- Jan 5, 2023
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Which means some cyberpunk dude is going to get traumatized by Madame's granny ass. DPC's true creative legacy.
![](https://media.tenor.com/UVmpVqlpVhQAAAAM/yess-yes.gif)
Probably will be my Great x20 grandson. Good boy. He has taste!
Which means some cyberpunk dude is going to get traumatized by Madame's granny ass. DPC's true creative legacy.
I used to feel the same but after cycle after cycle of the same thing I lost hope.I'll be honest I can never let this game go
I'm too emotionally invested to ignore it
Sometimes I wish I could just forget about games on here
But once I'm invested in something I have to see it through until the end
Everyone goes down that road. First, you are maximally involved in the game. You like everything. But then a year goes by. Another and another and another and another. You've discussed everything you can. You've grown up and you're not so interested in the game anymore. Many fans who genuinely loved the game eventually lost interest in it.I'll be honest I can never let this game go
I'm too emotionally invested to ignore it
Sometimes I wish I could just forget about games on here
But once I'm invested in something I have to see it through until the end
Their entire marketing campaign for the reboot was them shitting on the people who bought and had liked saints row previously so surprise pikachu of course it failedMaybe or maybe not. Saints Row had a lot of fans but the 2022 reboot failed
Because now we are stuck with rendering of last animations, while we learned that about half of them done in 60 fps, which doubles time needeed to render the same animation in compare to 30 fps ones. Perhaps he started this experiments after moving to 4090. But anyway, that took a lot of time. And I doubt that he wanted to end up and end all his work and then just write in one of updates "sorry guys, I decided to test 60 fps animations and they have to render for 2-3 month, but the rest content is ready". He obviously prolonged and made his work in a way to be able to complete it together or closer to rendering the last animations. Otherwise his patrons may not understand it correctly.How do you imagine this makes any sense? Aside from his vacation, he has been and continues to spend 60+ hours a week on the game of his own time, which is completely independent of rendering time. It's not like he is drawing each frame by hand. Sure, he may have been able to reduce render time to something closer to his working time by sticking to 30 fps, but it makes little to no difference in his keyboard time.
Yeah, that is the core problem here. Animations were already the bottleneck here, so how about we just double the amount that has to get through that bottleneck?Because now we are stuck with rendering of last animations, while we learned that about half of them done in 60 fps, which doubles time needeed to render the same animation in compare to 30 fps ones.
And how would that have moved the release to August, when he still isn’t done with the keyboard work.Because now we are stuck with rendering of last animations, while we learned that about half of them done in 60 fps, which doubles time needeed to render the same animation in compare to 30 fps ones. Perhaps he started this experiments after moving to 4090. But anyway, that took a lot of time. And I doubt that he wanted to end up and end all his work and then just write in one of updates "sorry guys, I decided to test 60 fps animations and they have to render for 2-3 month, but the rest content is ready". He obviously prolonged and made his work in a way to be able to complete it together or closer to rendering the last animations. Otherwise his patrons may not understand it correctly.
When you put everyone in front of the fact about the reasons and why it happened, but you are already close to the release, it's one thing, and it's quite another thing to say that you are experimenting with 60fps animations in this episode, and therefore everyone needs to relax and wait 2-3 months because of that.
That's how I see it.
Totally. And no one should feel compelled to give any developers hundreds or even thousands of dollars a year. I supported DPC for over two years, but now just do $25 in the months he drops a new episode. It's akin to buying a DLC, which I feel is more than generous at this point. But I still do money each month for a handful of other devs that don't have the revenue streams Pinkcake has. There are probably better uses for my money (I also have kids), but I enjoy the work those devs do and want to help ensure they can continue.It's why I stopped backing, 5-10 years is an excessively long time to support someone, at least for me. I have kids already, I don't need another virtual one to keep throwing money at for years on end.
I know the location. Stephen's bed.Sage is shiny again... Well, we have 60 fps with Sage's boob job!
P.S. This isn't Sage's room. The sheets in her room are lighter in color. Although maybe it's the lighting.
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You say that.. But as soon as the Maya animations start, You will be like:Look on the bright side guys now I won't be skipping 30fps animations
I'll be skipping 60fps animations
Animations certainly are a great allocation of DPC's time and effort
I don't need you to believe. I know I am right. Hmmmmm... Olive oil goodiness. Nothing like a great Queef mid coitus!Orgitas bad boy. stay still or I won't give you your dose of extra virgin olive oil.
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looks like mc's room