I appreciate your feedback. But the only thing I can agree with you is MC's thoughts. Some of them were rewritten, some were removed completely. Though a lot of them, I still decided to leave. Mostly because I find them informative or funny. In the last update, however, there are almost none of them at all.
As for choices, I believe that all of them matters even if you don't get a big new branch. It may be a few dialogues and renders here and there, and that's it. But every choice is remembered and may pop up later in conversation or even launch some event. They won't alter the game in general, of course. How do you imagine this with a game like this, especially when only one person working on it? The main story is pretty linear, and it must be, and it will be. It'll split it only closer to an end of the game where I plan several big branches. Still, there already are and will be branches with characters depending on whether you like them or not, your fetishes etc. Almost every choice affects the score. And depending on this score, you'll unlock a few extra scenes with characters later. Again, they won't be big. 2-3-maybe even 10 renders and some dialogue (A good example is even in the intro with Olga and Liu. If your score is high enough, you'll get some bonus). Maybe later it'll change, and I'll offer the players more varieties, possibilities and branches. But I don't want to complicate the game too much. It doesn't worth it. In the new update, you'll get more freedom and choices.
Why making a poll when I can get information right from the game without players even doing something? It's completely safe, and the game won't send any other information except your choices. Still, if you're afraid of something, you can disable it and that's it. No problems.
I just decided to turn down on the big scene with Octavia in the end of this update. I planned a big scene of about 100 renders and few animations. But it could have taken two more weeks to create it.