Fan Art Being A DIK: Fan Art

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miamid99

Newbie
Nov 4, 2019
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It's where the skin texture wraps around the figure and joins up. If it is taken from a scan it quite often is screwed up at the edges and their very visible.
see that was my first thought too. "must be where the seam is".
So I unwrapped her, and nope. the seam is lower... this seems to just be a crease made on purpose, in the normal map. to get some ambient occlusion, that only works when the model is standing, and lit a certain way...
And when you think people sell those for money...
viv unwrapped.png
Anyway, Photoshop it is.
thx everyone for you help
 

HogRocket

Engaged Member
Jun 8, 2020
2,398
12,214
see that was my first thought too. "must be where the seam is".
So I unwrapped her, and nope. the seam is lower... this seems to just be a crease made on purpose, in the normal map. to get some ambient occlusion, that only works when the model is standing, and lit a certain way...
And when you think people sell those for money...
View attachment 2612879
Anyway, Photoshop it is.
thx everyone for you help
Good to know. I've seen so many bad seam transitions that was my first thought. I wonder if it was a scanned texture and the shadow of the buttocks didn't make the transition well. Nice thing about that is, if you fix the main material file it will be good to go from now on (y)
 
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miamid99

Newbie
Nov 4, 2019
83
425
if you fix the main material file it will be good to go from now on (y)
see, I'm not sure how to go about that part (I'm quite okay in Blender, but still figuring my way around Daz).
I've had a look through the files in my Library, but haven't found any of the maps for the skin materials, or how to directly edit them. I could do this in Blender, but since I like making a basic outfit and a pose in Daz, to then rework them in Blender, it means I would have to edit every map in Blender every time I make a new Sage scene.
So my idea was just to edit it in PS in post production. but if you have any pointers as to where to find the maps to edit them in Daz (so I can do it once and for all) I'll happily take it.
thanks very much for your help thus far anyway bud :)
 
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miamid99

Newbie
Nov 4, 2019
83
425
Great work man. I've been wanting to do something with that exact pose, but never quite found the right idea!
really like what you've done there.
If I may, I would have lit her upper body a bit more, maybe focusing on her face. Unless your goal was to attract vision to a more central part, if so then great job ;)

and also... 16/9 guys, cmon! How do I steal your art for my wallpaper collection then, huh?
 
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Jun 30, 2020
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see that was my first thought too. "must be where the seam is".
So I unwrapped her, and nope. the seam is lower... this seems to just be a crease made on purpose, in the normal map. to get some ambient occlusion, that only works when the model is standing, and lit a certain way...
And when you think people sell those for money...
View attachment 2612879
Anyway, Photoshop it is.
thx everyone for you help
Lord, that image is disturbing. It looks like something you'd see hanging on the wall at Jeffrey Dahmer's house.
 

Pillock

Member
Nov 23, 2019
429
6,477
see, I'm not sure how to go about that part (I'm quite okay in Blender, but still figuring my way around Daz).
I've had a look through the files in my Library, but haven't found any of the maps for the skin materials, or how to directly edit them. I could do this in Blender, but since I like making a basic outfit and a pose in Daz, to then rework them in Blender, it means I would have to edit every map in Blender every time I make a new Sage scene.
So my idea was just to edit it in PS in post production. but if you have any pointers as to where to find the maps to edit them in Daz (so I can do it once and for all) I'll happily take it.
thanks very much for your help thus far anyway bud :)
If you click on the figure in the viewport.
Then in the surfaces tab expand the character/surfaces and select torso.
Hovering the mouse over the base color selection box, will give you the path to that texture, clicking on it and selecting browse
usually takes you directly to that folder, but not always.
 

HogRocket

Engaged Member
Jun 8, 2020
2,398
12,214
see, I'm not sure how to go about that part (I'm quite okay in Blender, but still figuring my way around Daz).
I've had a look through the files in my Library, but haven't found any of the maps for the skin materials, or how to directly edit them. I could do this in Blender, but since I like making a basic outfit and a pose in Daz, to then rework them in Blender, it means I would have to edit every map in Blender every time I make a new Sage scene.
So my idea was just to edit it in PS in post production. but if you have any pointers as to where to find the maps to edit them in Daz (so I can do it once and for all) I'll happily take it.
thanks very much for your help thus far anyway bud :)
open that skin texture file in Photoshop or GIMP and do your editing directly on it, then save it back to the original location. Make a copy of the file first in case you screw up! Every time after that the new skin will should be be the one that loads on new models. I have made "custom" t-shirts etc that same way.

A shirt I made for Sage
Sage01.png
 

Night Hacker

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Jul 3, 2021
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open that skin texture file in Photoshop or GIMP and do your editing directly on it, then save it back to the original location. Make a copy of the file first in case you screw up! Every time after that the new skin will should be be the one that loads on new models. I have made "custom" t-shirts etc that same way.

A shirt I made for Sage
View attachment 2613279
Nice. Yeah, with GIMP, there's a ton of tutorials for using it on Youtube as well for anyone new.
 
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Odin73

Well-Known Member
Feb 16, 2020
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Night Hacker

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I re-organized this so the Genesis character type is mentioned and they are in alphabetical order to make it easier to find someone.

Being a DIK threads where I posted my assets and scene subsets...
Arieth (G8F), Avery (G8F), Bella (G8F), Bianca (G8F), Bianca (G8F) (in costume), Caleb (G8M), Camila (G3F),
Cathy (G3F), Derek (G8M), Elena (G8F), Heather (G3F), Jade (G8F), Jill (G8F), Jill's Prep Bedroom, Josy (G8F),
Karen (G3F), Lynda Henderson (G8F), Lilly (G3F), Lilly (G8F), Madame Rose (G8F), Magnar (G3M), Maya (G8F),
Maya's dorm room, Melanie (G8F), Nicole/Envy (G3F), Nora (G8F), Patrick (G8M), Quinn (G8F), Riona (G8F),
Sage (G8F), Sally (G8F), Sarah (G8F), Tara (G8F), Tiffani (G3F), Tommy (G8M), Tremelo MC (G8M), Tybalt (G3M),
Vinny (G8M), Zoey (G8F)

Important asset download... the morphs listed below are used on ALL my characters and pretty much are required if you want to download any of my scene subsets above. You should probably have them anyhow if you want to create anything of your own.

Genesis 3 Male & Female Body Morphs (Unofficial Bundle)
Genesis 3 Male & Female Head Morphs (Unofficial Bundle)
Genesis 8 Male & Female Body Morphs (Unofficial Bundle)
HD Body Shapes & HD Head Morphs for Genesis 8 Female
Genesis 8 Male Head Morphs

Update: Added Nora (G8F)
 
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5.00 star(s) 2 Votes