Thaunatas

Member
Aug 25, 2021
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It is very much optional and a tiny amount content wise



Then why are you hanging out in the vanilla thread so much?
Usually to help new players that have trouble to understand the game basics, and to promote the mod to people that are looking for content/features the vanilla game doesnt offer, but that they could find in the Community Mod.
 

deviantfiend999

Active Member
Apr 21, 2018
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https://f95zone.to/threads/lab-rats-2-v0-51-1-vren.7260/post-7587849

To change the face you can update the variable where it is stored and then generate a new set of expressions.
Hairstyle can be changed as it's just a variable, point it to a copy of one of the list_of_hairstyles indexes with .copy() and change the hair color of the the copy instance is enough. Talk or do something to change the current stance/expression of the person is enough to update the visuals.

BTW what's the function for generating new expressions? Having been able to figure that one out myself.
 

ThanatosX

Active Member
Jan 21, 2017
856
520
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The last command in the post I linked will generate a new set of facial expressions.
Basically a hacked up version of the new character generator, you should only need to change the face variable and copy the last command if you aren't also changing skin colour.
 

Thaunatas

Member
Aug 25, 2021
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Thank you Sir.

Edit: But the mod does not work with the latest release of the main game.
No, it doesnt, and it wont until 0.52.1 comes out. That is planned to be the next version the Mod will be adjusted to, since the constant changes made to the game make it hard to adjust the mod to every single release of the main game. More so if the modders do it in their free time while having a RL to attend to.
 

dalzomo

Active Member
Aug 7, 2016
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Usually to help new players that have trouble to understand the game basics, and to promote the mod to people that are looking for content/features the vanilla game doesnt offer, but that they could find in the Community Mod.
The former is very welcome and I thank you for it, but the latter is kind of a pain in the ass when it's every gd post, not to mention your negativity about the vanilla game. Do you think you could cool it on the "have you heard about our lord and savior The Mod" just a little? Literally nobody who plays this game hasn't heard of the The Mod, dude :)
 
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Thaunatas

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Aug 25, 2021
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The former is very welcome and I thank you for it, but the latter is kind of a pain in the ass when it's every gd post, not to mention your negativity about the vanilla game. Do you think you could cool it on the "have you heard about our lord and savior The Mod" just a little? Literally nobody who plays this game hasn't heard of the The Mod, dude :)
Dude, can we just agree on that you are a Vren fanboy and I am a Mod fanboy? If you dont like what I have to say about this flawless masterpiece of a game your holy lord Vren created, get me banned from this thread.
 

dalzomo

Active Member
Aug 7, 2016
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Dude, can we just agree on that you are a Vren fanboy and I am a Mod fanboy? If you dont like what I have to say about this flawless masterpiece of a game your holy lord Vren created, get me banned from this thread.
Naw, man. As I said your help is welcome and appreciated. I wouldn't want you to go and stay gone if it meant losing that. But do you see me coming into the The Mod thread and constantly needling you guys about the fact the The Mod isn't up-to-date and never will be for more than a week? Or that it's so obtuse in its installation that it seems every other post is someone not following the instructions? I'm just asking you to respect the community in this thread just like we respect yours
 
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Thaunatas

Member
Aug 25, 2021
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Naw, man. As I said your help is welcome and appreciated. I wouldn't want you to go and stay gone if it meant losing that. But do you see me coming into the The Mod thread and constantly needling you guys about the fact the The Mod isn't up-to-date and never will be for more than a week? Or that it's so obtuse in its installation that it seems every other post is someone not following the instructions? I'm just asking you to respect the community in this thread just like we respect yours
Well, than I thank you for calling me out for my negativity about the game. Please dont forget to tell everyone else that ever left a negative comment about the game as well. But I will do you a personal favor and stop openly speaking my opinion about the state of the game, and I will also refrain from mentioning the mod that gets advertised on the mainpage if it dispises you that much. I will respect your wishes since you are the voice of this wonderful, positiv community.
 
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Ulaered

Member
Aug 15, 2016
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108
300
BUG REPORT

I think I found a bug in the game.

Even if you set the serum for a department (doesn't matter all depertments of a single department), the employees do not take the set serum.
Attached is a save showcasing that.

Yes I did cheat clariy and money. Everything is as base.
 

dalzomo

Active Member
Aug 7, 2016
939
785
306
BUG REPORT

I think I found a bug in the game.

Even if you set the serum for a department (doesn't matter all depertments of a single department), the employees do not take the set serum.
Attached is a save showcasing that.

Yes I did cheat clariy and money. Everything is as base.
The way the Daily Serum Dosage serum business policy works now is it unlocks a new Duty which can be assigned to an employee with Set Her Work Duties. If she's not full on duties choose Daily Serum Dose from the list on the left, Add Duty, and then Return. That will cause her to begin taking her department's assigned daily serum every Morning. If the employee is already full on assigned duties, choose one (or more) that you want to remove, choose Remove Duty and then Return and that will flag those duties to be removed at day change. The next day you can assign new Duties, and if Daily Serum Dose is one of them she'll begin taking her dose on the *next* workday after that

I did load your save and that appears to be what's going on in your game. When I assigned the Daily Serum Dose duty to a few of your employees they began taking their dose of "office1" the next day
 
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Ulaered

Member
Aug 15, 2016
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The way the Daily Serum Dosage serum business policy works now is it unlocks a new Duty which can be assigned to an employee with Set Her Work Duties. If she's not full on duties choose Daily Serum Dose from the list on the left, Add Duty, and then Return. That will cause her to begin taking her department's assigned daily serum every Morning. If the employee is already full on assigned duties, choose one (or more) that you want to remove, choose Remove Duty and then Return and that will flag those duties to be removed at day change. The next day you can assign new Duties, and if Daily Serum Dose is one of them she'll begin taking her dose on the *next* workday after that

I did load your save and that appears to be what's going on in your game. When I assigned the Daily Serum Dose duty to a few of your employees they began taking their dose of "office1" the next day

Thank you very much for your help.
So i need to have both daily dose and unpaid testing if I want them to take the doses
Thanks.
 
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Mcthoy

New Member
Oct 3, 2017
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age = renpy.random.randint(18,50) <-- NO LONGER WORKS - Not sure how to easily edit this with the new policies changing age.

Lab_Rats_2-v0.51.1-pc\game\major_game_classes\character_related

_initial_age_floor = 18
_initial_age_ceiling = 50
_final_age_floor = 18
_final_age_ceiling = 60
_teen_age_ceiling = 19
_old_age_floor = 40
 
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