I appreciate the models have more realistic bodies than cartoonish dimensions
The border between cute anime girls and ugly big-eyed aliens is very thin, I tried to enlarge their eyes, but it only got worse.
Btw I used classic western comics as a reference, and there most characters have realistic (more or less) proportions of the face and body. In addition, this greatly simplified my work, because it was only needed to change the skin materials and remove unnecessary details.
And add thick outline. EXTRA THICC. It makes every picture 20% cooler.
The animation is very well-done too.
I don't consider my animation as very good. There are many things that need to be improved. Go
here if you want too see some really good animations.
I did my first animation just two months ago when I clicked on the "Render Animation" button instead of the "Render Image".
The problem is that the quality requirements in games are very low. Any animation will be considered as very good if it is more complex than a simple transition between two poses.
we just don't see it a lot
Here is another trouble. The more the visual style differs from standard DAZ or HoneySelect, the less popular it is.
The same is for the story - the more it differs from the default “a son with oversized dick wants to fuck his mom, sister and everyone else in the town”, the more likely it is that nobody will be interested. This means that rarely does anyone want to take risks and do something unusual if you can easily collect 8 pages of comments and $200 donations in the first week with much less effort.
I just jelly because I have already collected the most unpopular tags and will never become popular.