- Feb 19, 2021
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- 1,171
Well I'll be damned, we might actually get a 2024 release.To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Well I'll be damned, we might actually get a 2024 release.To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
So it'll release October 31st, fantastic!You must be registered to see the links
This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.
I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.
I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.
So, the question that comes to mind right now is how much bigger the episode will get.
I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.
Unfinished writing
Unfinished art
- A hangout.
- Conclusion to a bigger branched scene.
- 11 scenes in a big free-roam.
- Parts of the ending.
- 5 canon story scenes.
- A small free-roam event.
- 3 lewd scenes.
- A couple more scenes for Sage's branch.
- A small scene for Jill's branch.
- Multiple scenes for Isabella's branch.
- Multiple scenes for Josy's & Maya's branch.
- Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
SFX & Music
- Renders and animations for all of the above.
- Renders and animations for 8 other scenes that have already been written.
- Some more SFW animations may be needed on top of this.
Coding & other tasks
- SFX & Music for all of the above, the rest of the episode should be close to completion.
After all this comes the polishing and beta-testing process.
- Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
- The phone gallery needs more art.
- Phone chats have content but need some more.
- A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
- Vault digits need to be placed.
- End of episode report needs to be written.
- The credit section needs to be updated near beta testing.
My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.
All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Thank you for your patience.
Have a nice weekend
Dr PinkCake
Unfinished writing
- A hangout.
- Conclusion to a bigger branched scene.
- 11 scenes in a big free-roam.
- Parts of the ending.
- 5 canon story scenes.
- A small free-roam event.
- 3 lewd scenes.
- A couple more scenes for Sage's branch.
- A small scene for Jill's branch.
- Multiple scenes for Isabella's branch.
- Multiple scenes for Josy's & Maya's branch.
- Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
Unfinished art
- Renders and animations for all of the above.
Coding & other tasks
- Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
- The phone gallery needs more art.
- Phone chats have content but need some more.
- A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
- Vault digits need to be placed.
- End of episode report needs to be written.
- The credit section needs to be updated near beta testing.
After all this comes the polishing and beta-testing process.
14 FEBRUARY 2025My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
Maybe a hot take but I think there is a high chance he is going to get burnt out on this and either the game will never be finished or he'll take two years inbetween updatesMy thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.
All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Thank you for your patience.
Have a nice weekend
Dr PinkCake
So we are in the final stretch, thankfully. But looks like this final stretch will be a long one though. Pretty solid update all thing considered.You must be registered to see the links
This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.
I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.
I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.
So, the question that comes to mind right now is how much bigger the episode will get.
I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.
Unfinished writing
Unfinished art
- A hangout.
- Conclusion to a bigger branched scene.
- 11 scenes in a big free-roam.
- Parts of the ending.
- 5 canon story scenes.
- A small free-roam event.
- 3 lewd scenes.
- A couple more scenes for Sage's branch.
- A small scene for Jill's branch.
- Multiple scenes for Isabella's branch.
- Multiple scenes for Josy's & Maya's branch.
- Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
SFX & Music
- Renders and animations for all of the above.
- Renders and animations for 8 other scenes that have already been written.
- Some more SFW animations may be needed on top of this.
Coding & other tasks
- SFX & Music for all of the above, the rest of the episode should be close to completion.
After all this comes the polishing and beta-testing process.
- Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
- The phone gallery needs more art.
- Phone chats have content but need some more.
- A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
- Vault digits need to be placed.
- End of episode report needs to be written.
- The credit section needs to be updated near beta testing.
My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.
All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Thank you for your patience.
Have a nice weekend
Dr PinkCake
I don't think they're going to burn out, it's more they're understandably not in the best place right now and they're throwing themselves into this and it not progressing as fast as expected is affecting them more than usual.Maybe a hot take but I think there is a high chance he is going to get burnt out on this and either the game will never be finished or he'll take two years inbetween updates
He should've hired people to help him with animations, coding etc years ago and just focused on writing the thing. As soon as he split the game into routes at the end of season 2 he made too much work for himself as every LI needs her own scenes in every episode.
But the point is that whether you choose to be in the throuple or not you don't close any other options at that point, it's not throuple and nothing else at that point.I disagree.
The decision in the DIK library shapes 2 totally different storylines from that point forward and it influences what happens in the second season as well, no matter which decision you make in ep. 8.
If you stop dating Jill, Sage and Bella, they just become your friends and it doesn't affect your relationship with your 3nd season girlfriend (except if you dated both Jill and Bella and chose Bella, of course).
BUT what happens in the library does matter.
This reads like an acknowledgement that the episode will not be released this year.My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.
All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Thank you for your patience.
Have a nice weekend
Dr PinkCake
I was expecting something more like this....Everyone compares this scene to Avengers Endgame, but somehow you forget about the best monologue of all time, which fits here perfectly.
View attachment 4143162
It's been 10 months, if we were far from the end of the work it would be scary....Well I'll be damned, we might actually get a 2024 release.
Well I'll be damned, we might actually get a 2024 release.
So, after 5841 renders and 305 animations, let me see what's left to do... Hmm... Fuck, just got most of the episode left to do really.You must be registered to see the links
This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.
I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.
I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.
So, the question that comes to mind right now is how much bigger the episode will get.
I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.
Unfinished writing
Unfinished art
- A hangout.
- Conclusion to a bigger branched scene.
- 11 scenes in a big free-roam.
- Parts of the ending.
- 5 canon story scenes.
- A small free-roam event.
- 3 lewd scenes.
- A couple more scenes for Sage's branch.
- A small scene for Jill's branch.
- Multiple scenes for Isabella's branch.
- Multiple scenes for Josy's & Maya's branch.
- Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
SFX & Music
- Renders and animations for all of the above.
- Renders and animations for 8 other scenes that have already been written.
- Some more SFW animations may be needed on top of this.
Coding & other tasks
- SFX & Music for all of the above, the rest of the episode should be close to completion.
After all this comes the polishing and beta-testing process.
- Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
- The phone gallery needs more art.
- Phone chats have content but need some more.
- A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
- Vault digits need to be placed.
- End of episode report needs to be written.
- The credit section needs to be updated near beta testing.
My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.
All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Thank you for your patience.
Have a nice weekend
Dr PinkCake
Oh hang on, I'm paid by the month, not on delivery... Ahhh, all that stress just went away.Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon...
It feels like he really thinks he's going to do an episode this year. I don't know why he's giving false hope to his patrons, who will be wildly disappointed when they don't get their portion of Josy and Sage at the end of the year.You must be registered to see the links
This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.
I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.
I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.
So, the question that comes to mind right now is how much bigger the episode will get.
I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.
Unfinished writing
Unfinished art
- A hangout.
- Conclusion to a bigger branched scene.
- 11 scenes in a big free-roam.
- Parts of the ending.
- 5 canon story scenes.
- A small free-roam event.
- 3 lewd scenes.
- A couple more scenes for Sage's branch.
- A small scene for Jill's branch.
- Multiple scenes for Isabella's branch.
- Multiple scenes for Josy's & Maya's branch.
- Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
SFX & Music
- Renders and animations for all of the above.
- Renders and animations for 8 other scenes that have already been written.
- Some more SFW animations may be needed on top of this.
Coding & other tasks
- SFX & Music for all of the above, the rest of the episode should be close to completion.
After all this comes the polishing and beta-testing process.
- Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
- The phone gallery needs more art.
- Phone chats have content but need some more.
- A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
- Vault digits need to be placed.
- End of episode report needs to be written.
- The credit section needs to be updated near beta testing.
My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.
All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Thank you for your patience.
Have a nice weekend
Dr PinkCake
Jill and Bella's Christmas threesome? I know he was thinking about that when he wrote the first chapter, lol.There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
You don't get it. I bet he's testing the waters. He wants to see if he can maintain 12k pledges with more than one year of development. It's a stressful phase.Oh hang on, I'm paid by the month, not on delivery... Ahhh, all that stress just went away.
Updated BigTable™ with the recent informations.You must be registered to see the links
EP | Renders | Animations | (min) | Music* | Δ | Size_GB | Release | Development Time | Ratio* | R/W | sA/W |
---|---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301 (+00%) | 51 (+000) | 3:29 | — | 7 | 1.1 (new) | 07 Feb, 19 | — days | — | — | — |
EP2 | 1709 (+31%) | 77 (+026) | 3:36 | — | 8 | 2.3 (+1.2) | 04 May, 19 | 087 (2 months, 28 days |≈12 weeks) | 155 | 138 | 17.4 |
EP3 | 2289 (+34%) | 99 (+022) | 4:42 | — | 10 | 4.1 (+1.8) | 16 Aug, 19 | 105 (3 months, 13 days |≈15 weeks) | 177 | 153 | 18.8 |
EP4 | 2532 (+11%) | 134 (+035) | 7:57 | — | 15 | 6.1 (+2.0) | 10 Jan, 20 | 148 (4 months, 26 days |≈21 weeks) | 142 | 120 | 22.6 |
EP5 | 2456 (-03%) | 157 (+023) | 8:35 | 17 (3.4K$) | 11 | 8.0 (+1.9) | 29 May, 20 | 141 (4 months, 20 days |≈20 weeks) | 147 | 122 | 25.6 |
EP6 | 3336 (+35%) | 162 (+005) | 8:33 | 24 (4.8K$) | 19 | 11.1 (+3.1) | 13 Nov, 20 | 169 (5 months, 16 days |≈24 weeks) | 159 | 138 | 21.2 |
EP7 | 3723 (+12%) | 250 (+055) | 18:14 | 18 (3.6K$) | 15 | 14.5 (+3.4) | 23 Apr, 21 | 162 (5 months, 11 days |≈23 weeks) | 208 | 161 | 47.3 |
EP8 | 4158 (+12%) | 358 (+108) | 26:21 | 34 (6.8K$) | 16 | 19.5 (+5.0) | 19 Nov, 21 | 211 (6 months, 28 days |≈30 weeks) | 190 | 138 | 52.5 |
EPI | 0794 (+00%) | 36 (+000) | 4:36 | 19 (3.8K$) | 2 | 2.6 (new) | 4 Mar, 22 | 105 (3 months, 13 days |≈15 weeks) | 71 | 53 | 17.7 |
EP9 | 5037 (+21%) | 303 (-055) | 26:08 | 21 (4.2K$) | 18 | 7.3 (+4.7) | 16 Dec, 22 | 287 (9 months, 12 days |≈41 weeks) | 161 | 123 | 38.2 |
EP10 | 5868 (+16%) | 335 (+032) | 25:10 | 21 (4.2K$) | 16 | 12.3 (+5.0) | 8 Dec, 23 | 336 (11 months, 1 day |≈48 weeks).. | 145 | 115 | 29.6 |
EP11 | 5841 | 306 | — | — | — | — | — | .315 (10 months, 10 days |≈45 weeks). | — | — | — |