I think that "Good Karma" ending actually works better for me. From idea and CG visuals. Wish it was not a static CG, but animated just a bit.Aradia deciding to commit sudden sudoku does confuse me however.
I think at this point I don't expect a better one. Current one is enough to understand the story and H-events with notes. Some text is untranslated here and there, though. But it's minor part.>>>>>i have a question : how good is this game english translation ??????
Check previous pageFor some reason whenever i examine the shiny thing after the first boss the game just freezes and i'm only allowed to move the camera, has anyone else had the sane problem and/or knows how to fix it?
I would like to directly thank you for your efforts. Thanks to you, I was able to enjoy this game with a decent translation and stuff. So uh... Thank you very much. I feel like your post, specifically, should be mentioned in the first post or something. I'm happy I managed to randomly find it when I was looking to download the game (I played some version of it a long time ago).
I think that "Good Karma" ending actually works better for me. From idea and CG visuals. Wish it was not a static CG, but animated just a bit.
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I think at this point I don't expect a better one. Current one is enough to understand the story and H-events with notes. Some text is untranslated here and there, though. But it's minor part.
Also, I'm still testing combat mod. Attack interruption on guns sure looks weird and OP as hell. On the other hand anything can be exploited, so it's just about buffing enemies. I'm thinking about removing enemy "stun" animations altogether and replacing it with a quick follow-up attacks. And after that there's just a lot of Assembly enemy-specific code to touch:
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It's because reading is hard.can anyone help me why am i stuck when i examine the NPC diary?? i tried everything but it still stuck
Since I've posted my last post, I've tested mod a bit further and found some stuff I can use for it. As well as testing it on a specific enemy - Candore.bro, you can share this mod :v I like it to be a shooting game, maybe reducing Dmg from Guns by 50% would be good
yeah that was dumb i think the guy who posted it was high or somethingbut why would they include the regular buggy version and the "fixed" version? i dont get it
I adore most of your changes, but I disagree with replacing her stun animation with an attack.Since I've posted my last post, I've tested mod a bit further and found some stuff I can use for it. As well as testing it on a specific enemy - Candore.
I'll say that this is still the best melee boss fight in the game and there's specific things I changed in her attacks/behavior to buff her:
- All of her animations keys were shortened. I think you'll have about a 1-1.5 seconds to react to her attacks.
- She doesn't have stun animation anymore, so you won't be able to continuously attack her without her instant counter-attacks.
- Stun/Damage animation replaced by attacks. So it's in your interest to use heavy swords/guns or magic. Basically, try to keep distance... until stage 3 of her fight with explosion attacks.
- Her magic cast is instant, no more standing in place for 3-4 seconds.
- She does have a very helpful attack flag, which changes direction of her attacks towards your position (left or right). This alone makes fight more interesting.
- Her HP value is doubled for now.
I'll try prepare this as a standalone mod preview. Stay tuned.
You see, that's an actual problem with stun animations for NoR enemies.The biggest problem with stun animations in the original was that these animations often glitched and started repeating if you hit the enemy before the stun animation finished (like, if an enemy is doing a "flinching" animation after getting hit, if you hit him before the animation finishes, the "flinching" animation restarts, and you can continue doing this cycle until the enemy dies).
And a small nitpick, the instantaneous magic attacks make it look like she straight up skips animations sometimes, which makes the fight feel less polished, like at 0:32 mark of the video, where she does the "yellow magic circle" animation, which then abruptly ends so that she can turn around and continue the fight.
I get that these are mostly nitpicks/personal disagreements coming from a person that prefers slower combat, but after watching the video, buffed Candore kinda gave me Malenia vibes in a bad way.
I think this is what you are looking forAnyone else that uses Wine to play the game. How do i use BepInEx for the translation?
So it seems I wasn't the only one who thought magic was nearly useless. Specced full int and every spell I tested did around a sword swing's worth of damage for a long casting time and a resource cost. Though a few ones were somewhat useful, like the flame shield. And at least some of the weapons you get or alter upgrade seem to get fairly good numbers with high int.Follow-up to my previous post (link)
I decided to upload a "small" test version of my Combat mod. Why I called it "small"? Because in this version I only updated player's moveset to be more reactive to inputs and Candore's moveset for a boss fight.
Changes:
- Attacks for all types of weapons are faster. It's recommended to try all weapons, especially two-handed heavy ones. Especially ones you didn't like or used - I'm only used first sword to beat whole game, so I'm pretty sure many of you did the same
- Magic casts seem to cast twice right now due to a bug, but I recommend to test it as well. Might be actually very powerful and useful.
- All type of attacks technically should allow to be interrupted with a dash move. Character's stun animation doesn't seem to be affected and it doesn't work reliably with one-handed weapons, but try it with magic cast, guns and two-handed weapons.
- "Drinking potion" animation is shortened
Candore boss fight:
- Please check my previous post for more details and a video preview.
- Harder version of boss fight
I recommend to use Elegance spear for this boss fight. If it's too hard, try to lower difficulty as low as Easy, because this enemy is adjusted for a new player's fighting capabilities. And it eliminates "stun strategy".
I also want to make other enemies in the game to be tough and fight back more effectively, but it takes time to test and edit it, so it will take plenty of time to do. Feel free to leave a feedback, but don't expect this mod to be easy for updated enemies, Candore is just an example.
Technical stuff:
I found out that .json spine animations files can be compressed with non-selected "pretty print" option. It helps to save several megabytes of data.
Also, apparently D-lis used different version of skeletons for event cutscenes. For example, when you meet Candore for the first time, it uses a separate skeleton version which only use some animations ("Start1-5") and after that it changes to a regular one. "Cutscene skeleton" does have a full moveset, so I deleted all unused animations.
Size comparison for "Cutscene Candore": 3.44 mb vs 275 kb.
I believe there's a lot of room to optimize file size for this title. So maybe I'll also aim for that too.
Combat Mod V1 - Player Moveset & Hard Candore Fight (Download MEGA LINK)
Installation:
- Use this 1.07 version of the game (link to post)
- Extact mod archive contents in a folder with NightofRevenge.exe
- Confirm file replacement
- Play the game
- Important note about 2 unlockable additional skins: These use different skeletons from a main one, so these didn't receive same animations updates as a default one. So, basically, you can still have an old character's moveset speed. But you probably won't stand a chance against updated enemies.
I didn't use magic at all in the base game. I only started to use it here and found it more useful due to some of it duplicating itself at the start of the cast, frontal electric one for example.So it seems I wasn't the only one who thought magic was nearly useless. Specced full int and every spell I tested did around a sword swing's worth of damage for a long casting time and a resource cost. Though a few ones were somewhat useful, like the flame shield. And at least some of the weapons you get or alter upgrade seem to get fairly good numbers with high int.