jimbro
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- Jan 30, 2022
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Do you make tables about everything ? I bet you have several spreadsheets about your girlfriend.Updated BigTable™ with the recent informations.
Do you make tables about everything ? I bet you have several spreadsheets about your girlfriend.Updated BigTable™ with the recent informations.
Thanks for the incredible work, as always. Only now, looking at the speed of the animations and what is left, I'm not sure about October, it seems to me more like November. Although we can't be sure of anything. Learning DPC is like learning quantum mechanics.Updated BigTable™ with the recent informations.
WeMightWaitTheSnow!
- Last Posed Animations numbers were the 9 June; 80 days ago with 213; as now +52 with 265.
- Last week there was about +4800 Renders, as now about +312 with 5112.
- Now let's talk about the actual per week ratio, with as today produced values (exclude Interlude):
- Renders/Week: EP10 is ranked 4th with 136 [Exact Average] || 161 (EP7) / 120 (EP4)
- Animations/Week: EP10 is ranked 6th with 6.6 [EP2 number] || 11.9 (EP8) / 6.2 (EP1)
- Despite the raw power of the new GPUs the A/W is very underwhelming, hoping the longs are done.
- Renders target from 5400 to 5700; Animations from 300 to 350.
- With last target we were 95% renders and 88% animations done. Now 90% / 76%.
- An extra 15 Music been added too.
- Compared to EP9: Preview are 22/21 and Rooster 5/6 revealed.
- Release could be Late of
SeptemberOctober (910 months /4044 weeks projection). 81% complete.
- Posed Target Completion __ Renders: 90% | Animations: 76%
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 6 months, 18 days (54 months / 237 weeks / 1660 days / 39,840 hours)
EP Renders Animations (min) Music*Δ Size_GB Release Development Time Ratio* R/W sA/W EP1 1301_.__ 51_____ 3:29 — 7 1.1 (new) 07 Feb, 19 — days — — — EP2 1709 (+31%) 77 _(+26) 3:36 — 8 2.3 (+1.2) 04 May, 19 087_ (2 months, 28 days |≈12 weeks) 155 138 17.4 EP3 2289 (+34%) 99 _(+22) 4:42 — 10 4.1 (+1.8) 16 Aug, 19 105_ (3 months, 13 days |≈15 weeks) 177 153 18.8 EP4 2532 (+11%) 134 _(+35) 7:57 — 15 6.1 (+2.0) 10 Jan, 20 148_ (4 months, 26 days |≈21 weeks) 142 120 22.6 EP5 2456_ (-3%) 157 _(+23) 8:35 17 (3.4K$) 11 8.0 (+1.9) 29 May, 20 141_ (4 months, 20 days |≈20 weeks) 147 122 25.6 EP6 3336 (+35%) 162 __(+5) 8:33 24 (4.8K$) 19 11.1 (+3.1) 13 Nov, 20 169_ (5 months, 16 days |≈24 weeks) 159 138 21.2 EP7 3723 (+12%) 250 _(+55) 18:14 18 (3.6K$) 15 14.5 (+3.4) 23 Apr, 21 162_ (5 months, 11 days |≈23 weeks) 208 161 47.3 EP8 4158 (+12%) 358 (+108) 26:21 34 (6.8K$) 16 19.5 (+5.0) 19 Nov, 21 211_ (6 months, 28 days |≈30 weeks) 190 138 52.5 EPI 794____ 36_____ 4:36 19 (3.8K$) 2 2.6 (new) 4 Mar, 22 105_ (3 months, 13 days |≈15 weeks) 71 53 17.7 EP9 5037 (+35%) 303 _(-55) 26:08 21 (4.2K$) 18 7.3 (+4.7) 16 Dec, 22 287_ (9 months, 12 days |≈41 weeks) 161 123 38.2 EP10 Target ≈5700
5112 Target ≈350
265 25 (5.0K$) — — in dev 252_ (8 months, 9 days |≈36 weeks) — — —
*You must be registered to see the links| Total: 31,442$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL'sYou must be registered to see the links
Since I don't know shit about hardware performance and whatnot, any guess about the lame animation ratio with such powerful GPU?Updated BigTable™ with the recent informations.
WeMightWaitTheSnow!
- Last Posed Animations numbers were the 9 June; 80 days ago with 213; as now +52 with 265.
- Last week there was about +4800 Renders, as now about +312 with 5112.
- Now let's talk about the actual per week ratio, with as today produced values (exclude Interlude):
- Renders/Week: EP10 is ranked 4th with 136 [Exact Average] || 161 (EP7) / 120 (EP4)
- Animations/Week: EP10 is ranked 6th with 6.6 [EP2 number] || 11.9 (EP8) / 6.2 (EP1)
- Despite the raw power of the new GPUs the A/W is very underwhelming, hoping the longs are done.
- Renders target from 5400 to 5700; Animations from 300 to 350.
- With last target we were 95% renders and 88% animations done. Now 90% / 76%.
- An extra 15 Music been added too.
- Compared to EP9: Preview are 22/21 and Rooster 5/6 revealed.
- Release could be Late of
SeptemberOctober (910 months /4044 weeks projection). 81% complete.
- Posed Target Completion __ Renders: 90% | Animations: 76%
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 6 months, 18 days (54 months / 237 weeks / 1660 days / 39,840 hours)
EP Renders Animations (min) Music*Δ Size_GB Release Development Time Ratio* R/W sA/W EP1 1301_.__ 51_____ 3:29 — 7 1.1 (new) 07 Feb, 19 — days — — — EP2 1709 (+31%) 77 _(+26) 3:36 — 8 2.3 (+1.2) 04 May, 19 087_ (2 months, 28 days |≈12 weeks) 155 138 17.4 EP3 2289 (+34%) 99 _(+22) 4:42 — 10 4.1 (+1.8) 16 Aug, 19 105_ (3 months, 13 days |≈15 weeks) 177 153 18.8 EP4 2532 (+11%) 134 _(+35) 7:57 — 15 6.1 (+2.0) 10 Jan, 20 148_ (4 months, 26 days |≈21 weeks) 142 120 22.6 EP5 2456_ (-3%) 157 _(+23) 8:35 17 (3.4K$) 11 8.0 (+1.9) 29 May, 20 141_ (4 months, 20 days |≈20 weeks) 147 122 25.6 EP6 3336 (+35%) 162 __(+5) 8:33 24 (4.8K$) 19 11.1 (+3.1) 13 Nov, 20 169_ (5 months, 16 days |≈24 weeks) 159 138 21.2 EP7 3723 (+12%) 250 _(+55) 18:14 18 (3.6K$) 15 14.5 (+3.4) 23 Apr, 21 162_ (5 months, 11 days |≈23 weeks) 208 161 47.3 EP8 4158 (+12%) 358 (+108) 26:21 34 (6.8K$) 16 19.5 (+5.0) 19 Nov, 21 211_ (6 months, 28 days |≈30 weeks) 190 138 52.5 EPI 794____ 36_____ 4:36 19 (3.8K$) 2 2.6 (new) 4 Mar, 22 105_ (3 months, 13 days |≈15 weeks) 71 53 17.7 EP9 5037 (+35%) 303 _(-55) 26:08 21 (4.2K$) 18 7.3 (+4.7) 16 Dec, 22 287_ (9 months, 12 days |≈41 weeks) 161 123 38.2 EP10 Target ≈5700
5112 Target ≈350
265 25 (5.0K$) — — in dev 252_ (8 months, 9 days |≈36 weeks) — — —
*You must be registered to see the links| Total: 31,442$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL'sYou must be registered to see the links
That's a valid point. There are certain games where I've begun skipping updates due to their lackluster nature—updates that often comprise disconnected scenes lacking a coherent storyline or any relevant plot point—, and when we compare the yearly content output of most developers to the substantial content updates within a BaDIK release, the difference is minimal, if not in favor of BaDIK. Each BaDIK episode unfolds as a cinematic experience or a lengthy installment of a high-quality TV show. While the wait for these episodes can indeed be frustrating, BaDIK's content volume doesn't appear to be overshadowed by that of other developers; in fact, DPC seems to deliver more yearly content than his counterparts.I don't mind the long update times. Get a heck of a lot of content with them. At least he is committed to the project and doesn't half ass (whilst still taking a year+) it nor just ignore it like two certain devs.
Stupid idea as always but hear me out.Updated BigTable™ with the recent informations.
WeMightWaitTheSnow!
- Last Posed Animations numbers were the 9 June; 80 days ago with 213; as now +52 with 265.
- Last week there was about +4800 Renders, as now about +312 with 5112.
- Now let's talk about the actual per week ratio, with as today produced values (exclude Interlude):
- Renders/Week: EP10 is ranked 4th with 136 [Exact Average] || 161 (EP7) / 120 (EP4)
- Animations/Week: EP10 is ranked 6th with 6.6 [EP2 number] || 11.9 (EP8) / 6.2 (EP1)
- Despite the raw power of the new GPUs the A/W is very underwhelming, hoping the longs are done.
- Renders target from 5400 to 5700; Animations from 300 to 350.
- With last target we were 95% renders and 88% animations done. Now 90% / 76%.
- An extra 15 Music been added too.
- Compared to EP9: Preview are 22/21 and Rooster 5/6 revealed.
- Release could be Late of
SeptemberOctober (910 months /4044 weeks projection). 81% complete.
- Posed Target Completion __ Renders: 90% | Animations: 76%
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 6 months, 18 days (54 months / 237 weeks / 1660 days / 39,840 hours)
EP Renders Animations (min) Music*Δ Size_GB Release Development Time Ratio* R/W sA/W EP1 1301_.__ 51_____ 3:29 — 7 1.1 (new) 07 Feb, 19 — days — — — EP2 1709 (+31%) 77 _(+26) 3:36 — 8 2.3 (+1.2) 04 May, 19 087_ (2 months, 28 days |≈12 weeks) 155 138 17.4 EP3 2289 (+34%) 99 _(+22) 4:42 — 10 4.1 (+1.8) 16 Aug, 19 105_ (3 months, 13 days |≈15 weeks) 177 153 18.8 EP4 2532 (+11%) 134 _(+35) 7:57 — 15 6.1 (+2.0) 10 Jan, 20 148_ (4 months, 26 days |≈21 weeks) 142 120 22.6 EP5 2456_ (-3%) 157 _(+23) 8:35 17 (3.4K$) 11 8.0 (+1.9) 29 May, 20 141_ (4 months, 20 days |≈20 weeks) 147 122 25.6 EP6 3336 (+35%) 162 __(+5) 8:33 24 (4.8K$) 19 11.1 (+3.1) 13 Nov, 20 169_ (5 months, 16 days |≈24 weeks) 159 138 21.2 EP7 3723 (+12%) 250 _(+55) 18:14 18 (3.6K$) 15 14.5 (+3.4) 23 Apr, 21 162_ (5 months, 11 days |≈23 weeks) 208 161 47.3 EP8 4158 (+12%) 358 (+108) 26:21 34 (6.8K$) 16 19.5 (+5.0) 19 Nov, 21 211_ (6 months, 28 days |≈30 weeks) 190 138 52.5 EPI 794____ 36_____ 4:36 19 (3.8K$) 2 2.6 (new) 4 Mar, 22 105_ (3 months, 13 days |≈15 weeks) 71 53 17.7 EP9 5037 (+35%) 303 _(-55) 26:08 21 (4.2K$) 18 7.3 (+4.7) 16 Dec, 22 287_ (9 months, 12 days |≈41 weeks) 161 123 38.2 EP10 Target ≈5700
5112 Target ≈350
265 25 (5.0K$) — — in dev 252_ (8 months, 9 days |≈36 weeks) — — —
*You must be registered to see the links| Total: 31,442$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL'sYou must be registered to see the links
dude needs a project manager or something this shit is getting out of hand. why does he need over 5000 renders for one update exactly? did he ever question this or is he just looking at data itself as some sort of milestone? the game took off like mad with half those numbersYou must be registered to see the links
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Grab a cup of something and take a break. A large chunk of text without a tldr incoming.
First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.
I have been working on art and coding all week. I started by completing two smaller scenes and one free-roam event. The better part of the week was spent on creating the last free-roam event of the episode. Since it's a new environment, there was environmental design to carry out first, and also preparation of the characters for it.
The dialogue for this free-roam event was written months ago, so it's a matter of creating the art and coding the events and buttons. It's a labor-intensive yet easy free-roam event to create, so I should be able to maintain a good speed without any speed bumps.
After the recent weeks of playing and polishing the game, my flowchart has been updated, and the following checklist is what the current state is like.
As I develop these episodes, I always ask you to take numbers with a grain of salt because the scene/render/animation count will change until the last few weeks of development. This is why it's always hard for me to give accurate estimates.
As you will notice below, the scene count is larger than I reported earlier because of the addition of some scenes that were needed to make some branches feel whole.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing can begin.
Scenes
Three lewd scenes - One is written. Neither scene has any art.
Three free-roam events - One is almost complete, another has a few scenes left, and I'm ~70% through the last one. All writing is done. All need a different degree of testing and additional phone content.
Three normal scenes - One is written, one has partial writing, and one is planned. Neither scene has any art.
Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.
Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.
Current animation count: 237 produced. 28 posed animations in the render queue. 265 animations total.
Code
Pack Quest - In the planning phase.
Vault - Ensure that numbers are placed and work as intended.
Rewards/2D art - 70% completed. The rest will be placed in free-roam events, story scenes, and the Vault. Testing and possibly correction of code are needed.
Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.
Phone content - There's some work left with the Rooster and Chat apps. Also, the new phone gallery will get additional planned content. The music app needs updated code to include new songs.
Bios - I always leave bios for the last part of the development.
Episode end screen and report - In the planning phase.
Credits - I haven't added new patrons to the credit section yet.
Sound
SFX work has been done as I play-tested parts of the episode; I estimate it's ~80-90% done.
For music, it's the same as with SFX. Most of the scenes that are complete have songs in place. 25 new songs have been added so far.
Testing
I haven't played the episode from start to finish yet because of gaps in the episode and missing content near the end.
My personal tests and polishing remain. How long they take usually depends on how much I have played the episode during development and whether new features are involved.
Episode 10 is packed with new things for the game, meaning testing might take some extra time to ensure high quality.
My thoughts on the checklist.
The animations will be the most demanding part, but cannot be skipped or trimmed as the scenes are essential for the episode.
The static render estimation can change in either direction but is likely lower than stated.
The code tasks are all fast tasks to complete. I estimate that I could get all of them done within 1-2 days of work, but they depend on the art content I need to produce first.
The remaining work on SFX and Music won't take too long, 1-2 days here as well.
Testing is another demanding part. I have lots of new features to test this time around. And we are talking about the five main branches on top of some very ambitious branching within them.
As always, there will be waiting time for animations near the end of the development, and this is when I plan to perform my personal tests and polishing.
Hopefully, I have covered all aspects of the checklist, but I may have missed something minor - all big tasks are accounted for.
My plan going forward.
I plan to work with art until I need to write the last scenes. Animations will be posed intermittently.
I plan to be done with my testing as the final animation frames are produced, thus minimizing the time between the PCs being idle and the start of beta testing/proofreading. As usual, at least two weeks will be allotted for private beta testing and proofreading before the episode can be released on Patreon.
Next up for me is to continue with art on the free-roam I'm working on and hopefully be able to move on to other scenes later next week.
Have a nice weekend, and thanks for reading
Dr PinkCake
In short, DPC works alone and creates very large updates. Usually larger than the previous episode.quick update pls, with all respect why this game not updated for almost a year?
F95 charts guru is back!Updated BigTable™ with the recent informations.
WeMightWaitTheSnow!
- Last Posed Animations numbers were the 9 June; 80 days ago with 213; as now +52 with 265.
- Last week there was about +4800 Renders, as now about +312 with 5112.
- Now let's talk about the actual per week ratio, with as today produced values (exclude Interlude):
- Renders/Week: EP10 is ranked 4th with 136 [Exact Average] || 161 (EP7) / 120 (EP4)
- Animations/Week: EP10 is ranked 6th with 6.6 [EP2 number] || 11.9 (EP8) / 6.2 (EP1)
- Despite the raw power of the new GPUs the A/W is very underwhelming, hoping the longs are done.
- Renders target from 5400 to 5700; Animations from 300 to 350.
- With last target we were 95% renders and 88% animations done. Now 90% / 76%.
- An extra 15 Music been added too.
- Compared to EP9: Preview are 22/21 and Rooster 5/6 revealed.
- Release could be Late of
SeptemberOctober (910 months /4044 weeks projection). 81% complete.
- Posed Target Completion __ Renders: 90% | Animations: 76%
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 6 months, 18 days (54 months / 237 weeks / 1660 days / 39,840 hours)
EP Renders Animations (min) Music*Δ Size_GB Release Development Time Ratio* R/W sA/W EP1 1301_.__ 51_____ 3:29 — 7 1.1 (new) 07 Feb, 19 — days — — — EP2 1709 (+31%) 77 _(+26) 3:36 — 8 2.3 (+1.2) 04 May, 19 087_ (2 months, 28 days |≈12 weeks) 155 138 17.4 EP3 2289 (+34%) 99 _(+22) 4:42 — 10 4.1 (+1.8) 16 Aug, 19 105_ (3 months, 13 days |≈15 weeks) 177 153 18.8 EP4 2532 (+11%) 134 _(+35) 7:57 — 15 6.1 (+2.0) 10 Jan, 20 148_ (4 months, 26 days |≈21 weeks) 142 120 22.6 EP5 2456_ (-3%) 157 _(+23) 8:35 17 (3.4K$) 11 8.0 (+1.9) 29 May, 20 141_ (4 months, 20 days |≈20 weeks) 147 122 25.6 EP6 3336 (+35%) 162 __(+5) 8:33 24 (4.8K$) 19 11.1 (+3.1) 13 Nov, 20 169_ (5 months, 16 days |≈24 weeks) 159 138 21.2 EP7 3723 (+12%) 250 _(+55) 18:14 18 (3.6K$) 15 14.5 (+3.4) 23 Apr, 21 162_ (5 months, 11 days |≈23 weeks) 208 161 47.3 EP8 4158 (+12%) 358 (+108) 26:21 34 (6.8K$) 16 19.5 (+5.0) 19 Nov, 21 211_ (6 months, 28 days |≈30 weeks) 190 138 52.5 EPI 794____ 36_____ 4:36 19 (3.8K$) 2 2.6 (new) 4 Mar, 22 105_ (3 months, 13 days |≈15 weeks) 71 53 17.7 EP9 5037 (+35%) 303 _(-55) 26:08 21 (4.2K$) 18 7.3 (+4.7) 16 Dec, 22 287_ (9 months, 12 days |≈41 weeks) 161 123 38.2 EP10 Target ≈5700
5112 Target ≈350
265 25 (5.0K$) — — in dev 252_ (8 months, 9 days |≈36 weeks) — — —
*You must be registered to see the links| Total: 31,442$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL'sYou must be registered to see the links
What if our asscheeks are swollen and in pain?Stupid idea as always but hear me out.
What if DPC was in pain the last 9 months?
I don't even think the renders are a problem. It's his need for mini games, free roams and animations. Do we really need all those sfw animations(Especially the awkward preps walk)?dude needs a project manager or something this shit is getting out of hand. why does he need over 5000 renders for one update exactly? did he ever question this or is he just looking at data itself as some sort of milestone? the game took off like mad with half those numbers
Because DPC adds more and more to each update than the update before it. I don't think a single developer has done as much as DPC has done for one single update. Especially with episode 9 in mind and now episode 10 will have even more renders, branching and animations. It is probably safe to say almost all other AVN devs in the porn world will likely be put to shame. Need to step up their development skills. That and DPC is a one man band. So these things take a loooooooooooong time. But it is always worth it.quick update pls, with all respect why this game not updated for almost a year?
everybody can jerk off the number of renders, they *think* theyre getting a quality update. Might I remind people that episode 9 had an insane amount of renders, but was one of the most disappointing updates of the year? I finished all the routes (skipped past the redundant dialogue) in 6 hours. Meanwhile, if you look ahead to the rank 1/2 games, they are pushing out 2 significant updates, with better storyline progression, better scenes and faster than DPC can push out 1 mid update.
Meanwhile, all these posters continue to bide their time, jacking off to the number of 4090 cards DPC ordered. The sex scenes have been lackluster too, yeah DPC poses them in the same 4-6 positions with high quality renders but they fuck like lifeless animatrons, all at the same speed/tempo. no significant movement in the story for 2 episodes now.
Strange that the updates get shittier, as the "quality" increases. I'd bet if people polled those who have been following the game, the most popular updates have all been within the 1st 3-4 seasons.
Uff, man those animations... That DPC thinks they are needed... i dont think so. First of all, animations are always just a "nice to have" in AVN. Most of the time in other AVNs around here i would even prefer they dont have any animatiosn cause they are bad made.You must be registered to see the links
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Grab a cup of something and take a break. A large chunk of text without a tldr incoming.
First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.
I have been working on art and coding all week. I started by completing two smaller scenes and one free-roam event. The better part of the week was spent on creating the last free-roam event of the episode. Since it's a new environment, there was environmental design to carry out first, and also preparation of the characters for it.
The dialogue for this free-roam event was written months ago, so it's a matter of creating the art and coding the events and buttons. It's a labor-intensive yet easy free-roam event to create, so I should be able to maintain a good speed without any speed bumps.
After the recent weeks of playing and polishing the game, my flowchart has been updated, and the following checklist is what the current state is like.
As I develop these episodes, I always ask you to take numbers with a grain of salt because the scene/render/animation count will change until the last few weeks of development. This is why it's always hard for me to give accurate estimates.
As you will notice below, the scene count is larger than I reported earlier because of the addition of some scenes that were needed to make some branches feel whole.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing can begin.
Scenes
Three lewd scenes - One is written. Neither scene has any art.
Three free-roam events - One is almost complete, another has a few scenes left, and I'm ~70% through the last one. All writing is done. All need a different degree of testing and additional phone content.
Three normal scenes - One is written, one has partial writing, and one is planned. Neither scene has any art.
Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.
Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.
Current animation count: 237 produced. 28 posed animations in the render queue. 265 animations total.
Code
Pack Quest - In the planning phase.
Vault - Ensure that numbers are placed and work as intended.
Rewards/2D art - 70% completed. The rest will be placed in free-roam events, story scenes, and the Vault. Testing and possibly correction of code are needed.
Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.
Phone content - There's some work left with the Rooster and Chat apps. Also, the new phone gallery will get additional planned content. The music app needs updated code to include new songs.
Bios - I always leave bios for the last part of the development.
Episode end screen and report - In the planning phase.
Credits - I haven't added new patrons to the credit section yet.
Sound
SFX work has been done as I play-tested parts of the episode; I estimate it's ~80-90% done.
For music, it's the same as with SFX. Most of the scenes that are complete have songs in place. 25 new songs have been added so far.
Testing
I haven't played the episode from start to finish yet because of gaps in the episode and missing content near the end.
My personal tests and polishing remain. How long they take usually depends on how much I have played the episode during development and whether new features are involved.
Episode 10 is packed with new things for the game, meaning testing might take some extra time to ensure high quality.
My thoughts on the checklist.
The animations will be the most demanding part, but cannot be skipped or trimmed as the scenes are essential for the episode.
The static render estimation can change in either direction but is likely lower than stated.
The code tasks are all fast tasks to complete. I estimate that I could get all of them done within 1-2 days of work, but they depend on the art content I need to produce first.
The remaining work on SFX and Music won't take too long, 1-2 days here as well.
Testing is another demanding part. I have lots of new features to test this time around. And we are talking about the five main branches on top of some very ambitious branching within them.
As always, there will be waiting time for animations near the end of the development, and this is when I plan to perform my personal tests and polishing.
Hopefully, I have covered all aspects of the checklist, but I may have missed something minor - all big tasks are accounted for.
My plan going forward.
I plan to work with art until I need to write the last scenes. Animations will be posed intermittently.
I plan to be done with my testing as the final animation frames are produced, thus minimizing the time between the PCs being idle and the start of beta testing/proofreading. As usual, at least two weeks will be allotted for private beta testing and proofreading before the episode can be released on Patreon.
Next up for me is to continue with art on the free-roam I'm working on and hopefully be able to move on to other scenes later next week.
Have a nice weekend, and thanks for reading
Dr PinkCake
Who said that he did map out the whole story with every details already? If you did, you are the only one, nobody else thaught that way in this thread, only for the canon plot...Oh, the duality of men! At least we can stop pretend DPC is good in planning and accept that whole "i have all the story map out" is straight up bullshit.