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omp123

Member
Sep 25, 2017
459
1,149
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Hmmm, I just got an idea... If it's possible to add mods like this by reshaping existing enemies, shouldn't an additional amount of effort allow to insert entirely new enemies with original animations?
... Because I've had ideas... they're mostly just fanfiction at this point.
So the sprite sheets themselves offer very little room for resizing considering the nature of how sprite sheets work and how an X-Y "grid" is defined for selecting which sprite is referenced on the sheet, meaning if you make an asset too large on its sheet, it'll be cut off where the boundaries exist in-code AND the excess that creeps into other bounding boxes for other sprites will wind up giving other sprites artifacts floating at the edges (i.e. if you make a foot sprite too big it'll clip and you'll have parts of the foot floating at the edge of an arm/leg/whatever sprites are near that foot sprite on the sheet). Unless you find a way to change the binding box coordinates and parameters used to find the right sprites on the sheets, you won't be able to make resizes or major alterations to ingame animations.
 

Anvenjade

Newbie
Feb 25, 2018
42
71
101
Just barging in

Most big booba modding look good enough at 1.3x scale. Past that the nipples usually start looking funky and the contours start looking awful, requiring image editing.

Just for reference.
 
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Krongorka

Well-Known Member
Sep 22, 2017
1,248
3,934
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A lot of image issues come from "Multiplying alpha" setting in spine. NoR does it different for some reason than any other spine-based projects I've looked at (requires Unpremultiplying alpha when you extract sprite sheets).
Also, there's a lot of mesh-work D-lis made, so you might need to look for Spine tutorials to figure out how to work with it. Not ashamed to say I'm still learning a lot of stuff when I have time to work with it.
 
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Nephilim50

Member
Jul 15, 2022
140
716
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HOW TO EXPORT AND IMPORT NoR ASSETS
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very good tutorial! your method is much more convenient than the one I used in my guide.
it's a great contribution to the community!

ah and i don't know if you have seen it but i made this (Link to the post)
With Spine and the rollback tool, you can redo the sprite sheets, eliminating the problem of edits having to be limited to the edges of the original skin, in case you want to make more radical changes to the skin/animations like the one I made here:
https://f95zone.to/threads/night-of-revenge-v1-0-6-mlt-d-lis.52284/post-10142579
 

Nephilim50

Member
Jul 15, 2022
140
716
227
I tried doing that but I still get an error
for some reason is not creating the Spine folder in your user folder.
inside the same folder where the .bat is, copy the "Spine" folder and paste it in your user folder (the folder with the name you censored) and it should work.
 

adq2r1

Newbie
Oct 19, 2018
20
10
71
any idea how to have the animation count always showing instead of keep having to spam right click for the animation number to show up?
 

Krongorka

Well-Known Member
Sep 22, 2017
1,248
3,934
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any idea how to have the animation count always showing instead of keep having to spam right click for the animation number to show up?
That's actually a good question, so I decided to check it in Assembly-Csharp.dll code.
Found this in AnimationLoopSystemGA.cs:

code.png

Now there's a time value below, which is set to 4 seconds by default. It can be set to 999 and the "Loop count" text will disappear in 1000 seconds or, I can simply delete this part of code (changing 1f value to 0f works in a similar way), save changes to Assembly-Csharp.dll and now Loop count text won't disappear as long as animation goes. It will only disappear when you end animation yourself.

I uploaded it to mega, so you can grab it and test it yourself ( ). Only works for a clean version 1.06 at the moment which you can grab , along with Uncensored Assets.
 
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omp123

Member
Sep 25, 2017
459
1,149
294
very good tutorial! your method is much more convenient than the one I used in my guide.
it's a great contribution to the community!

ah and i don't know if you have seen it but i made this (Link to the post)
With Spine and the rollback tool, you can redo the sprite sheets, eliminating the problem of edits having to be limited to the edges of the original skin, in case you want to make more radical changes to the skin/animations like the one I made here:
https://f95zone.to/threads/night-of-revenge-v1-0-6-mlt-d-lis.52284/post-10142579
I didn't see it since I'm done with this game but that's cool
 
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CrotchLint

Newbie
Mar 11, 2018
23
79
119
NOR BonedMod:
This mod is very much a work in progress!
Description:


Download v1.0 : Mega
SHA256: 56AEF005ECE61835CDD33E4C633208CD1878BB72DC64763B0891722A7BD1CDF0
SHA1: DE9338AB3817172890191F380567F464DA152D02






Installation:


Removal:


Code:
1.0:
* Increased first boss difficulty
* Numerous other fixes

Dev build 5c:
* Grab now damages player
* Birthing animation no longer escapable, pinning stamina to 0

Dev build 5b:
* Enabled immediate get up around new mechanic
* Added nerfs to dog boss and butcher grabs

Dev build 5a:
* Fixed a couple patch bugs
* Added unique grapple mechanics to clock monster and white inquisition

Dev build 5:
* Added aphrodesiac to sex
* Removed struggle from use key, improved struggle effect since it can't be spammed as quickly
* Added creampie to all sex
* Impregnation timer can be reset with down + use keys
* Impregnation timer or pregnancy timer can be cleared from a save point
* Ejaculation boosts impregnation timer
* Sex slowly removes XP
* Ejaculation damages HP

Dev build 4:
* Added slowdown to dashing through monsters
* Removed more grabs from specific monsters

Dev build 3:
* Prevent monsters from grabbing while stunned by parry
* Removed more grabs from specific monsters and training dummy
* Adjusted struggle curves to be marginally better luck

Dev build 2:
* Enemies can now grab you if you stand too close
* Enemies move 10% faster
* Enemies have 10-15% more HP
* Enemies have 10% more toughness
* Enemies falter duration reduced 25%
* Enemies heal a small amount each time they clap cheeks
* Bigoni has special struggle stats so he is easier to escape

Dev build 1:
* Knockdowns sap stamina
* Knocked down staming regen is slower based on how much HP is missing
* Stand up from knockdown requires full stamina
* Escaping from sex uses stamina
* Escape attempts have a random chance of success
* Enemies will overcompensate to you struggling frequently, making it harder to struggle so maybe it is a good idea to try to catch them off guard...
* Guarding hits consumes more stamina
needs configurable options. base difficulty is fucking cancer
 

CrotchLint

Newbie
Mar 11, 2018
23
79
119
Also either the uncensor or the translation patch breaks a lot of menus like diaries and weapon reinforcement
 

mnonyhc

Member
Apr 25, 2017
155
249
285
It's not hard to look for them,

Uncensored Assets by Quaking_Nuts and Omp123
- Default armor (Bunny suit) Swap

-Big Convict : Alternative Soft Bad End animation
-Lite Big Convict : Alternative Animation (removed Soft bad end reset)
-Minotaur : Big Breast
-Bandage Beast : Canine - a - ifed (actually wolf looking)

Cheat mod : Xp + God mode
Boned mod : >>Hard<< - Sex Attack Mode
Big O Counter Mod : Pop ups for Gained Semen count, Climax Pop-up, etc etc
Another Gameplay mod: Stops Kidnap girls from disappearing when rescuing, Zoom-in +1 more time.

-Random amount of PNG's files in this thread that I haven't checked

Mod Making Guide

By Nephilim50 :
-Spawning random assets in-game
-Sprite Editting for Spine/In-game animation

By Krongorka :
-Somewhere in this thread about modding
Hi,I'm new, sry but it was hard to look for them.

Found most so decided to help others along with links.
I'm just a bit confused why most mods are breaking on 1.07, counldn't find the "lite big convict" mod.
Everything seems to be working in both 1.06 and 1.07.

Base games+uncensors+en MTL
1.06(most mods work on this one than on 1.07)
1.07(might wanna reset controls to default, they come set to arrow keys, some mods require edits to work)

TL
1.06 Partial non-mtl translation

Uncensored Assets by Quaking_Nuts and Omp123
- Default armor (Bunny suit) Swap

Mods (extra/swapped animations)
-Big Convict : Alternative Soft Bad End animation (for 1.07 delete BepInEx\plugins\ModImages\Uncensored \s_DOREIBIG_ERO_.png )
-Lite Big Convict : Alternative Animation (removed Soft bad end reset)
-Minotaur : Big Breast
-Bandage Beast : Canine - a - ifed (actually wolf looking) (for 1.07 delete BepInEx\plugins\ModImages\Uncensored \s_MDogERO_.png)
-Mino+Wolf mod (for 1.07 delete BepInEx\plugins\ModImages\Uncensored \s_MDogERO_.png)

Gameplay mods
Bone mod - Sex Attack Mode (will make some bosses near impossible)
bgtbbb's Ero mod (makes you weaker the more you're fucked)(check his posts for the latest version, or join the discord, he updates too often and always requires relinking here )

UI mods
Big O Counter Mod : Pop ups for Gained Semen count, Climax Pop-up, etc etc
Another Gameplay mod: Stops Kidnap girls from disappearing when rescuing, Zoom-in +1 more time. (bundled with 1.06)

Cheats
-Cheat mod : Xp + God mode (bundled in base moded base games above)
-1.0.7 Cheat table
-Gallery unlock

Extra
-Modded Suzune unreleased animation
-Random amount of PNG's files throughout this thread


Mod Making Guides
By Nephilim50 :
-Spawning random assets in-game
-Sprite Editting for Spine/In-game animation (also shows how to fix broken mod animations that look like Picasso)

By Krongorka :
-Somewhere in this thread about modding

Discord link with mods/art/discussion and guides
 
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