CrotchLint
Newbie
- Mar 11, 2018
- 23
- 77
Also either the uncensor or the translation patch breaks a lot of menus like diaries and weapon reinforcement
There will be no more content updates (weapons, new animations, new levels, etc) but the dev said there will eventually be a patch update and a gallery for viewing events.This is the last update ? When no when will be next update ??
Hi,I'm new, sry but it was hard to look for them.It's not hard to look for them,
Uncensored Assets by Quaking_Nuts and Omp123
- Default armor (Bunny suit) Swap
-Big Convict : Alternative Soft Bad End animation
-Lite Big Convict : Alternative Animation (removed Soft bad end reset)
-Minotaur : Big Breast
-Bandage Beast : Canine - a - ifed (actually wolf looking)
Cheat mod : Xp + God mode
Boned mod : >>Hard<< - Sex Attack Mode
Big O Counter Mod : Pop ups for Gained Semen count, Climax Pop-up, etc etc
Another Gameplay mod: Stops Kidnap girls from disappearing when rescuing, Zoom-in +1 more time.
-Random amount of PNG's files in this thread that I haven't checked
Mod Making Guide
By Nephilim50 :
-Spawning random assets in-game
-Sprite Editting for Spine/In-game animation
By Krongorka :
-Somewhere in this thread about modding
Hm, surprised you bother linking the other mods,Unless I'm missing something somewhere I don't see a way to have all mods + en translation atm.
Most animation mods go picasso mode in 1.07 but messing with bepinex with in 1.06 breaks translations.
Can someone remind me what actually changed in version 1.07 compared to 1.06? I completed the game with 1.05 and didn't encounter any serious bugs.Hm, surprised you bother linking the other mods,
You are correct, some mods conflict with eachother, as they change the Assembly-CSharp.dll
Currently using the animation mods with 1.07, and it's not breaking (granted i'm using editted sprites/gotten rid of the old ones)
I suppose I could repack them, so that they would work on users end without any other steps (really the step is just copying pasting the asset, and grabbing certain sprite pngs and pasting it to Bepis modded images plugin. ). I suppose I should mention that it might break some spine animation for some enemies in the bestiary (most likely losing data from 1.07, due to using 1.06 asset)?
The "Lite" convict mod is the only convict mod shared atm, the "Full" is unreleased/ stowed away by Krongorka, because he couldn't port the soft bad end reset.
I'll rephrase my statement about being "hard", It's not difficult, just time consuming.
"Most animation mods go picasso mode " Look under the wolf mod post for an appropriate fix, it's incompatible sprites.
also What breaks in the Minotaur mod? I can attempt do a quick fix.
The Bone mod was annoying (gameplay-combat wise), You're constantly getting grappled if you aren't paying attention in combat.I also kinda want to replay the game with the "boned mod", since people say it's hard and I found the base game too easy for me.
That really sounds more like a lot of jap H-games feels to play. You know, with some bull-shittery going on like that. I actually thought of modifying enemies to make them at least attack a lot faster, without a time window where they just stand and do nothing. Enemy blocks with following counter-attacks would be nice. Might actually try this myself since game is done now.The Bone mod was annoying (gameplay-combat wise), You're constantly getting grappled if you aren't paying attention in combat.
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Bright side, you're more likely to engage in the Capture/Fatality animations once grappled, and the "Side effects" appeal is also nice. Feelings of seeing the protag unable to escape is also an appealing fetish.
What does the "aphrodisiac" effect cause?I liked the game a more with Bone mod on, allowed me to naturally see most enemy scenes without needing to turn my brain off or lose intentionally .
Only a few situations were horrible
1º Wish we could remove double tab dash, it should just be an option as we already got a keybind for it.
2º Dashing past enemies to get to other side in tight boss fights resulting in graples
3º And above all enemies/bosses with fatalities where you just get 9/10 chance to die.
My suggestions for the mod:
1º Grapples should be more frequent after being hit and not at all activate during dashes
2º Escapes should be easier the further into the animation and harder the first few seconds, aphrodisiac was never really felt outside a couple traps/enemies but after escapping say 5/10 enemies at some point we should just be forced to sit an entire scene.
Dial aphrodisiac up as soon as possible in every animation, half decay and lenghten the lock window.
This way boses became more manageable and we actually cant just escape from 20 enemies while going through an area only ever seeing the first 1-6 animations. It would also solve the boss inta-fatality issues.
Other stuff on the game I'd improve or like to see:
* A foreground remover during normal gameplay sex animations, ocasionally they get in the way
* sticky pan during gameplay animations. Sometimes action is happening in the corner and it's annoying to have to see uncentered or hold down the keys.
* Customizable background in gallery, we could at least add a suzune to the background there
* More everything, enemies, scenes, bigger boobs, costumes.
* An actual full translation
this is wonderful, thanksThat's actually a good question, so I decided to check it in Assembly-Csharp.dll code.
Found this in AnimationLoopSystemGA.cs:
View attachment 2435293
Now there's a time value below, which is set to 4 seconds by default. It can be set to 999 and the "Loop count" text will disappear in 1000 seconds or, I can simply delete this part of code (changing 1f value to 0f works in a similar way), save changes to Assembly-Csharp.dll and now Loop count text won't disappear as long as animation goes. It will only disappear when you end animation yourself.
I uploaded it to mega, so you can grab it and test it yourself (link). Only works for a clean version 1.06 at the moment which you can grabYou must be registered to see the links, along with Uncensored Assets.
Hummm thanks...Bone mod adds it and prevents you from trying to escape for a good 10 seconds once the bar is full
Prayer Maiden is mommyIt's a game over for a boss Prayer Maiden in Unknown Lake area. To open it, player need to earn and spent 100 karma points, to remove fog wall in stage 7 (far right). I like this game over and it's a shame gallery have a very small portion of it available.
Ye that what id like to know as well, it does seem like the only way for now is to increase animation speed to the scene you want and right click to hold loop. But there are certain in-between transition animation that can't be looped nor can you go back to a privous animation without having to watch the whole sequence play out.I've done a quick search and come up empty handed, but I wanted to ask is there really no way to skip animations in the gallery mode? With some of the enemies having up to 15-17 animations, increasing the animation speed doesn't really cut it. If there is no skip option has the game dev mentioned adding an option for it at all?