- Sep 27, 2021
- 4,346
- 4,659
No problem - running Epica while playingRe: Music and Sound Effects.
It's perfectly fair to want these things in a game. They're just expensive in terms of both money and time.
The license for the music in the intro in Toro 7 cost Mortze something like 200 Euros. Every one of those sorts of things he purchases comes out of the same budget as models to render. I think we can all agree that the visuals are more important than background music. And I would be very surprised if the marginal increase in patronage caused by him putting that music in ever paid back the cost.
If you go with free music, there's a lot of time searching, listening, etc. And that's time that, once again, could be spent writing or rendering.
Sure, if there was someone who loved working with audio, and was willing to do the audio work for our games for free, I'd be happy to talk to them. Unfortunately, we're only making enough for me to take no payment and Mortze to just scrape by. If we had to pay someone else, Mortze wouldn't be able to afford to do this job.
Tlaero
But a deepwater background noise would have increased the oppressive atmosphere of this game.
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