer). The old outfit system, while cool, wasn't very manageable. Due to it's complexity, it made things really difficult for me to create scenes around it, or anticipate what players would be wearing at certain points in the game. This is a problem when you need to render scenes based off those variables. My goal with the new outfit system is to allow less overall customization, but have outfits impact the game more.
Let me give you an example that I have already incorporated into the new system:
Old system: Want to go streaking? Select "Go Streaking" at the Inn bed. You are then changed into your underwear offscreen, and teleported outside.
New system: Want to go streaking? First, wait until it's late at night. Then, use the wardrobe to change into your underwear. You walk out into the hallway of the Inn ... Astrid is embarrassed, but complies. You sneak downstairs, everyone is asleep. You try to go out the front door of the inn but her shame was too low, so Astrid refuses. You go back to bed, with a new goal: Get Astrid's shame low enough to make that next step.
To me, the new system is a lot more interesting, and makes the development process easier because the shame system is automated. In the old system, trying to check what outfit slots you had equipped was a nightmare, so that's why I just teleported you outside in your underwear.

TL;DR: Old system hard. New system easier. This means more game play from developer.
Status of these new changes:
- The programming is pretty much finished for the outfit system, shame system, and dialog character popups. They all work more or less as intended.
- I'm currently integrating the new outfit and shame systems into the actual game. Basically, any part of the game that changed or depended on your outfit has to be modified to use the new system.
- I'm also making changes to take advantage of the new outfit system, like in the example above.
- Because the new system is so much easier for me to actually check what outfit you are wearing, I'm currently writing new dialog interactions for npc's to comment on how much skin you are showing. These are fun but take a long time because for each outfit, I'm writing different exchanges for different levels of Astrid's shame. Luckily, the new system makes it very easy for me to check that as well. Her current shame will be weighted against the shame requirement for the current environment. For example, if she is outdoors in broad daylight she will be more embarrassed about wearing skimpy clothes than if she's indoors at night.
- I'm rendering some new groping/flashing images for small events and npc interactions that will fire depending on what she is wearing.

End thoughts
Since I can actually play the changes, I can tell you that I like the new system a lot better. If you are bummed out that I removed some clothing customization, I guess you'll have to just try the new system and see for yourself.
As always, thank you all for your support, and I hope you have a good week.
 

Ignazzio

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May 8, 2017
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Damn, I love his renders. Overall idea seems quite nice when explained like that. Can't wait to test that. Amongst all developers of games with female protag, Dynamite is easily the most ambitious one when it comes to mechanical aspects of his game. I wonder if next part of the city (Commons) is already finished as it supposed to be in a next update.
 
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baneini

Engaged Member
Jun 28, 2017
2,009
3,116
Clothing systems in rpgm tend to be really annoying. They don't give info so you put a specific set of clothes and game says "no" when you try to go outside and you don't know what is fine to wear.
 

lolguest

Member
May 4, 2017
108
204
I guess it's a common sense what is fine to wear outside, right? I personally think it's a good feature giving you the chance to choose what to wear and I like to check how corrupted the MC is when trying different sets.
 

Creeping Death

dies in loneliness
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Jan 28, 2018
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Status Update #15
Apr 1 at 2:34am

Hey guys! So this will be the last status update before version 0.4 is released.
I've been working my butt off trying to get this thing finished. You probably are thinking: Gosh, DynamiteRed! You are slower than death! Why is this update taking so long? Do you just suck at making games?
I don't know, maybe. Game development is like, hard, man! But seriously, the reason is that from a technical standpoint, this update is just really complicated. In addition, the renders are taking longer than previous updates because as time goes by, I keep getting more experienced with Daz Studio. This means that as I figure out how to make things scenes look better, they take longer to bake. I'm still working out the ratio of quantity vs quality, and so far I've been trying to lean more towards quality. As a side note, I wonder if certain other devs realize that there are sliders to change the render quality? I see some of these other games with super grainy renders. That is the result of bad Iray settings. The default Iray render settings in Daz are super low ...
Anyway. The update is more or less feature complete, but I still have these things to do:
  • Populate the new part of the city more (This takes so much time!)
  • More NPC reactions to clothing changes (Also takes a long time!)
  • Finish a repeatable scene at the church.
  • Finish Jareth's other route scene (About time!).
  • Polish the new barmaid job.
  • Finish the next story beat.
There's a lot of new, cool stuff in this update as far as the game systems go. I've already told you about the new outfit and shame system, but I've spent the last week coding a new main menu as well. In total, on the programming side of things there's a few thousand new/changed lines of code. The end result is that the game feels quite a bit different (for the better).
My goal is to get the beta out by the end of next week. Older saves will be broken. I'm sorry, but due to a total re-write of the outfit system there isn't much I can do. I've changed some core things, such as the number of equip slots Astrid has. I will be providing a couple save files with the release to ease the transition.
Now that the important stuff is out of the way ...

Some random development chat if you are interested:
If you have ever used Daz Studio, you know that it is a complex piece of software. I keep discovering new things, and recently, an embarrassing mistake that I had made.
I wanted Astrid to be somewhat unique, so rather than just buying a stock character from Daz's marketplace, I spent many, many hours tinkering with the thousands of different body shape sliders to get something hopefully unique to this game.
What I didn't realize however, is that the combination of body morphs I used caused her rigging to be slightly fucked up (The layout of her "bones", which control how her different body parts bend and pose).
Since I've started this project, I have wondered why certain poses created some distortion on her ass cheeks. With extreme poses, body distortion is almost unavoidable with any character in Daz. This is a problem that I am constantly fighting with, and continually try to fix, while some other devs don't seem to care very much. Anyway, Astrid's body seemed to have more distortion problems than the base Daz model, but I've been putting up with it until now. Two weeks ago I finally got fed up, and spent a few hours on google trying to figure out what I was doing wrong.
Eureka! I just need to fix her bones! And Daz Studio has a tool that will automatically do it, called "Adjust rigging to shape"! All of a sudden her ass distortion is gone! Thank god! I feel kind of retarded, but I'm glad I finally got that sorted out. There are a ton of small details like that in Daz Studio that I keep finding out which are not obvious at all. Here is a comparison of Astrid's ass:


Okay, so that was a bad example, but I haven't re-rendered some of the more noticeable cases yet. If you look closely on the old ass, you can see almost like a vertical line on the left ass cheek. While on the new ass, that shit is completely smooth, baby! You can also see how her ass "moves up" due to the different bone placement when you tab back in forth between them.
Anyway, I wrote way more about that than I needed to, but it was something that was really bothering me because I knew it was fixable. Another cool thing I have discovered is the amazing world of custom clothing morphs! Want an NPC to lift up her skirt, but the clothing doesn't include that morph from the creator? Just pop that shit in Blender and and pull the skirt geometry up! Very handy stuff! You'll get to see my custom morph attempts with the Barmaid job.
That's it for now guys, as always, thank you so much for your support.
 

ponyguy

Engaged Member
Respected User
Feb 12, 2017
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Random Render #12
Apr 1 at 1:38am

Just finished rendering out another defeat scene with the Doctor in the sewers. I went a little overboard with this one ... ended up crunching out 15 renders. Let's just say ... it's a little more than a blow job this time ;)
Ooo. Can't wait to see it. The hype is real. :FeelsGoodMan:
 

Ignazzio

Engaged Member
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May 8, 2017
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Great news. Can't wait to test it. New scene with doctor sounds tasty and I'm sure it won't be the only one. Love this dev for his ideas
 
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