- Jul 31, 2018
- 75
- 122
So the legends say.Chapter 3 is completed... but there are supposedly many more chapters to come.... some day...
So the legends say.Chapter 3 is completed... but there are supposedly many more chapters to come.... some day...
obligatory "If you don't die of old age before they are completed..." huehuehue27 Chapters are planned, but Ocean used to do half chapter releases, which he's now callin full chapers, so, 48 more chapters? I don't know anymore. Enough content that you'll get to enjoy for years to come.
Of course!obligatory "If you don't die of old age before they are completed..." huehuehue
yeah well... good thing he has all those expensive render machines to help speed up development time, right?Of course!
I also suspect Ocean will actually go back to a full chapter being around 2300 renders in the main story line, rathe rthan each half chapter is now a full chapter but bigger than the first chapter. Once there are branches for LI routes, 48 chapters is a little too much for a single person to create.
I thought he'd put off buying the second workstation until after the tax issues were dealt with, I assume he has the one kick ass machine and the one with the older bits that he probably doesn't like turning on and probably keeps as a back up/experiments computer. No knowledge on my behalf though, just my assumption from the way he talks about his 'pride and joy' machine.yeah well... good thing he has all those expensive render machines to help speed up development time, right?
No no nono no...NO! Let's kill this narrative right here. I'm not too picky and not all characters are built the same.It's a picture of what RNasc sees that he looks at an average character in an average AVN.
...and because you know the jabs will bounce right off JabbaNo no nono no...NO! Let's kill this narrative right here. I'm not too picky and not all characters are built the same.
You cannot possibly disagree with the take that Ocean quite often goes overboard with his character models. Jabba and Mila are obvious examples. His style is quite realistic, so when you have these clearly over the top examples, they stand out. Gravity is real. Sagginess is also real. And while I'm a little more forgiving with Mila since I assume she's 18 or 19, it's hard to be as generous with someone of Helen's age. It just feels unnatural.
I'm not picking a fight here. Not dying on this hill. It's not a big deal at all but I will throw some jabs here and there for the fun of it
Clownishly overtuned opinion if you think a hyperrealistic model doesn't look like a human just because "boobs don't sag enough", but you do you.I'm just joking around. No ill feelings towards anyone that loves Jabba the Mute
I confess that making fun of that character is a bit of a guilty pleasure because I consider her model to be so clownishly overtuned she barely looks like a human being to me. Utterly unnatural. But that's just my opinion.
... Said the guy who didn't like any LI in the other game. Sorry, no potato nose and ducky lips for you here too.No no nono no...NO! Let's kill this narrative right here. I'm not too picky and not all characters are built the same.
You cannot possibly disagree with the take that Ocean quite often goes overboard with his character models. Jabba and Mila are obvious examples. His style is quite realistic, so when you have these clearly over the top examples, they stand out. Gravity is real. Sagginess is also real. And while I'm a little more forgiving with Mila since I assume she's 18 or 19, it's hard to be as generous with someone of Helen's age. It just feels unnatural.
I'm not picking a fight here. Not dying on this hill. It's not a big deal at all but I will throw some jabs here and there for the fun of it
EDIT: Not wanting to spam with another comment I'll just edit this one. Solid devlog. Productivity talk is boring but he brought it right back with some weather and temperatures stuff. Then he added a little tax info which is always welcome. Finally, a brilliant finish with a couple of Katie renders and some Kat teasing. Amazing!
... Said the guy who didn't like any LI in the other game. Sorry, no potato nose and ducky lips for you here too.
I'm glad that at least afamilyhousehold narco lab in a barn feels completely natural!
The development log was perfect, showingthe number of renders completedKatie's underboob. And nothing else matters.
No no nono no...NO! Let's kill this narrative right here. I'm not too picky and not all characters are built the same.
... Said the guy who didn't like any LI in the other game. Sorry, no potato nose and ducky lips for you here too.
I'm glad that at least afamilyhousehold narco lab in a barn feels completely natural!
The development log was perfect, showing the number of renders completed. And nothing else matters.
No no nono no...NO! Let's kill this narrative right here. I'm not too picky and not all characters are built the same.
You cannot possibly disagree with the take that Ocean quite often goes overboard with his character models. Jabba and Mila are obvious examples. His style is quite realistic, so when you have these clearly over the top examples, they stand out. Gravity is real. Sagginess is also real. And while I'm a little more forgiving with Mila since I assume she's 18 or 19, it's hard to be as generous with someone of Helen's age. It just feels unnatural.
I'm not picking a fight here. Not dying on this hill. It's not a big deal at all but I will throw some jabs here and there for the fun of it
EDIT: Not wanting to spam with another comment I'll just edit this one. Solid devlog. Productivity talk is boring but he brought it right back with some weather and temperatures stuff. Then he added a little tax info which is always welcome. Finally, a brilliant finish with a couple of Katie renders and some Kat teasing. Amazing!
Clownishly overtuned opinion if you think a hyperrealistic model doesn't look like a human just because "boobs don't sag enough", but you do you.
... Said the guy who didn't like any LI in the other game. Sorry, no potato nose and ducky lips for you here too.
I'm glad that at least afamilyhousehold narco lab in a barn feels completely natural!
The development log was perfect, showing the number of renders completed. And nothing else matters.
We all know how you will find out.... take them deep!I have to say guys I can't wait for these babes to cuck me. I'm going to go to every bar around until I find the most hung guy for their pleasure.
In the super optimistic version of myself, I estimate more or less the same, if it wasn't that after the last dev log I wrote him and he gave me a number of renders a little (not so little) higher than what he said in the beginning. Anyway, forgetting that, just focusing on the public information, I would estimate about 12 weeks more for the still renders. What makes me doubt that finally it could be ready is that "animation with blender"... that fact puts a lot of clouds to my optimism, I don't think it's convenient to experiment at this moment since the priority should be to go out to Steam, what happens if the experiment doesn't convince him? pass to Daz and do it again? I understand from what I have read that the animations in Blender have many advantages in the pre-production times, but not so much at the time of rendering (there are several examples that I do not mention not to attract the off topic).Dev Log from 25 Apr:
"The upcoming update is the biggest Update WiAB has had yet, I'd estimate around 2500-2800 renders. But we all know my render estimations are always lowballing it."
Dev Log from 12 Sep:
"Slowly, but surely I'm closing in on the 2000 still renders."
So, in a very, very rough estimate, it's 70-80% completed. Of course, it's unknown how much work will be required for animation, postwork and polishing, all sorts of Steam shit and whatnot..
Render-wise it's already the same size as the CH3 Full.
I think I'd say the same thing (if I'm wrong, we can blame the Mandela effect).I thought he'd put off buying the second workstation until after the tax issues were dealt with, I assume he has the one kick ass machine and the one with the older bits that he probably doesn't like turning on and probably keeps as a back up/experiments computer. No knowledge on my behalf though, just my assumption from the way he talks about his 'pride and joy' machine.
I think regardless of what Ocean says aloud, it's pretty clear he wants it out this year. He's done ~2000 renders for WiaB and ~3000 renders at least for SG. As far as production potential goes, I really don't care how he manages them. If I was apaying supporter (rather than a steam purchaser) I'm maybe care 1% more, because I'm investing in workflow as well as outcome, but as a steam purchaser, I buy outcomes. How Ocean gets the product done can be a black box process as far as I'm concerned. I do like thinking about it and possibilities, but it's pretty idle thought. Going back to the work station situation, having two identical rigs is optimal for any creative workflow - if one rig goes down for any reason, work can keep going, and redundancy is an awesome safety net. He can switch back and forward between them with identical workflows rather than spend time dividing tasks according to tech specs. I get that devs want to increase the life of their stories with more renders - enough renders fast moving and you have the whole thing animated... but WiaB is the smaller of the two games. If LI's get branches, suddenly each chapter is 5000 renders. At some point, I do believe Ocean will realise that different render sets for different clothes is only practical when it's done in the game engine. Consider that an LI needs two sets of renders if they have multiple body shapes possible in their path (Dana), as well as multiple outfits. Personally I prefer the story to dressups. One great outfit is fine.In the super optimistic version of myself, I estimate more or less the same, if it wasn't that after the last dev log I wrote him and he gave me a number of renders a little (not so little) higher than what he said in the beginning. Anyway, forgetting that, just focusing on the public information, I would estimate about 12 weeks more for the still renders. What makes me doubt that finally it could be ready is that "animation with blender"... that fact puts a lot of clouds to my optimism, I don't think it's convenient to experiment at this moment since the priority should be to go out to Steam, what happens if the experiment doesn't convince him? pass to Daz and do it again? I understand from what I have read that the animations in Blender have many advantages in the pre-production times, but not so much at the time of rendering (there are several examples that I do not mention not to attract the off topic).
I think I'd say the same thing (if I'm wrong, we can blame the Mandela effect).
Still, we've already seen that more hardware capacity means more renders for the chapter and not less time between chapters (and no, not just Ocean, every single dev who doesn't form a team).
Let's separate things, and I start with what can be clearer. Blender: Animations is different from still renders. He himself said he was going to experiment, not me. So that point should not be debatable.I think regardless of what Ocean says aloud, it's pretty clear he wants it out this year. He's done ~2000 renders for WiaB and ~3000 renders at least for SG. As far as production potential goes, I really don't care how he manages them. If I was apaying supporter (rather than a steam purchaser) I'm maybe care 1% more, because I'm investing in workflow as well as outcome, but as a steam purchaser, I buy outcomes. How Ocean gets the product done can be a black box process as far as I'm concerned. I do like thinking about it and possibilities, but it's pretty idle thought. Going back to the work station situation, having two identical rigs is optimal for any creative workflow - if one rig goes down for any reason, work can keep going, and redundancy is an awesome safety net. He can switch back and forward between them with identical workflows rather than spend time dividing tasks according to tech specs. I get that devs want to increase the life of their stories with more renders - enough renders fast moving and you have the whole thing animated... but WiaB is the smaller of the two games. If LI's get branches, suddenly each chapter is 5000 renders. At some point, I do believe Ocean will realise that different render sets for different clothes is only practical when it's done in the game engine. Consider that an LI needs two sets of renders if they have multiple body shapes possible in their path (Dana), as well as multiple outfits. Personally I prefer the story to dressups. One great outfit is fine.
Going back to the blender point, we've seen good blender renders from Ocean almost a year ago, not as good as what he can do in Daz, but not far off, and that was then. I'm sure he's done more in blender than we realise, and has regular training, like gym time, he clocks his blender hours. Weren't the short stories going to be done in blender? Maybe his backup rig can do the blender renders while he's busy working on other parts anyway.
Possibly three paths/branches for some characters if he decides to still keep some D/s elements in.Let's separate things, and I start with what can be clearer. Blender: Animations is different from still renders. He himself said he was going to experiment, not me. So that point should not be debatable.
Next, I fully agree with what you say about the branch, and we can say that in WIAB is even worse than in SG, each LI in WIAB has by default two paths (vanilla and ntr) and to that we add that each of the LI has all possible combinations in the open relationship, how many exclusive renderings will there be only for Katie? he will dress her differently for only Katie, Katie Zoey, Katie Zoey Miru, Katie Zoey Leia (if this still exists), Katie Leia Miru (idem), etc etc etc etc ? It would be too big a gamble to see it materialize.
Although the last thing I put may change, we don't know yet...
As for development times and progress, I do care, if something WIAB gave me is the possibility to follow the step by step of the creative/productive process of an avn, it worries me? not in the case of WIAB, since I accepted that it is a slow project that will be done as Ocean keeps wanting to do it. I follow other avn's in the same way, but those other avn's are the main focus of their developer, and the "demands" are different (note the quotation marks).
What I mean about blender: Ocean says experiment, but he's been experimenting at least a year, with results. His early blender versions of Sasha were not great, but they weren't far off, the one of Zara was fantastic. Sure it's a still, but again I don't think he's been sitting still on it. I don't think he's going to risk worse animations than he has already in Ch1 (which are still better than a lot of AVN's). I believe he is understating the situation, to give himslef an out if he doesn't meet his own standards with Blender. He only has to do one to find that out. If the first animation doesn't get him excited, he'll probably switch back from then.Let's separate things, and I start with what can be clearer. Blender: Animations is different from still renders. He himself said he was going to experiment, not me. So that point should not be debatable.
Next, I fully agree with what you say about the branch, and we can say that in WIAB is even worse than in SG, each LI in WIAB has by default two paths (vanilla and ntr) and to that we add that each of the LI has all possible combinations in the open relationship, how many exclusive renderings will there be only for Katie? he will dress her differently for only Katie, Katie Zoey, Katie Zoey Miru, Katie Zoey Leia (if this still exists), Katie Leia Miru (idem), etc etc etc etc ? It would be too big a gamble to see it materialize.
Although the last thing I put may change, we don't know yet...
As for development times and progress, I do care, if something WIAB gave me is the possibility to follow the step by step of the creative/productive process of an avn, it worries me? not in the case of WIAB, since I accepted that it is a slow project that will be done as Ocean keeps wanting to do it. I follow other avn's in the same way, but those other avn's are the main focus of their developer, and the "demands" are different (note the quotation marks).
I'm not going to agree... there are propitious moments to experiment, and this is not one of them. From January to mid May was a spectacular window of experimentation, there was no WIAB and he had to wait for the SG renders, then he had to wait for the approvals... there was plenty of time to experiment.What I mean about blender: Ocean says experiment, but he's been experimenting at least a year, with results. His early blender versions of Sasha were not great, but they weren't far off, the one of Zara was fantastic. Sure it's a still, but again I don't think he's been sitting still on it. I don't think he's going to risk worse animations than he has already in Ch1 (which are still better than a lot of AVN's). I believe he is understating the situation, to give himslef an out if he doesn't meet his own standards with Blender. He only has to do one to find that out. If the first animation doesn't get him excited, he'll probably switch back from then.
But as some point in the dev cycle, he'll have to take time to do it in blender, because he wants the extra features it offers. There is never a good time to take away dev time to experiment, at least this way he's being productive while experimenting rather than doing throw away exercises, fingers crossed.
For progress, what I meant is that outcome can arrive in any form. If it's continually delayed, it's not an outcome, yet, or yet. SO it needs to eventuate. The longer he leaves a product to eventuate, the further it slips from people's minds (until you show them another Katie render ). So in this sense, the tools and metrics are less important to me than the sense of development goals (releases). For a patreon, the process is more important, as they are supporting the process. I'm intruigued but I'm also a sucker for Katie renders, and suddenly I can wait another two weeks. Ocean doesn't get my money until delivery though, so outcome in WiaB's dev time is far more critical than for SG right now, and make WiaB much less of a side project.
Regards the bifurcation of renders to all permutations, to some extent, the optional sex scenes worry me less than the clothing. Clothing means the whole game needs optional renders whenever Dana or Mila are present, in classrooms etc. And extra 50 renders and different animations for sex scenes are less work than every animation with say Dana will have 4 variations, two for clothes and two for body sizes in every render she's present. Then two different options for each of those options if Katie has clothing options. I don't want dressup doll simulator 2024 to arrive in 2040 and all my meaningful choices boil down to which colour teal sets off Katie's eyes...