Oops! For some reason, I haven't been getting notifications of replies to this thread. Completely forgot it existed for a while there...
Played this until I realized you were forced to become a transsexual. Then I deleted it forever.
I'm afraid I'm not responsible for posting the game here. It was never my intent to mislead anyone as to what the game was; this was originally posted only to TFGames.site (and later on Patreon, after people started asking for a way to support my hobby) where the male-to-female transformation aspect is the expected fetish.
No its not. It is just a dev cant be bothered making it backwards compatible. It is just going round and round like all terrible sandboxes.
How old is this game? I have a saved game from the last update when I had to start from the beginning. What is good practice IYOO. Dont tell your granny how to suck eggs. I was a programmer for 30 years and good practice was to make sure all updates were backward compatible. This game is so old it is not in the active development stage. Why was it never put on hold then?
I'm not much of a programmer; I've been figuring this stuff out as I go through trial and error, along with asking for help on Ren'Py-related forums.
I did make a save updater section that runs whenever you load a game. It's supposed to initialize any new variables I've added to the game. Sometimes there are just things it can't do (if no variable exists to track a certain choice, the game simply can't figure it out if your save point is past that part of the game).
In some of the larger updates, I've completely how the structure of the game, so, in old saves, players can be in places with no proper label to return to. I try to tell people when I've made that kind of large-scale change, though, as it doesn't happen with every update.
Also, an important thing to note: Don't overwrite old game folders with new ones. Old files coexisting with new files will create all sorts of weird bugs.
Exactly. Getting bogged down in interactions with an NPC over haircuts when there's this huge mystery as to why the hell "Management" is gender-swapping the MC against their will. Then just expecting them to get on with working at the resort. And why they are so astonished that the MC is somewhat curious as to what the everloving fuck is going on.
I don't want to put down such a beautiful-looking game with such a great premise, but if the dev actually has a clue about where the main story is going, they're sure doing a great impression of someone who doesn't.
For me, the game was
originally intended to be a "life sim" style game where the player character gets corrupted (or tries to resist being corrupted) while spending time working at the resort. It was planned to be an endless loop of events (see NewLife). The overarching story was just to provide a framework for that to happen in, with the PC eventually succumbing and ending up as a full-time "employee" with repeatable sex events that changed based on various stats.
I wasn't good at getting the mechanics to work (I had no clue what I was doing when I started--this was just an experiment for me at the time), so I ended up trying to compensate by writing way too much and fleshing out characters more than I intended. That's resulting in people expecting much more of a story than I originally planned.
The last few things I've been mostly working on have been things people have been asking for, though:
- Opportunity to get closer to Cynthia and start a relationship
- More girl-on-girl action (I've got the lead-in for upcoming sex events with Cynthia and Irene)
- More clothes for the player character and ability to change clothes
- A way to select a hair length
- More transformation events (in this case, a way to change eye color)
- I've also added two methods for acquiring sex toys.
Anyway, as for slow development... TFGS people
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. Short-ish version: I've got a full-time job and some big health issues, and Interns is a hobby project I've been doing in my spare time. It started off as an experiment where I took as many of the game ideas and mechanics I had on my mind and tried to roll them all together into one project. It was always way too large and ambitious for me to ever complete, and I admitted from the start that I had never intended to finish it--I just wanted to explore the mechanics.
But, at this point, there's been so much support behind it that I don't want to just abandon it, so I'm trudging forward as best I can.
And, on that note:
My immediate plans are to scrap the overly-complicated sex system stuff I had planned and just focus on making sex scenes more functional. A lot of my time has been also been working on assembling graphics for sex scenes that will actually reflect with the PC looks like. It's a big undertaking that I'm just going to be chipping away at for a long time.
For the next build, I'd like to continue the sex event I started with Cyn and add the one I have planned for Irene. I also want to revisit all of the existing ones and get them fleshed out a bit more. (I have a few player-submitted sex events that I'm still revising and working into the game, too.)
I'm also trying to work up the mind-control/mental change aspects as, as far as I'm concerned, those are critical to even having a story...about the PC resisting or succumbing to mental changes and mind control.
