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ParalaxJade

Member
Oct 8, 2022
107
325
Nice job may I ask what did You use to make the skin? Thank You in advance for Your answer
Sure no problem!

I use a combination of Clip Studio Paint EX and Blender while the export photos are just screenshots and Corel DRAW 2020. Clip studio usually just handles the fine adjustments such as the fishnets in this case. Blender I use to texture paint directly on the model itself. I will usually throw up random lines around the moving areas to see how they rigged the model so that I know where not to place stationary pieces. I usually try and have an idea of what I would like by grabbing reference images off of the internet and then kind of mentally collapse them into something in my mind. Kind of like, "Ok these are what I have to work with." Ill then proceed to just feel it out by placing solid lines and seeing how I feel about the shapes. Once I have an idea of how I want the clothes to be ill restart the process by picking a base color after softly selecting my color pallet. (Or ill just use the original texture as a base) In the case of Kitty I started from scratch because I don't quite like the base design. I then start with the important bits. Face, Eyes, Breasts, Butt, Fun zone , belly and any additional place that eyes will be looking at the most. They get the most care. After that its really just painting everything on. I am a big lover of mussel definition, so I always paint in extra shading for things like; Back, belly, Crotch, Face, and Ears to help push them out and make them seem less flat. It also helps to change the look of the character without actually editing the model itself. Really there is a lot going on during the process but at the end of the day its just hand painting and air brushing color onto a clay model basically.

Good thing about the Cat and a few others is they have a fur setting that does a lot of the heavy lifting for you. So ill usually fix up the def later for those who don't have the setting on for performance issues.

1693620030026.png
1693620200137.png 1693620256269.png \
1693620298418.png
 

WIEDZMIN225

Newbie
Jul 1, 2020
66
77
Sure no problem!

I use a combination of Clip Studio Paint EX and Blender while the export photos are just screenshots and Corel DRAW 2020. Clip studio usually just handles the fine adjustments such as the fishnets in this case. Blender I use to texture paint directly on the model itself. I will usually throw up random lines around the moving areas to see how they rigged the model so that I know where not to place stationary pieces. I usually try and have an idea of what I would like by grabbing reference images off of the internet and then kind of mentally collapse them into something in my mind. Kind of like, "Ok these are what I have to work with." Ill then proceed to just feel it out by placing solid lines and seeing how I feel about the shapes. Once I have an idea of how I want the clothes to be ill restart the process by picking a base color after softly selecting my color pallet. (Or ill just use the original texture as a base) In the case of Kitty I started from scratch because I don't quite like the base design. I then start with the important bits. Face, Eyes, Breasts, Butt, Fun zone , belly and any additional place that eyes will be looking at the most. They get the most care. After that its really just painting everything on. I am a big lover of mussel definition, so I always paint in extra shading for things like; Back, belly, Crotch, Face, and Ears to help push them out and make them seem less flat. It also helps to change the look of the character without actually editing the model itself. Really there is a lot going on during the process but at the end of the day its just hand painting and air brushing color onto a clay model basically.

Good thing about the Cat and a few others is they have a fur setting that does a lot of the heavy lifting for you. So ill usually fix up the def later for those who don't have the setting on for performance issues.

View attachment 2896813
View attachment 2896814 View attachment 2896817 \
View attachment 2896819

Thank You very much for the explanation in blender, I never played with it. I always created a raw skin through the usual color editor and directly loaded the refresh in the game. Yes, I don't really know how to paint on the model directly, although I always wanted to learn it. Thank You for the explanation, I must see maybe I can do something.
 
Jan 2, 2019
98
264
i just discovered this game, is there a way to import models to the game? and also, how do you use the skins posted?
thanks in advanced
 

ParalaxJade

Member
Oct 8, 2022
107
325
thats unfortunate, then , how do i apply the new textures to the models?
Each retexture for the models has its own similar file structure. There are technically 2 ways to do it. The first is adding and removing files yourself under the (Yiffalicious_10_64bit/custom skins) and then adding your .zip retexture. The second way is to use the YiffaliciousSkinManager V2.03+ by jei3 and using that system. (its basically the same thing but allows to you drag and drop skins.)

You can also get the base files from the Yiffalicious website to start your retexturing journey.
If needed there is a great collection of other retextures by qoofi a page back from here that you can use to see how each mod is structured per model. You can also check mine too if needed from my Mega linked below. You can also download the skin manager on my mega too if you cant find the original from jei3

Special things to note that I noticed while doing my own retextures.

• You can change the eye color of some of the models and some don't change well. Example is Bunny has a blue hue that I still can figure out how to change.

• Every model mirrors one side except for Khana where her arms are separate.

•You can hit F5 in game to reset the textures to change them in real time to test.

• You cannot add bump maps or specular maps, only base textures. The models, such as the dragon, have a bump map on them that you cannot turn off.

• A few characters are also able to have a fur setting in the options you can turn on. These take info from the texture map and superimpose it onto the fur. I would recommend testing the limits before going in full force on it.

• Probably goes without saying since you can import models but you cannot edit the models geo at all or re-UVmap them.
 
Jan 2, 2019
98
264
Each retexture for the models has its own similar file structure. There are technically 2 ways to do it. The first is adding and removing files yourself under the (Yiffalicious_10_64bit/custom skins) and then adding your .zip retexture. The second way is to use the YiffaliciousSkinManager V2.03+ by jei3 and using that system. (its basically the same thing but allows to you drag and drop skins.)

You can also get the base files from the Yiffalicious website to start your retexturing journey.
If needed there is a great collection of other retextures by qoofi a page back from here that you can use to see how each mod is structured per model. You can also check mine too if needed from my Mega linked below. You can also download the skin manager on my mega too if you cant find the original from jei3

Special things to note that I noticed while doing my own retextures.

• You can change the eye color of some of the models and some don't change well. Example is Bunny has a blue hue that I still can figure out how to change.

• Every model mirrors one side except for Khana where her arms are separate.

•You can hit F5 in game to reset the textures to change them in real time to test.

• You cannot add bump maps or specular maps, only base textures. The models, such as the dragon, have a bump map on them that you cannot turn off.

• A few characters are also able to have a fur setting in the options you can turn on. These take info from the texture map and superimpose it onto the fur. I would recommend testing the limits before going in full force on it.

• Probably goes without saying since you can import models but you cannot edit the models geo at all or re-UVmap them.
thanks for the answer and the links man, i will try them out of course!
 

bowsersimp2003

New Member
Sep 4, 2023
1
0
Yiffalicious could use a little work. Honestly, i think the game would be hotter and more interesting if it had oral action. so it would be easier making blowjob and 69 scenes. Maybe add some toys? Like dildos and plugs? Or maybe add new characters? I know that this has been around since 2016, But i feel like it's outdated and i wish it was updated more often.
 

Infinatious

Member
Aug 10, 2017
150
166
Yiffalicious could use a little work. Honestly, i think the game would be hotter and more interesting if it had oral action. so it would be easier making blowjob and 69 scenes. Maybe add some toys? Like dildos and plugs? Or maybe add new characters? I know that this has been around since 2016, But i feel like it's outdated and i wish it was updated more often.
This game isn't ever getting another update, their focus is on Yiffalicious 2. After that, who knows what the devs of this will do, but it certainly won't be a return to this.
 

Okami13

New Member
Mar 5, 2018
3
1
i wonder if someone wanna make muscular cuntboy version instead just futa trans only i feel like Cboys are not appreciated
 
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qwerty123g

New Member
Jan 28, 2019
4
2
What had happened to the bdsm/bondage tags? Seems like they just removed them from the library and now I can't find some of my favorite scenes
 

ParalaxJade

Member
Oct 8, 2022
107
325
Hello my fellow ghosts and goblins! In the spirit of Halloween I have brought a spooky day themed skin for Elaine. This one was a quickie so please excuse any errors you find. The outfit was not totally my original creation. Most was taken quickly from a super sexy gothic lingerie. For those interested I'll have the link here for the reference . I'll have this skin up for you on 10/31/23 at 12:00am CST in my as always. Thanks everyone and have a Happy Halloween!

elaine vamp.jpg
 
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Furballs1402

Newbie
Apr 21, 2023
15
7
ParalaxJade .....Wow!! this is brilliant and sexy. :devilish: Just goes to show how careful artistic application can create a fantastic illusion of 3D. How did you get the stitching effect and the strap buckles? Is that like a Corel Paintshop Pro picture tube thing? I really hope you could do something similar with Khana. In fact anything with a latex, bdsm or leather theme for the girls would be great (I loved Elaine's Domi Mummy outfit)! You have a unique talent for this... really looking forward to your next creation.(y)
 
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ParalaxJade

Member
Oct 8, 2022
107
325
ParalaxJade .....Wow!! this is brilliant and sexy. :devilish: Just goes to show how careful artistic application can create a fantastic illusion of 3D. How did you get the stitching effect and the strap buckles? Is that like a Corel Paintshop Pro picture tube thing? I really hope you could do something similar with Khana. In fact anything with a latex, bdsm or leather theme for the girls would be great (I loved Elaine's Domi Mummy outfit)! You have a unique talent for this... really looking forward to your next creation.(y)
The base layer is done in Blender but the stitching and finer details are done via Clip Studio. I didn't have a lot of time for this one, as it was a spur of the moment kind of thing, so I didn't add a great base layer with fur. I might do a Thanksgiving/Colonial & Indians one around Khana and then maybe a similar around Bunny (Something with Leather?). For Christmas It will be Elaine again....because deer lol....But maybe a Christmas femboy would be nice too (Maybe Latex Christmas?). I don't have a problem doing latex and BDSM stuff. Only other thing is anything not skintight is a more interesting challenge on what I can get out of texturing without looking off.
 
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