Unfortunately, yes, despite initially promising "3 games in one".
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OneManVN Even though it says that love is the canonical story and the others are alternate routes, the fact is that it is IRRELEVANT (including the "shouldn't be taken too seriously" part) in terms of completion when you say it "splits in to
three different games here." Incomplete "what-if" scenarios are still
incomplete, ESPECIALLY when you literally state "To be continued", which by definition means that work on them is unfinished/incomplete. When you advertise them as
games and leave them unfinished, it means that the games (and subsequently the one they are in, as is the case here) are incomplete as well.
Was that when the very first release came out? If it was not stated when the game was first released that it was intended to contradict the overview's "3 games in one", then that is not fulfilling your initial promise to your audience and potential supporters. Either you aren't considering the "what-if" routes "games", in which case the stated "3 games in one" were not given, or you are considering them "games", in which case having 2 of them incomplete/"To be continued" means that the game as a whole is not completed. Those routes HAVE to be one of the two, as game vs. not game can't have a third option.
AAA studio games that have "what-if" routes finish theirs before they consider their game completed. Even if they are rushed or poorly done, they still have an ending, and not being a big studio like them does NOT change the definition of complete. Were the other paths not included or even mentioned as being games within the game, then I would agree that the game is completed.
As you stated near the start of this thread:
Yet by stating
you are admitting that the harem path/game is unfinished (which is obviously true for the Dom one too). Despite having already started them, saying that you'll only complete harem (and correct me if I'm wrong, but that you don't plan on finishing Dom) because of support completely contradicts that earlier statement.
First, it's not opinion when by definition it's incomplete:
-having all parts or elements; lacking nothing; whole; entire; full
-thorough; entire; total; undivided, uncompromised, or unmodified (specifically the first 3)
-to make whole or entire
(I copied and pasted the definition of "complete" from an online dictionary, except for the part in parentheses with the second one)
Second, whether or not at that time you were referring to me, others, or both, stating this when you don't know if they are a supporter doesn't put you in a good light. Not everyone uses the same name here as everywhere else. I personally support some creators whose games are on here, some games where the creator visits here and maybe even shares the game updates themselves, but I don't show on here that I'm a supporter of them. Partly, that's because they don't have a signature I can use, partly because I'm not sure how to add that "Supporter" of games under my avatar, and partly because I want to see how differently a developer treats those who may or may not be a current supporter, but could potentially be one if not already.
That said, while I had thought about supporting this by becoming a patron, I am currently not one (but there's no way you really could have known that). When I finally started having enough income to support more developers, I saw that hint above and was worried about how that and the following conversations contradicted what we were told in the overview. It's things like this, including things to a game with the intent to leave them unfinished right from the get-go (regardless of whether or not you stated that at the start or later), changing from a mindset that you won't leave things unfinished regardless of payment to one where it won't be finished unless people pay you to finish it, that makes me wary to support developers. Generally anymore, unless a developer has a finished game, I don't support them unless they've had at least 5 or 6 releases with a decent amount of content in a game I like or have been developing a game for over 6 months, whichever is longer. There have only been 1 or 2 exceptions where I've done it sooner, and anything that throws up cautionary flags for me pushes that back based on how big they are and how long they go on.
You can reply to this or not, I won't be expecting one. I've said my piece, and I think it's already clear where you stand.
**Please note that I tried to write this as if I'd be speaking it calmly and without anger or an attitude, but if my difficulty in wording my thoughts made it come off that way, it was not my intention**