Mod Ren'Py Universal Ren'Py Mod / URM [2.6.2] (mod any Ren'Py game yourself)

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Boehser Onkel

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hello everyone, I'm getting an error " Exception: 0x52: This mod (x52URM) does not support Ren'Py version 6.99.12.4.2187. Lowest supported version is 6.99.14 " it was mentioned for the game My Legacy on page 58, if the newest version of 0x52 doesn't support this game than what version of 0x52 would I download? any help would be appreciated
Screenshot_4.png

2nd post first site FAQ
 
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Epigonid

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URM files
You can put these files in you "game" directory and load them through the mod.
If you have an URM file, feel free to post is here, so I can add it to this list.
i try this for null hyphotesis but cant seem to find the one for ability point and exp can you maybe help
 

Enlight432

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Do you modify the dialogues while playing through the game's interface with a script/mod/software, or do you open and modify the game's script files directly?
 

den_saga

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Dec 31, 2017
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traceback.txt or error.txt file?
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 56, in script
scene op1 with dissolve
Exception: Could not find font '0x52-URM/framework/Roboto-Regular.ttf'.

1

Windows-10-10.0.26100 AMD64
Ren'Py 8.3.7.25031702
My new Gf
Wed Apr 2 15:43:56 2025
```
 

Boehser Onkel

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Feb 20, 2021
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```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 56, in script
scene op1 with dissolve
Exception: Could not find font '0x52-URM/framework/Roboto-Regular.ttf'.

1

Windows-10-10.0.26100 AMD64
Ren'Py 8.3.7.25031702
My new Gf
Wed Apr 2 15:43:56 2025
```
extract the 0x52_URM.rpa
should work
look at previous posts on how to do it
https://f95zone.to/threads/universa...d-any-renpy-game-yourself.48025/post-16566748


or download and extract (delete the urm.rpa or it wont work)
https://f95zone.to/threads/universa...d-any-renpy-game-yourself.48025/post-16566972
 

Enlight432

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Do you modify the dialogues while playing through the game's interface with a script/mod/software, or do you open and modify the game's script files directly?
Boehser Onkel
Buddy, do you have any tricks for this? I couldn’t find anything
I want to change the dialogues during gameplay through the game interface so I don’t have to refer to script files and reload the game
 

Boehser Onkel

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Boehser Onkel
Buddy, do you have any tricks for this? I couldn’t find anything
I want to change the dialogues during gameplay through the game interface so I don’t have to refer to script files and reload the game
i edit the scriptfiles if i have to

you can however edit text with urm
go to renaming -> Add text replacement
here you can edit sentences on the fly
i dont know what exactly you want to edit and how much
for 1 or 2 sentences you can use urm , but for a whole bunch of text i recommend script editing

Screenshot_2.png

Screenshot_3.png Screenshot_4.png Screenshot_5.png
 
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Enlight432

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i edit the scriptfiles if i have to

you can however edit text with urm
go to renaming -> Add text replacement
here you can edit sentences on the fly
i dont know what exactly you want to edit and how much
for 1 or 2 sentences you can use urm , but for a whole bunch of text i recommend script editing

View attachment 4707665

View attachment 4707675 View attachment 4707674 View attachment 4707673
I can’t believe I forgot about this URM feature
Thanks for reminding me

But the problem with this feature is that it doesn’t just change that one dialogue; when another dialogue in the future is the same, it changes that too
But now that I think about it, it’s not a big deal—I can just add a marker, like three dots, to the new text so that if I see it in the future, I’ll know it’s my text and not the original
If the only issue is this one, which I’ve now solved with this method, and there are no other problems with it, then I can use it on a large scale too, right? Are there any other issues?

The advantage of URM over editing the program’s script file itself is that with game updates, I’d have to edit the game file again, but URM prevents this repetitive task
 
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Boehser Onkel

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I can’t believe I forgot about this URM feature
Thanks for reminding me

But the problem with this feature is that it doesn’t just change that one dialogue; when another dialogue in the future is the same, it changes that too
But now that I think about it, it’s not a big deal—I can just add a marker, like three dots, to the new text so that if I see it in the future, I’ll know it’s my text and not the original
If the only issue is this one, which I’ve now solved with this method, and there are no other problems with it, then I can use it on a large scale too, right? Are there any other issues?

The advantage of URM over editing the program’s script file itself is that with game updates, I’d have to edit the game file again, but URM prevents this repetitive task
i dont know about other issues than it maybe cause lags by loading the urm file , if its a big one
but that are rare cases
 
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MiltonPowers

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just this function"auto" cause the game
life in santa countury does't have it,if we play just need to click mouse one by one.
but if the fame have the function we can just watch a tv program to play the game.
i hope i can explan my need
Go into Options.
Click Quick Menu.
Turn Quick Menu on.
Turn Auto On using 'Show'.


Screenshot 2025-04-03 151652.png
 
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