Jul 15, 2024
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Well, seems like next-gen flagship will have 32GB of VRAM, it's basically confirmed now


Now, DPC will be able to fill his scenes up with even more characters and assets much easier than it was before for two generations where the flagships only had 24GB of VRAM
No doubt he'll try to upgrade to 5000 Series ASAP unlike with the 4000 Series when he waited for a bit, as there was no VRAM uplift, but just in the amount of CUDA cores

Really excited about this one even though we'll see the results of that beefy upgrade only after Episode 11
nah he's gonna up to 120 fps to delay the cycle further
 

Chalk boss

Member
Aug 31, 2024
280
1,861
nah he's gonna up to 120 fps to delay the cycle further
Renpy doesn't support that frame rate.The easiest thing he can do to slow down development is to create 5 and 10 minute animations, lol. Well or just create more of those animations.
But I agree that if DPC doesn't do anything like that anymore and stick to 60fps the animations will render much faster.
 
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Gunizz

Well-Known Member
Aug 9, 2017
1,104
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This is what I don't get either, having never seen the code (and a quick google search didn't give anything) I don't have a clue what it looks for - Ive read that both mods are a no go, on here the other day they said only the Scrappy Mod was looked for. And I have even read that editing variables yourself through the console can flag it.
From what I know only Scrappy saves a persistent variable (the worst idiocy ever). I haven't installed Scrappy or Sancho but I know for sure that ScrappyMOD does, because we have reports of that. DPC inserted two lines of code specifically to look for that variable, in a random point during dialogues. If TRUE, quits. I don't have the VN in this PC so I would post you the code. WT MOD does not save any new variable for example. And doing that was an unnecessary and stupid move by Scrappy. Then there is another line to detect Android (DPC does not release an Android version), I've seen it when I looked at the source. If Sancho leaves a trace in the variables, it can be detected.

Many ignorant people say a lot of bullshit regarding MODS or Console, especially in the Simp Valley of Reddit. Console use cannot be detected. If you mess the variables by cheating (Console or Mod) the game could return error, but that's not because of some specific coherence check by DPC, it's simply because if you mess up a software by blindly editing values, any program will return error. If you use Console knowing what you are doing you are safe. But you have to look at the code for that.
Obviously if a player, using the Console, is so retarded to create a persistent variable with the same name of Scrappy's one, well, the game will quit as well. But that would be the dumbest move ever.

Well, seems like next-gen flagship will have 32GB of VRAM, it's basically confirmed now


Now, DPC will be able to fill his scenes up with even more characters and assets much easier than it was before for two generations where the flagships only had 24GB of VRAM
No doubt he'll try to upgrade to 5000 Series ASAP unlike with the 4000 Series when he waited for a bit, as there was no VRAM uplift, but just in the amount of CUDA cores

Really excited about this one even though we'll see the results of that beefy upgrade only after Episode 11
I don't think he'll update during the development of this episode. The new cards will be available in February. He'll probably upgrade for the next episode. Time to go 120fps I suppose. If VRAM is the issue he could also have got an RTX 6000 Ada 48GB for one workstation in the last years, around 8000 EUR. That would be useful for really complex scenes (despite being less fast than a 4090). He's probably the only VN developer that can both afford it and have a valid reason for such a choice.
If RTX 5090 will support NVlink with VRAM doubling (I don't think so), 2x 5090 would be much better than an Ada 6000 even regarding VRAM. But 32GB should be already enough for his use.
 

Ezes

Member
Mar 12, 2021
300
1,236
:coffee: Updated BigTable™ with the recent informations.
SeeYouNextYear :HideThePain:

  • It's been a Year.
  • With last numbers of total posed being 3 months and 2 monthsago:
    • Renders: 5269 > 5841 (+572) [114/weeks] > 6995 (+1154) [144/weeks] {133/Weeks}
    • Animations: 306 > 305 (-1) > 389 (+84) [10.5/weeks]. Again can't really calculate as they get merged.
  • Since last, we now have 25 Previews (+4) and 7 Rooster (+4), EP10 had 30/8.
  • Well even January Orthodox will not get it for Christmas, but it will still be for Winter, right? :BootyTime:
    I'm betting on shorter animations left to render and his PC will 100% focus them, but could be late Feb too.
  • Release could be 14th February (434 days / 14 months, 6 days / 62 weeks projection). 86% complete.
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301 (+00%)
51 (+000)
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 (+026)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087 (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 (+022)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105 (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 (+035)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148 (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456 (-03%)
157 (+023)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141 (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 (+005)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169 (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 (+055)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162 (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211 (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
0794 (+00%)
36 (+000)
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105 (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+21%)
303 (-055)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287 (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10​
5868 (+16%)
335 (+032)
25:10​
21 (4.2K$)
16​
12.3 (+5.0)
8 Dec, 23​
357 (11 months, 22 day |≈51 weeks)..
145
115
29.6​
EP11
6995 (+19%)
389
375 (12 months, 9 days |≈53 weeks).
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 5 years, 10 months, 9 days (70 months / 305 weeks / 2139 days / 51,336 hours)
* | Total: 30,646$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| VaderExMachina's EP11 Preview Collection | Extra: EP11 Rooster Collection
| shazba / Meushi's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Casiope's DIK Walkthrough† | Holy Bacchus's Story Timeline† | DrPinkCake's Q&A Session | RPDL's
What a beautiful moment when it only took 3 months for the updates.
 
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Gunizz

Well-Known Member
Aug 9, 2017
1,104
2,891
Renpy doesn't support that frame rate.The easiest thing he can do to slow down development is to create 5 and 10 minute animations, lol. Well or just create more of those animations.
But I agree that if DPC doesn't do anything like that anymore and stick to 60fps the animations will render much faster.
Isn't he using already compiled video files lately? So not animations assembled by Renpy engine, hence fps restrictions should not apply. It would simply be a video file to play. I haven't got the game on this PC otherwise I would check. I don't know how RenPy could limit the fps of an encoded video.
This is obviously theory no one would ever go to 120fps for a VN when most current monitors don't even support a refresh rate that can handle that. Gamer's monitors are not the standard.

because the creator unfortunately passed away last year
I know, but the MOD for season 1 still works totally fine, and it's a real time saver. It suggests also the right choices on Swiper and Rooster. Months ago I was able to redo many paths in two days when it would normally have take me weeks (yeah I have too many paths).
 

felicemastronzo

Devoted Member
May 17, 2020
11,841
22,831
Are we sure about this? I mean to me it seemed like she wouldn't sleep with Burke and therefore lost her "free tuition"
may be.

but enough time passes between when Mona runs away from the room with Burke and when she leaves the BR

at least apparently, when Quinn talks to her it doesn't seem like the situation is that critical, only then Mona makes it even worse by letting the drug issue slip in front of Lily, proving to be a danger to Quinn's business.

And later, at the party for the new HOTs, Mona is caught between Maya and Quinn again.

if rejecting Burke had already sealed Mona's fate, what would be the point of making her a HOTs, celebrating her entrance, and kicking her out later?

but it's still porn, so anything can be
 

Crusader of Romance

Well-Known Member
Dec 14, 2019
1,400
1,515
may be.

but enough time passes between when Mona runs away from the room with Burke and when she leaves the BR

at least apparently, when Quinn talks to her it doesn't seem like the situation is that critical, only then Mona makes it even worse by letting the drug issue slip in front of Lily, proving to be a danger to Quinn's business.

And later, at the party for the new HOTs, Mona is caught between Maya and Quinn again.

if rejecting Burke had already sealed Mona's fate, what would be the point of making her a HOTs, celebrating her entrance, and kicking her out later?

but it's still porn, so anything can be
I agree, making her a HOT made no sense if she was going to get forced out anyway, unless Quinn didn't know.
The last scene we see with her, before the "walking away" scene is when she doesn't support Maya's claim that Quinn promised them free tuition, I always assumed the guilt over that was the last straw that made her break and leave. It seems like she went to her room and packed just after Maya left, considering how her leaving is shown.
 

Better Cock Spock

Half Vulcan, Half Simp
Donor
Jul 29, 2017
6,301
21,187
I need a new Sandy scene !!! Who gives a damn about Sally ?
1734386013096.gif
It's probably another DPC = BCS joke, as in that "Yes" being a response to the "DPC, is that too much to ask?" comment.
Oh boy, I love those, they definitely haven't gotten old :cautious:
There's better quotes from me to use then, like this:
you greedy boy!
Maybe that was the plan
Plan sucked :HideThePain:
 

Lagunavii

Well-Known Member
Oct 11, 2023
1,007
1,226
may be.

but enough time passes between when Mona runs away from the room with Burke and when she leaves the BR

at least apparently, when Quinn talks to her it doesn't seem like the situation is that critical, only then Mona makes it even worse by letting the drug issue slip in front of Lily, proving to be a danger to Quinn's business.

And later, at the party for the new HOTs, Mona is caught between Maya and Quinn again.

if rejecting Burke had already sealed Mona's fate, what would be the point of making her a HOTs, celebrating her entrance, and kicking her out later?

but it's still porn, so anything can be
Well thinking about it, you could be right. There were a lot of things that put a target on her back so to speak
by refusing to sleep with Burke, she obviously becomes aware of his infidelity
by refusing to sleep with Burke she damaged the reputation of the restaurant
she obviously found out about the drug deals

Now, it's still up for debate whether Burke actually knows just how shady Quinn is. But ultimately, I think Mona was a girl who knew too much, and to save himself, Burke cut her funding, forcing her to go.
 
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