- Aug 16, 2019
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But four animations that's... that's good. Wouldn't want too much of that futa content, you know? Gotta make sure we get the iguanas and the dogs fucking, focus on what's important /s
You can literally do that. For a while now. You can change skin/fur/scales color, change their patterns and compositions, add or remove hair, change musculature, with characters like Maya the customization options are near endless, you can make she look like an elf or a vampire, succubus or an office lady, you can make Bol look like an orc, or a mutant, you can make Max look like a goblin, you can change clothing... I've been able to turn Maya into almost 30 different characters, 20 different characters with jenny and a few with alissa and shey. I don't know what else you want from customization options. Just type O and be creative.And maybe third (will not ever happen, i know)would be custom characters. The moment i can add in or recreate my own character is when this game reaches godhood.
yes, we are trying to learn that new feature too. If someone knows how it works, please share.How do you import custom props with the new importing feature?
It's actually super simple, drop in the "User Mesh" object from the "Prototype" section of the edit mode. Select the User Mesh icon you've added and then scroll down to "Mesh Path" and select the folder icon, now you can navigate your computer and locate any OBJ or FBX file and load that into the game, same thing with texture override, works really wellHow do you import custom props with the new importing feature?
I wish there was a page exclusively for community quests and not mix them with the maps only downloadsThe sandbox maps might have NPC's and buildings/decorations but no actual gameplay
There are fan-made custom sandbox maps here ->You must be registered to see the links
but not very many people have actually made much for custom quests or anything, it's typically custom sex scenes or cool creations, though you can definitely make questlines and some interactive elements
Hm, I tried that a bit earlier before posting here with no luck.It's actually super simple, drop in the "User Mesh" object from the "Prototype" section of the edit mode. Select the User Mesh icon you've added and then scroll down to "Mesh Path" and select the folder icon, now you can navigate your computer and locate any OBJ or FBX file and load that into the game, same thing with texture override, works really well
That's a good idea but I don't want to manage extra pages so...I wish there was a page exclusively for community quests and not mix them with the maps only downloads