Agamennone80

Member
Donor
Jul 19, 2019
308
3,236

Hey everybody.
This is going to be a long post but to start it all off I'm going to go ahead and deliver the news that the release is going to be pushed to this weekend.

I want to be totally clear and explain to you guys why that is. I don't want to bullshit and be vague. I want to let you guys know exactly what's been going on and how I've been handling things and why I need a few more days.

So it's no secret that these past few months haven't been great for me. PC issues into me getting sick into my aunt passing away. Through all of these things I've had a very headstrong attitude of keeping up my workflow, not out of a duty but out of a love I have for doing what I do. Which is why despite everything this release is going to be a good bit over 500 renders. (Which is longer than the entirety of day 1).
There were many setbacks along the way. Many scenes I had to redo things about because I wasn't happy with them. But we're there for renders, all of that work is done and I'm happy with it. I'm happy with the stopping point and everything that happens.

But that is only one piece of the pie. While I have everything WVM story boarded out I still write dialogue as I go. Which means in this week and a half I've had to do 4 weeks worth of something that still isn't easy for me to do right now. I can do it, but there are still moments where I can't. I still have to erase giant chunks of text and redo them because I didn't like it.
But it's going.

But once again, that's just another piece of the pie. There's still coding (though mine is very minimal, but still), editing 500+ images, compiling all the animations, bug testing, proofreading, renaming files, converting everything...
There's a lot of these smaller things that balloon into a lot of work. I'm a one man team still and all of these things become one huge time sink.

To make it more clear I want to talk about my dev process and my weeklies.
My usual schedule is to render everyday nonstop, no days off. Write dialogue in between renders Sun-Thurs. And all of the extra work is usually done on Wed-Thurs.
I'd say I actively work on WVM 11-15 hours a day every day of the week. And I indirectly work on it 24/7.

I'm not saying any of this to complain about the workload, the challenge is a huge reason why I love this so much. I'm saying it to explain that I fucked up and severely underestimated the time it would take me to finish.
I'm very hard on myself. But through this time I've tried to take things slow and not overdo it but I still pushed myself. That's just who I am.
And part of that is a constant voice in my head saying "You can do it, all you have to do is work nonstop and stay up for 40 hours, easy." Which has lead to many sleepless nights.

So yeah, I was trying to be very understanding of what I needed. I took this time to try and get my head right but as soon as I was starting to get there I started sprinting instead of easing into it. Which I fucked up on. It's lead to some lows for me.

On top of all of this where we're at in WVM is a really emotional time. Which was very hard for me to render and pose. I found myself jumping over the parts of scenes that were too much so. And at a certain point I couldn't progress anymore. Which has led me to add scenes into day 7 that were originally planned for later. (They make sense now as well, but due to day 7 already being bloated they were planned for later) Which has sadly bloated day 7 even further but I think it's okay. If it's too much I could always move them on the timeline since they're pretty bottled. (That being said a lot of progress is made still)

I sincerely apologize. Taking my time to get my head right is one thing, but promising everyone it would be out this Thursday was a boneheaded move by me.
You guys all told me to take the time I needed and I'm very appreciative of that and I'm very sorry for rushing myself back. Between that voice in my head and the pressure of delivering after all this time weighed heavily on me. But this fuck up is mine and mine alone.
If you've ever wanted to call me a ratfuck bastard man then now's the time to do it.

And if you're a patron and you're thinking about unpledging for now then I want you to know that I have no ill will toward you about it. I do not take a single dollar I receive for granted. I want to earn support and not be given it and I haven't been delivering recently. I hope to prove myself to be a consistent dev again soon.

I know my tier 1's outside of weekend renders have been neglected a bit recently. So in an effort to mitigate that fact slightly I've made the previous release (0.7.3) available for them.

Thank you for all of the support everyone. I'm sorry for the fuck up and I'll see you this weekend.
Love you guys <3
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Englen

Well-Known Member
Mar 17, 2019
1,601
11,437

Hey everybody.
This is going to be a long post but to start it all off I'm going to go ahead and deliver the news that the release is going to be pushed to this weekend.

I want to be totally clear and explain to you guys why that is. I don't want to bullshit and be vague. I want to let you guys know exactly what's been going on and how I've been handling things and why I need a few more days.

So it's no secret that these past few months haven't been great for me. PC issues into me getting sick into my aunt passing away. Through all of these things I've had a very headstrong attitude of keeping up my workflow, not out of a duty but out of a love I have for doing what I do. Which is why despite everything this release is going to be a good bit over 500 renders. (Which is longer than the entirety of day 1).
There were many setbacks along the way. Many scenes I had to redo things about because I wasn't happy with them. But we're there for renders, all of that work is done and I'm happy with it. I'm happy with the stopping point and everything that happens.

But that is only one piece of the pie. While I have everything WVM story boarded out I still write dialogue as I go. Which means in this week and a half I've had to do 4 weeks worth of something that still isn't easy for me to do right now. I can do it, but there are still moments where I can't. I still have to erase giant chunks of text and redo them because I didn't like it.
But it's going.

But once again, that's just another piece of the pie. There's still coding (though mine is very minimal, but still), editing 500+ images, compiling all the animations, bug testing, proofreading, renaming files, converting everything...
There's a lot of these smaller things that balloon into a lot of work. I'm a one man team still and all of these things become one huge time sink.

To make it more clear I want to talk about my dev process and my weeklies.
My usual schedule is to render everyday nonstop, no days off. Write dialogue in between renders Sun-Thurs. And all of the extra work is usually done on Wed-Thurs.
I'd say I actively work on WVM 11-15 hours a day every day of the week. And I indirectly work on it 24/7.

I'm not saying any of this to complain about the workload, the challenge is a huge reason why I love this so much. I'm saying it to explain that I fucked up and severely underestimated the time it would take me to finish.
I'm very hard on myself. But through this time I've tried to take things slow and not overdo it but I still pushed myself. That's just who I am.
And part of that is a constant voice in my head saying "You can do it, all you have to do is work nonstop and stay up for 40 hours, easy." Which has lead to many sleepless nights.

So yeah, I was trying to be very understanding of what I needed. I took this time to try and get my head right but as soon as I was starting to get there I started sprinting instead of easing into it. Which I fucked up on. It's lead to some lows for me.

On top of all of this where we're at in WVM is a really emotional time. Which was very hard for me to render and pose. I found myself jumping over the parts of scenes that were too much so. And at a certain point I couldn't progress anymore. Which has led me to add scenes into day 7 that were originally planned for later. (They make sense now as well, but due to day 7 already being bloated they were planned for later) Which has sadly bloated day 7 even further but I think it's okay. If it's too much I could always move them on the timeline since they're pretty bottled. (That being said a lot of progress is made still)

I sincerely apologize. Taking my time to get my head right is one thing, but promising everyone it would be out this Thursday was a boneheaded move by me.
You guys all told me to take the time I needed and I'm very appreciative of that and I'm very sorry for rushing myself back. Between that voice in my head and the pressure of delivering after all this time weighed heavily on me. But this fuck up is mine and mine alone.
If you've ever wanted to call me a ratfuck bastard man then now's the time to do it.

And if you're a patron and you're thinking about unpledging for now then I want you to know that I have no ill will toward you about it. I do not take a single dollar I receive for granted. I want to earn support and not be given it and I haven't been delivering recently. I hope to prove myself to be a consistent dev again soon.

I know my tier 1's outside of weekend renders have been neglected a bit recently. So in an effort to mitigate that fact slightly I've made the previous release (0.7.3) available for them.

Thank you for all of the support everyone. I'm sorry for the fuck up and I'll see you this weekend.
Love you guys <3
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Zoe is finally BACK! :love::love::love:
 

Sylandrical

Member
Aug 3, 2018
169
242

Hey everybody.
This is going to be a long post but to start it all off I'm going to go ahead and deliver the news that the release is going to be pushed to this weekend.

I want to be totally clear and explain to you guys why that is. I don't want to bullshit and be vague. I want to let you guys know exactly what's been going on and how I've been handling things and why I need a few more days.

So it's no secret that these past few months haven't been great for me. PC issues into me getting sick into my aunt passing away. Through all of these things I've had a very headstrong attitude of keeping up my workflow, not out of a duty but out of a love I have for doing what I do. Which is why despite everything this release is going to be a good bit over 500 renders. (Which is longer than the entirety of day 1).
There were many setbacks along the way. Many scenes I had to redo things about because I wasn't happy with them. But we're there for renders, all of that work is done and I'm happy with it. I'm happy with the stopping point and everything that happens.

But that is only one piece of the pie. While I have everything WVM story boarded out I still write dialogue as I go. Which means in this week and a half I've had to do 4 weeks worth of something that still isn't easy for me to do right now. I can do it, but there are still moments where I can't. I still have to erase giant chunks of text and redo them because I didn't like it.
But it's going.

But once again, that's just another piece of the pie. There's still coding (though mine is very minimal, but still), editing 500+ images, compiling all the animations, bug testing, proofreading, renaming files, converting everything...
There's a lot of these smaller things that balloon into a lot of work. I'm a one man team still and all of these things become one huge time sink.

To make it more clear I want to talk about my dev process and my weeklies.
My usual schedule is to render everyday nonstop, no days off. Write dialogue in between renders Sun-Thurs. And all of the extra work is usually done on Wed-Thurs.
I'd say I actively work on WVM 11-15 hours a day every day of the week. And I indirectly work on it 24/7.

I'm not saying any of this to complain about the workload, the challenge is a huge reason why I love this so much. I'm saying it to explain that I fucked up and severely underestimated the time it would take me to finish.
I'm very hard on myself. But through this time I've tried to take things slow and not overdo it but I still pushed myself. That's just who I am.
And part of that is a constant voice in my head saying "You can do it, all you have to do is work nonstop and stay up for 40 hours, easy." Which has lead to many sleepless nights.

So yeah, I was trying to be very understanding of what I needed. I took this time to try and get my head right but as soon as I was starting to get there I started sprinting instead of easing into it. Which I fucked up on. It's lead to some lows for me.

On top of all of this where we're at in WVM is a really emotional time. Which was very hard for me to render and pose. I found myself jumping over the parts of scenes that were too much so. And at a certain point I couldn't progress anymore. Which has led me to add scenes into day 7 that were originally planned for later. (They make sense now as well, but due to day 7 already being bloated they were planned for later) Which has sadly bloated day 7 even further but I think it's okay. If it's too much I could always move them on the timeline since they're pretty bottled. (That being said a lot of progress is made still)

I sincerely apologize. Taking my time to get my head right is one thing, but promising everyone it would be out this Thursday was a boneheaded move by me.
You guys all told me to take the time I needed and I'm very appreciative of that and I'm very sorry for rushing myself back. Between that voice in my head and the pressure of delivering after all this time weighed heavily on me. But this fuck up is mine and mine alone.
If you've ever wanted to call me a ratfuck bastard man then now's the time to do it.

And if you're a patron and you're thinking about unpledging for now then I want you to know that I have no ill will toward you about it. I do not take a single dollar I receive for granted. I want to earn support and not be given it and I haven't been delivering recently. I hope to prove myself to be a consistent dev again soon.

I know my tier 1's outside of weekend renders have been neglected a bit recently. So in an effort to mitigate that fact slightly I've made the previous release (0.7.3) available for them.

Thank you for all of the support everyone. I'm sorry for the fuck up and I'll see you this weekend.
Love you guys <3
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You do what you do best... make a great game. Don't over reach. Your work is worth the wait.
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,406
10,107

Hey everybody.
This is going to be a long post but to start it all off I'm going to go ahead and deliver the news that the release is going to be pushed to this weekend.

I want to be totally clear and explain to you guys why that is. I don't want to bullshit and be vague. I want to let you guys know exactly what's been going on and how I've been handling things and why I need a few more days.

So it's no secret that these past few months haven't been great for me. PC issues into me getting sick into my aunt passing away. Through all of these things I've had a very headstrong attitude of keeping up my workflow, not out of a duty but out of a love I have for doing what I do. Which is why despite everything this release is going to be a good bit over 500 renders. (Which is longer than the entirety of day 1).
There were many setbacks along the way. Many scenes I had to redo things about because I wasn't happy with them. But we're there for renders, all of that work is done and I'm happy with it. I'm happy with the stopping point and everything that happens.

But that is only one piece of the pie. While I have everything WVM story boarded out I still write dialogue as I go. Which means in this week and a half I've had to do 4 weeks worth of something that still isn't easy for me to do right now. I can do it, but there are still moments where I can't. I still have to erase giant chunks of text and redo them because I didn't like it.
But it's going.

But once again, that's just another piece of the pie. There's still coding (though mine is very minimal, but still), editing 500+ images, compiling all the animations, bug testing, proofreading, renaming files, converting everything...
There's a lot of these smaller things that balloon into a lot of work. I'm a one man team still and all of these things become one huge time sink.

To make it more clear I want to talk about my dev process and my weeklies.
My usual schedule is to render everyday nonstop, no days off. Write dialogue in between renders Sun-Thurs. And all of the extra work is usually done on Wed-Thurs.
I'd say I actively work on WVM 11-15 hours a day every day of the week. And I indirectly work on it 24/7.

I'm not saying any of this to complain about the workload, the challenge is a huge reason why I love this so much. I'm saying it to explain that I fucked up and severely underestimated the time it would take me to finish.
I'm very hard on myself. But through this time I've tried to take things slow and not overdo it but I still pushed myself. That's just who I am.
And part of that is a constant voice in my head saying "You can do it, all you have to do is work nonstop and stay up for 40 hours, easy." Which has lead to many sleepless nights.

So yeah, I was trying to be very understanding of what I needed. I took this time to try and get my head right but as soon as I was starting to get there I started sprinting instead of easing into it. Which I fucked up on. It's lead to some lows for me.

On top of all of this where we're at in WVM is a really emotional time. Which was very hard for me to render and pose. I found myself jumping over the parts of scenes that were too much so. And at a certain point I couldn't progress anymore. Which has led me to add scenes into day 7 that were originally planned for later. (They make sense now as well, but due to day 7 already being bloated they were planned for later) Which has sadly bloated day 7 even further but I think it's okay. If it's too much I could always move them on the timeline since they're pretty bottled. (That being said a lot of progress is made still)

I sincerely apologize. Taking my time to get my head right is one thing, but promising everyone it would be out this Thursday was a boneheaded move by me.
You guys all told me to take the time I needed and I'm very appreciative of that and I'm very sorry for rushing myself back. Between that voice in my head and the pressure of delivering after all this time weighed heavily on me. But this fuck up is mine and mine alone.
If you've ever wanted to call me a ratfuck bastard man then now's the time to do it.

And if you're a patron and you're thinking about unpledging for now then I want you to know that I have no ill will toward you about it. I do not take a single dollar I receive for granted. I want to earn support and not be given it and I haven't been delivering recently. I hope to prove myself to be a consistent dev again soon.

I know my tier 1's outside of weekend renders have been neglected a bit recently. So in an effort to mitigate that fact slightly I've made the previous release (0.7.3) available for them.

Thank you for all of the support everyone. I'm sorry for the fuck up and I'll see you this weekend.
Love you guys <3
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T80aQU0t_nGx.gif
 

D Dog

Active Member
Jul 31, 2018
887
1,140
Braindrop I would like to say for one your health always comes first, I can easy wait on WVM because it is a damn good game. You easy have more updates in a month time then some developers have in one year. I would highly recommend slowing up your schedule to give yourself more breather for real life. Fans will be here, because you have the best game on this site.
 

Minoruxxx

Member
Apr 15, 2019
195
311

Hey everybody.
This is going to be a long post but to start it all off I'm going to go ahead and deliver the news that the release is going to be pushed to this weekend.

I want to be totally clear and explain to you guys why that is. I don't want to bullshit and be vague. I want to let you guys know exactly what's been going on and how I've been handling things and why I need a few more days.

So it's no secret that these past few months haven't been great for me. PC issues into me getting sick into my aunt passing away. Through all of these things I've had a very headstrong attitude of keeping up my workflow, not out of a duty but out of a love I have for doing what I do. Which is why despite everything this release is going to be a good bit over 500 renders. (Which is longer than the entirety of day 1).
There were many setbacks along the way. Many scenes I had to redo things about because I wasn't happy with them. But we're there for renders, all of that work is done and I'm happy with it. I'm happy with the stopping point and everything that happens.

But that is only one piece of the pie. While I have everything WVM story boarded out I still write dialogue as I go. Which means in this week and a half I've had to do 4 weeks worth of something that still isn't easy for me to do right now. I can do it, but there are still moments where I can't. I still have to erase giant chunks of text and redo them because I didn't like it.
But it's going.

But once again, that's just another piece of the pie. There's still coding (though mine is very minimal, but still), editing 500+ images, compiling all the animations, bug testing, proofreading, renaming files, converting everything...
There's a lot of these smaller things that balloon into a lot of work. I'm a one man team still and all of these things become one huge time sink.

To make it more clear I want to talk about my dev process and my weeklies.
My usual schedule is to render everyday nonstop, no days off. Write dialogue in between renders Sun-Thurs. And all of the extra work is usually done on Wed-Thurs.
I'd say I actively work on WVM 11-15 hours a day every day of the week. And I indirectly work on it 24/7.

I'm not saying any of this to complain about the workload, the challenge is a huge reason why I love this so much. I'm saying it to explain that I fucked up and severely underestimated the time it would take me to finish.
I'm very hard on myself. But through this time I've tried to take things slow and not overdo it but I still pushed myself. That's just who I am.
And part of that is a constant voice in my head saying "You can do it, all you have to do is work nonstop and stay up for 40 hours, easy." Which has lead to many sleepless nights.

So yeah, I was trying to be very understanding of what I needed. I took this time to try and get my head right but as soon as I was starting to get there I started sprinting instead of easing into it. Which I fucked up on. It's lead to some lows for me.

On top of all of this where we're at in WVM is a really emotional time. Which was very hard for me to render and pose. I found myself jumping over the parts of scenes that were too much so. And at a certain point I couldn't progress anymore. Which has led me to add scenes into day 7 that were originally planned for later. (They make sense now as well, but due to day 7 already being bloated they were planned for later) Which has sadly bloated day 7 even further but I think it's okay. If it's too much I could always move them on the timeline since they're pretty bottled. (That being said a lot of progress is made still)

I sincerely apologize. Taking my time to get my head right is one thing, but promising everyone it would be out this Thursday was a boneheaded move by me.
You guys all told me to take the time I needed and I'm very appreciative of that and I'm very sorry for rushing myself back. Between that voice in my head and the pressure of delivering after all this time weighed heavily on me. But this fuck up is mine and mine alone.
If you've ever wanted to call me a ratfuck bastard man then now's the time to do it.

And if you're a patron and you're thinking about unpledging for now then I want you to know that I have no ill will toward you about it. I do not take a single dollar I receive for granted. I want to earn support and not be given it and I haven't been delivering recently. I hope to prove myself to be a consistent dev again soon.

I know my tier 1's outside of weekend renders have been neglected a bit recently. So in an effort to mitigate that fact slightly I've made the previous release (0.7.3) available for them.

Thank you for all of the support everyone. I'm sorry for the fuck up and I'll see you this weekend.
Love you guys <3
You don't have permission to view the spoiler content. Log in or register now.
As i said before and ill said it again, just take your time because if you are not feeling good emotionally and physically your work will also suffer.
I speak for myself but just care of your health and if you have to take more time for any reasons do it.
 
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Sylandrical

Member
Aug 3, 2018
169
242
Braindrop I would like to say for one your health always comes first, I can easy wait on WVM because it is a damn good game. You easy have more updates in a month time then some developers have in one year. I would highly recommend slowing up your schedule to give yourself more breather for real life. Fans will be here, because you have the best game on this site.
THIS! If you burn yourself out, we'll not get the quality you've given us so far.
 

qwsl

Member
Jan 10, 2020
452
618
I have long ago said that he needs to abandon the weekly schedule and switch to either two weeks or a monthly one - in weekly updates it was always clear that the author did not have 1-2 days to complete polishing and he worked on the edge.
switching to a more gentle schedule will always allow you to keep up and not force the body and immunity.
and you still release updates more often than many others
and patrons can still receive their weekly teasers
 

qwsl

Member
Jan 10, 2020
452
618
But he is stubborn and prefers to drive himself into depression of burnout or death, but not change the schedule.
This is no doubt respectful, but it deprives us of a chance to see the novel completed. :(
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,406
10,107
But he is stubborn and prefers to drive himself into depression of burnout or death, but not change the schedule.
This is no doubt respectful, but it deprives us of a chance to see the novel completed. :(
Or he actually enjoys making the game and, grieving process aside, thrives on the pressure of getting out regular updates and finds the constant calls to take time off are, in fact, harmful.

I am autistic and I know from personal experience that, in the face of a bereavement, people's well-meaning encouragement to take time off is far more damaging to my creative process than the grief itself.

I have no evidence that BD is autistic of course so my comments may not be directly applicable; I post this comment in the hope that other forum members won't attempt to apply their own feelings to BD and, in the process, damage him.
 

jaydem

Active Member
Sep 8, 2017
710
1,249
Imagine the revelation
You don't have a sister.
You have 3 sisters.
Just a thought for you to chew on....To have an even bigger plot twist is ???

That your Mother, finally talks to you and reveals why she was being so evasive...is because, not only do you have three sisters from her, but...…...She's not only your Mother, but your sister as well...Lol!! Way to go Dad :p ...………………...Peace
 

Sorrowz

Member
May 27, 2017
276
612
This is the only part of your post I agree with. Impossible to get tried of Jamie and Shauna.
Don't have to agree or disagree. I just think they're boring and generic plot fillers. Jamie to just begin the harem and Shauna kind of just randomly forgets you were banging prior to the harem and gets all shy about it.

You like them both.

End of the day, we both like Zoe so we're both for the culture.
 
3.70 star(s) 642 Votes