Follow-up to my previous post (link)
I decided to upload a "small" test version of my Combat mod. Why I called it "small"? Because in this version I only updated player's moveset to be more reactive to inputs and Candore's moveset for a boss fight.
Changes:
- Attacks for all types of weapons are faster. It's recommended to try all weapons, especially two-handed heavy ones. Especially ones you didn't like or used - I'm only used first sword to beat whole game, so I'm pretty sure many of you did the same
- Magic casts seem to cast twice right now due to a bug, but I recommend to test it as well. Might be actually very powerful and useful.
- All type of attacks technically should allow to be interrupted with a dash move. Character's stun animation doesn't seem to be affected and it doesn't work reliably with one-handed weapons, but try it with magic cast, guns and two-handed weapons.
- "Drinking potion" animation is shortened
Candore boss fight:
- Please check my previous post for more details and a video preview.
-
Harder version of boss fight
I recommend to use Elegance spear for this boss fight. If it's too hard, try to lower difficulty as low as Easy, because this enemy is adjusted for a new player's fighting capabilities. And it eliminates "stun strategy".
I also want to make other enemies in the game to be tough and fight back more effectively, but it takes time to test and edit it, so it will take plenty of time to do. Feel free to leave a feedback, but don't expect this mod to be easy for updated enemies, Candore is just an example.
Technical stuff:
I found out that .json spine animations files can be compressed with non-selected "pretty print" option. It helps to save several megabytes of data.
Also, apparently D-lis used different version of skeletons for event cutscenes. For example, when you meet Candore for the first time, it uses a separate skeleton version which only use some animations ("Start1-5") and after that it changes to a regular one. "Cutscene skeleton" does have a full moveset, so I deleted all unused animations.
Size comparison for "Cutscene Candore": 3.44 mb vs 275 kb.
I believe there's a lot of room to optimize file size for this title. So maybe I'll also aim for that too.
Combat Mod V1 - Player Moveset & Hard Candore Fight (Download MEGA LINK)
Installation:
- Use this 1.07 version of the game (link to post)
- Extact mod archive contents in a folder with NightofRevenge.exe
- Confirm file replacement
- Play the game
- Important note about 2 unlockable additional skins: These use different skeletons from a main one, so these didn't receive same animations updates as a default one. So, basically, you can still have an old character's moveset speed. But you probably won't stand a chance against updated enemies.