Sorry for quoting you out of nowhere, Bubu, but I noticed something that it's not on your walkthrough. On Week 2 Part 1 you can choose to kiss Hana and as you point out it gets you 5 affection points but it also subtracts 1 anger point as well. Hope you don't mind me pointing this out but I just noticed and thought you would like to know.Walkthrough Update
Hey everyone, here's my walkthrough for this great game. I hope you find it useful to navigate the game and get all the hidden gems.
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Mr Bubu
I do understand, but in Last years there has been a grown in audience of AVN, i hope that one Day it will become mainstream enough so some of this games get recognition.With how limited the audience is and how much actual work it is to write high quality characters, it makes little sense to do that for adult games, and further to answer to a bunch of horny pirates that steal your work anyway. I'd still like to see it of course, but my standards are far lower than what I'd expect in a non-adult game, and I think it's utterly unreasonable to expect any different.
Even if someone had a great idea for something and started that process, I'd only ever take it so far for an adult game, treat it like a demo or proof of concept, then save the rest of it for a mainstream Steam release.
You're speaking for yourself, of course. Unless you can produce some sort of market analisys to back your claims, all you have is anecdotal evidence. For my own personal case, all I really know is that I've been avoiding visual novels like the freaking plague, and I was planning on doing the same for this game, skipping text and watching the sex scenes, until suddenly I found myself trapped by the intriguing story and charming characters.With how limited the audience is and how much actual work it is to write high quality characters, it makes little sense to do that for adult games, and further to answer to a bunch of horny pirates that steal your work anyway. I'd still like to see it of course, but my standards are far lower than what I'd expect in a non-adult game, and I think it's utterly unreasonable to expect any different.
Even if someone had a great idea for something and started that process, I'd only ever take it so far for an adult game, treat it like a demo or proof of concept, then save the rest of it for a mainstream Steam release.
Feel free to correct me if I'm wrong, but I feel like the idea behind that mindset is that lewd game devs are only creating these games purely to make money? Or is that because it will reach such a relatively small audience then why bother? Either way I disagree with the sentiment.With how limited the audience is and how much actual work it is to write high quality characters, it makes little sense to do that for adult games, and further to answer to a bunch of horny pirates that steal your work anyway. I'd still like to see it of course, but my standards are far lower than what I'd expect in a non-adult game, and I think it's utterly unreasonable to expect any different.
Even if someone had a great idea for something and started that process, I'd only ever take it so far for an adult game, treat it like a demo or proof of concept, then save the rest of it for a mainstream Steam release.
What's your favorite game on this site?My favorite game on this site is quite literally one of my all time favorite games even outside of the porn game spectrum.
Sent you a DM so I don't derail the thread too much, this one is for Pale Carnations after all.What's your favorite game on this site?
Well said.I was about to go into a more detailed spiel, but I'll put it like this: I'm a very amateur artist with an art account that has like 50 followers. Does that mean I should stop putting effort into the art I create, given that I'm not reaching a big audience and am not making money off it? Perhaps it's a bit pretentious to compare lewd games to pieces of art, but the common ground they share is that people are using these things as outlets for their creative visions. Some people do it for profit or whatever sure. But for me, and I'd imagine a lot of others, it's a passion they can put their heart into purely for the fun of creating it in the first place. There's also a certain joy that comes from sharing that with other people, no matter how small the audience is.
I'll do it for you: if you haven't, everyone should check out The Last Sovereign. That game is the epitome of a passion project, and I consider Sierra Lee a role model for game devs.Sent you a DM so I don't derail the thread too much, this one is for Pale Carnations after all.
And honestly, the characters resonate in a way that makes me think of this as a throwback to film noir right along with enjoying the MC's growth as a character trying to decide if he's good or bad based on the player decisions.There's no other feeling as consistently gratifying in my life than seeing the silly thoughts and words that I strung together realized by my friend's midas touch.
Give this man a medalplease make the feet nails color black on hana <3
You got it. It's a detail I've noticed only when it was too late a couple times. I'll keep it in mind.please make the feet nails color black on hana <3
No. We are hoping to finish the update within the month (it is possible we fail this), but if we do manage that, between it being a 28 day month and our testing/proofing rigours, the initial release is likely to bleed over into March. Nothing is set in stone yet, but I can say with certainty that early February isn't happening.Can we expect release date early February at least?
29 this yearbetween it being a 28 day month
When the dev of your favourite h-game makes a recommendation for another h-game. Let's fucking go boys.Well said.
I like to think about the old RPGM games shared on places like HongFire a decade and a half ago, before patreon shifted the landscape. Just people doing what they can, with limited means, to scratch a creative itch. Hardly any of them are worth remembering for the quality alone, but there's a beauty to the grassroot nature of it. GIL and I still consider ourselves hobbyists; ones who have been extremely fortunate to find traction with an audience. When we started, I said to myself that I'd be happy if 50 people liked our game.
Now, making an adult visual novel is a significant investment of both time and energy, so I don't think there's anything measuring your success financially. There is always an opportunity cost, but I do believe that if you want to last through the times when all the joy is sucked out of the process and it's just being a fucking mean bitch, you need need to derive personal satisfaction from what you're doing. And speaking for GIL and myself, we do the best that we can not because it'll get us more money, but because when we sit down every night to review the day's progress, we still get giddy seeing our efforts come to life on screen. There's no other feeling as consistently gratifying in my life than seeing the silly thoughts and words that I strung together realized by my friend's midas touch.
I'll do it for you: if you haven't, everyone should check out The Last Sovereign. That game is the epitome of a passion project, and I consider Sierra Lee a role model for game devs.
If it was some other game, oops. I'm just going by your avatar.
Honestly, I found a couple of my top 5 favorite games on this site in TD's signature. I figured since I love his game so much I'd most likely enjoy the games in his siggy. Voila, I was right.When the dev of your favourite h-game makes a recommendation for another h-game. Let's fucking go boys.