- Jun 16, 2017
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This limitation is often done due to the lack of programming experience of developers. It's very formulaic at this point; 95% of NTR games have a (Yes NTR) and (No NTR) choice. Very obvious in RENPY, but of course also occurs in RPGMaker games.Female PoV NTR is something , I think, which is only enjoyable as Manga/Anime.
In a game, a female MC and NTR would, as archedio described, be only correct if her BF would get stolen.
And to the IQ of the most NTR'ed Boys: Yes, but no matter if you play the girl or the boy, so often the boy is just plain dumb.
But also very often NTR is done by a simple switch (the ONE choice) where the end is determined: she is yours or she is for all others. And this works best with...correct: dumb boys.
Take a NTR Type C (rape). A game typically would be, (MC fights back [NTR No]) and (MC surrenders [NTR Yes]). Some games even have it literally in the choice because of whiney Patrons.
A good NTR story should be a series of cascading choices that lead to failure.
But that requires handling multiple variables at once, compounding them, and yielding a multitude of results that's not just [Yes show Scene] and [No skip Scene]. Very few games do this, and even in non-H games such as Fallout 4, due to budget issues and laziness, don't do meaningful choices. Meaningful choices games are rare, so of course in h-games, where the talent pool and budget is often low, there won't be quality.